Erachiro

Member
So i am having an issue with basecreature
{
titles.Add(ds.m_Mobile);
fame.Add(totalFame);
karma.Add(totalKarma);
ArtifactPointsValidate.ArtifactPointsAward(ds.m_Mobile,this);
ArtifactList.RandomArtifact(ds.m_Mobile,this);

}
upload_2015-7-2_13-50-33.png
What i am trying to do is to make it where it would drop an artifact
 

Attachments

  • upload_2015-7-2_13-45-7.png
    upload_2015-7-2_13-45-7.png
    515.7 KB · Views: 8
  • ArtifactValidate.cs
    9.3 KB · Views: 4
  • ArtifactValidate.cs
    9.3 KB · Views: 4
Take a look at Paragon.cs
While it's only dealing with a chance for an artifact, its a pretty good code example. If you're still having issues after checking that, we can go from there. ;)
 
You need to use a function that can manage drop rate and generate.
you can also make it by yourself or modify the old one.
check it in treasure chest scripts or champion scripts.
 

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back