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  1. arphile

    Delete Playermobile Yes or yes... on start

    m_GauntletPoints = reader.ReadDouble(); do this in Line 4118 and writer.Write(m_GauntletPoints); comentado por el goverment system do this in Line 4535 i think this part makes some errors.. cuz savedata already have a value for m_GauntletPoints, but it couldn't load correctly.
  2. arphile

    Delete Playermobile Yes or yes... on start

    bottom will be better. You already make a code for DeSerialize function. and you need to make codes in Serialize to write sth. Before read save datas on DeSerialize Function, you must make a code for writing.
  3. arphile

    Delete Playermobile Yes or yes... on start

    You make it Version 29, but it returns Version 30. Try to modify Version in Serialize function.
  4. arphile

    blacksmith

    If you use worldgen command to generate anvil and forge, it might be work. If not, it won't be work. You also need to stay both of them in 2 tiles. Can you upload a screenshot about this situation?
  5. arphile

    blacksmith

    It doesn't means you need to near statics. add anvil and forge addons on field.
  6. arphile

    Artifact Drop

    You need to use a function that can manage drop rate and generate. you can also make it by yourself or modify the old one. check it in treasure chest scripts or champion scripts.
  7. arphile

    Internal Cleaner

    Can you upload your Item.cs? This script will be placed in [RUO]/Server/
  8. arphile

    having alittle issue with a drop system

    You need to find SetBodyGump and check function's properties. If you make it such as Function(Mobile m, int val, double val2), you need to use like this -> Function( MobileValue, IntValue, DoubleValue ); m_Mobile.SendGump( new SetBodyGump( m_Property, m_Mobile, m_Object, m_Stack, m_Page...
  9. arphile

    having alittle issue with a drop system

    upload your XmlAttach.cs and XmlSetGump.cs We cannot solve your problem without codes..
  10. arphile

    Potion uses entire stack instead of 1?

    Line 130 Change function delete to consume
  11. arphile

    Make a gump like Status Gump

    Because I'll replace original Skills and Status gumps. Sometimes, users need to move it and when it happened, this method will stop moving because of refreshing. That's the reason why I said 'Without close-open method'.
  12. arphile

    Make a gump like Status Gump

    Can it dragable while refreshing? It doesn't seems to be dragable while refreshing..
  13. arphile

    Make a gump like Status Gump

    I'm trying to make a gump which is refresh again and again like Status Gump( Alt + s ) or Skills Gump ( Alt + K ) Those gumps are dragable when data changes. For example, My mana is 3/100 and regenerate until 100/100, And I can drag this gump with refreshing datas. I made a custom skills gump...
  14. arphile

    Join Stone inactive after server restart

    Change Line 71 m_Kingdom = (Kingdom)reader.ReadEncodedInt(); to Kingdom = (Kingdom)reader.ReadEncodedInt(); or Add this code after Line 71 setName(); InvalidateProperties(); Maybe if you do this,it will solve your problem.
  15. arphile

    Finally, I return to Korea.

    Finally, I return to Korea.
  16. arphile

    I use AcroEdit to code lots of languages like c, c++, c#, php, cgi and so on.

    I use AcroEdit to code lots of languages like c, c++, c#, php, cgi and so on.
  17. arphile

    problem with HUE - ROOM -GEN

    That's because of you don't have UltimateDyeTub script. http://www.runuo.com/community/threads/2-0-rc1-ultimate-hue-room-system.90047/ I think your original script is here, and you can download UltimateDyeTub Script.
  18. arphile

    Custom ItemIdentification need help.

    If you use 'If', You need to Sort Descending. I Think this part is one of the errors in your script. For example Don't make script like this if ( aaa > 10 ) { function1(); } else if ( aaa > 20 ) { function2(); } else if ( aaa > 30 ) { function3(); } if you make a script like this, your...
  19. arphile

    Adding a statue to a mob.

    if you use '(' you need to use ')' check number of '(' and ')' if result is different, Consol window will show you an error message.
  20. arphile

    Adding a statue to a mob.

    Try this this.PackItem ( typeof(MonsterStatuette), MonsterStatuetteType.Cow);

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