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  1. [tell to 1 player

    I tried making the pSay item a regular item so you could see it, the item is going in the right place but the label is way off. Not sure why that is.
  2. [tell to 1 player

    yeah but it's still acting weird
  3. [tell to 1 player

    UseDelaySystem.AddContext(from, DelayContextType.Point, TimeSpan.FromSeconds(5)); Mine won't run because of that line. I commented it out and ran it, works the same as you said but if I target the player then the item my message comes up in the lower left, same spot every time.
  4. [tell to 1 player

    I am am at work so I can't test this atm but it should work. Type [pvtmsg "message" then target the player to send it to.
  5. Horn of Plenty(Nov 2012) W/Roasting Pig addon, tamable turkeys and food

    yeah but I figured Mister Gobbles would have a bit different stats being a rare spawn.
  6. Just a question on daily restarts!

    Daily rares, shard backups and hot fixes.
  7. Horn of Plenty(Nov 2012) W/Roasting Pig addon, tamable turkeys and food

    Thanks, I don't have any horns to test the spawn rates so they probably need adjusted a bit. I haven't found any stats on Mister Gobbles either. I would think it's different then the regular turkey but not sure. I do have two roasting pigs, the only thing that isn't per OSI is the orientation...
  8. Horn of Plenty(Nov 2012) W/Roasting Pig addon, tamable turkeys and food

    Nuggzy submitted a new resource: Horn of Plenty(Nov 2012) W/Roasting Pig addon, tamable turkeys and food - Horn of Plenty from Thanksgiving 2012, includes all associated items. Read more about this resource...
  9. Horn of Plenty(Nov 2012) W/Roasting Pig addon, tamable turkeys and food 1.2

    This is the Horn of Plenty from thanksgiving 2012. It includes all associated items. The horn will recharge during November up to 10 max charges. The Roasting Pig On A Spit house addon is a rare spawn from the horn. Once placed it will give a random pork food item once a day. To make the...
  10. Noob needs help

    You need an ftp client. I suggest using FileZilla https://filezilla-project.org/ It's the most used ftp client, your hosting should have information on how to set it up.
  11. Tracking kills/point system

    I am looking to add an achievement & high score system to my hardcore mod. Is there something already in place that I can use to pull information from or another mod that does something similar? I want to be able to track kills from a list of creatures/bosses to grant titles and show a high...
  12. Hardcore Mode Arcade Life System

    Ok, if you are using custom maps then you need to change the locations. The playermobile.cs will send you to jail the first time you log on then you select a gate and it send you back to New Haven. When you choose the gate it sets up all of the account information that it's a hardcore/normal...
  13. Hardcore Mode Arcade Life System

    They should be going to jail cell number 4. That is where the gates are set up to choose between normal and hardcore. Are you using custom maps?
  14. npcs speeds

    Nope, it's still in there.
  15. Hardcore Mode Arcade Life System

    Nuggzy updated Hardcore Mode Arcade Life System with a new update entry: Hardcore Mode Arcade Life System Read the rest of this update entry...
  16. Hardcore Mode Arcade Life System - Hardcore Mode Arcade Life System

    V 1.5 - Added a free life command(NHMCommand.cs) to give players free lives. Usage - [FreeLife (amount)
  17. Hardcore Mode Arcade Life System

    Nope I don't have a linux box atm.
  18. Hardcore Mode Arcade Life System

    Ok, unfortunately it's been crazy at work so I haven't had a chance to look at it. I will finish my command script as soon as I get home and update your playermobile with the latest version. I will be home in about 3.5 hours(4:50 EST).
  19. How to get target in a command.

    Thanks, exactly what I was looking for.
  20. How to get target in a command.

    I am trying to generate a new command. I need to target a player and get their name. How would I get that using the following? using System; using Server; namespace Server.Commands { public class NewCommand { public static void Initialize() {...

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