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  1. jinh86

    Changing mobile sizes

    We did it in our server, you've to work with the client (if you use ClassicUO) and modify how it renders mobiles, their selection area and all relative to the mobile according to a parameter that you'd have to send from the server.
  2. jinh86

    Running out of space for statics

    Since you're using an older version of RunUO, you're likely limited to the smaller mul files. What you can do (this is what I did with my shard) is modify both the server and the client to support the newer files with more space and updated tiledata. My server started as RunUO 1.0 and has...
  3. jinh86

    MrRiots - Halloween Art 2024

    Very nice, good job!
  4. jinh86

    Jako Leveling System (Balanced Pet Leveling)

    Those methods are set private so they can't be accessed outside of their class. Make them public or make a public caller for your specific need if you don't want to make them public.
  5. jinh86

    Gem bug.(SOLVED)

    Check the LookPackEntry method and how it works when you pass GemItems, also check what GemItems is, etc... RunUO/ServUO won't change much in these kind of bug.
  6. jinh86

    Flying NPC and Mounts

    If you work on the Client side as well and have that separate as you said, you can definitely render it behind the body. It's all about rendering order for the layers, you can even create a new layer just for that.
  7. jinh86

    NEW Blue Spinning Moongate

    Love it, thank you! Frame 3 and 5 have a couple of pixels too white so they become transparent. Easy fixed with photoshop, just wanted to let you know and thank for the great job.
  8. jinh86

    UO Gump Editor

    I understand, I think it's a good start! One thing that comes to mind about capabilities to replicate from GumpStudio (that's old and not updated, but had good basic elements) is for example the possibility to create backgrounds selecting the first left-corner ID. I don't think the point is to...
  9. jinh86

    UO Gump Editor

    It's nice to see someone having a fresh approach to Gump editing. Are you planning to match, and then improve, the classic to-use "GumpStudio"?
  10. jinh86

    Hello!

    Welcome ^=^
  11. jinh86

    UO Studio

    I never really care about the stars, more about reactions and comments (and I think a lot of people do the same)...so I don't think that would affect your work much. But yeah, agree that who downloaded and single-starred without explaining why is not great. That said, I'm very excited by this...
  12. jinh86

    Greetings and Salutations

    Welcome ^=^
  13. jinh86

    Double-Clicking to Equip

    Yep sorry, "is not" is not supported in your .NET platform, so as Fraz said was the fix. Also agree with him that you should check the function of PlaceInBackpack, cause for example in my server it has a nullcheck to prevent crashes, but I'm not sure if in your ServUO it's handled or not. If...
  14. jinh86

    Double-Clicking to Equip

    That's because BaseWeapon needs a specific handling, due to its nature of being more particular: one handed can go only if there is nothing in 1h and nothing or not a weapon in 2h (1h works with shields, that are basearmor in twohanded layer). I'm not on a standard ServUO/RunUO and I don't know...
  15. jinh86

    Hi!

    Welcome!
  16. jinh86

    Hail Adventurers!

    Welcome ^^
  17. jinh86

    Hello!

    Welcome ~
  18. jinh86

    How to make secondary Skills?

    I don't think that's what Icemagi asked. Anyway I can't make you the code directly since I've a modded RunUO since 20+ years, but the logic is the same: You should check the file SkillCheck.cs, specifically the bool CheckSkill and the double GetGainChance. You could flag your skills as primary...
  19. jinh86

    Warning: 0x40000070: Amount changed for non-stackable

    Just as a side note, in case you didn't consider it (otherwise ignore my message): be sure that the item is set as "Generic" in the tiledata, otherwise it won't properly stack for the Client.
  20. jinh86

    Its possible to upgrade to 4.8?

    In our custom RunUO server we're actually on .NET 7 (but we got rid of self-compiling of scripts, we compile them manually from our IDE). You can technically upgrade to whatever you want. It just needs patience and elbow grease. You can create the project from scratch if you've all the files.

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