So i am having an issue with basecreature
{
titles.Add(ds.m_Mobile);
fame.Add(totalFame);
karma.Add(totalKarma);
ArtifactPointsValidate.ArtifactPointsAward(ds.m_Mobile,this); ArtifactList.RandomArtifact(ds.m_Mobile,this);
}
What i am trying to do is to make it where it would drop an artifact
Take a look at Paragon.cs
While it's only dealing with a chance for an artifact, its a pretty good code example. If you're still having issues after checking that, we can go from there.
You need to use a function that can manage drop rate and generate.
you can also make it by yourself or modify the old one.
check it in treasure chest scripts or champion scripts.