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  1. arphile

    Monster Hues

    this code is just for monster itself. I don't care about paragon when I posted this codes. Just put it in OnSpawn Function. and spawn with Xmlspawner.
  2. arphile

    Spawning Custom World

    Or use a script which can automatically make a spawner. If I have a time, I'll upload my script soon :).
  3. arphile

    Monster Hues

    just put the code in OnSpawn function. double rate = Utility.RandomDouble(); if ( rate <= 0.005 ) { switch( Utility.Random(3) ) { case 0: this.Hue = blahblah.. this.title = "[Legendary]"; blah blah.. } }
  4. arphile

    New LootPack Loot not dropping

    could you please post your AncientSkillScroll script? it can be happen cuz of that.
  5. arphile

    Damage Increase

    Damage Increase is a property for weapon. So, you need to change the code in BaseWeapon.cs
  6. arphile

    Stacking Potions

    what you need to change is here. this.Stackable = Core.ML; if you're server's version is under ML. Change it like this this.Stackable = true; and go to DeSerialize Function and add this to anywhere (Recommanded to add this code at the end of this function) if ( !this.Stackable ) {...
  7. arphile

    Prevent ''lure'' creatures

    Just put some code in OnTick() function. Getting dist, check around and find mobiles, move it.
  8. arphile

    Help with max followers

    Change code like this Mobile.cs in Server folder Change code : function DefaultMobileInit() m_FollowersMax = 5; to m_FollowersMax = 10; Check your Mobile.cs script's version in function Serialize(GenericWriter writer) writer.Write(35); // version <== Change your script's version ( Adding 1 )...
  9. arphile

    Fireworks

    Modify your Fireworks.cs in this section public void BeginLaunch(Mobile from, bool useCharges) { Map map = from.Map; if (map == null || map == Map.Internal) return; if (useCharges) { if (this.Charges > 0) { --this.Charges; } else { from.SendLocalizedMessage(502412)...
  10. arphile

    The Grand Wizard Merlin Returns!

    This items isn't overpowered cuz my shard is 100% custom. Lots of monsters has more than 5000 hps, one of Raidboss has more than 3.6m. Also players has more hits than OSI system. ( average, 300~500 ) My shard needs more control and setting to hunting monsters. That's the reason why this set has...
  11. arphile

    The Grand Wizard Merlin Returns!

    and took off one of this set :)
  12. arphile

    The Grand Wizard Merlin Returns!

    So, I run my own server as OSI like before, and closed 2 years ago. It has lots of custom raid-bosses and one of them was Merlin. Now I run 100% custom shard, and he's comeback to my server with his own Set Item Here's a screen shot of this set-item. maybe someday, I'll open this shard as...
  13. arphile

    Custom UO

    like this?
  14. arphile

    Items durability

    Items/- Base/BaseArmor.CS
  15. arphile

    Still have a problem with UOLive 0.97.

    I've already done. I did all things correctly, but I think it's just igrping's problem. Clients are always updated, but UOLive doesn't. That's the reason why some ppl engage Partially Connection Lost Problem. I cannot make that situations cuz of I use Direct connection between server and my...
  16. arphile

    Still have a problem with UOLive 0.97.

    Oops.. I just concentrate on 'I have never had the issues you are having'.. sorry lol..
  17. arphile

    Still have a problem with UOLive 0.97.

    could you tell me about your Ultima Online Client version and upload your original igrping.dll?
  18. arphile

    Still have a problem with UOLive 0.97.

    Hi guys, this is Arphile. I still have a problem with UOLive 0.97. Players in my shard plays UO, they really satisfied to play games, but they complain about connection problem. The problem is 'if player plays Ultima Online with UOLive, sometimes client partially lose the connection'. They can...
  19. arphile

    Still have a problem with UOLive 0.97.

    Still have a problem with UOLive 0.97.
  20. arphile

    Displays the name of the item

    It's PreAoS Stuff. you may check OnSingleClick function in Server/Item.cs

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