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  1. The Unspoken

    Hi there. Not really too much to explain. Just some mobs that are good for advanced players to kill. Have fun with em test them out :) Sure you wont be too disapoint.
  2. The Unspoken

    shadowbayne001 submitted a new resource: The Unspoken - My attempt at making some really fun mobs Read more about this resource...
  3. The Unspoken 1.0

    My 1st attempt at designing some mobs/weapons. I know my methods may be a little rough and please, feel free to give me any pointers Just test it out on your server and have fun I do gotta warn you the unspoken lord... hes not easy... at all.
  4. Pre AoS

    I was looking to test out the preaos for servuo, I however have no idea as to what I need to do in order to enable it. I am looking to make it around the time Illishnar was introduced. I need to know what I have to change in order to make it from HS to PreAoS
  5. The unwilling pacifistic character?

    Yea they are :)
  6. OSI Spawn (Mostly accurate) - XML

    Great release :)
  7. The unwilling pacifistic character?

    Thanks.. Still could not get it to work. Had to revert back to original
  8. xmlspawner2 question

    Thanks. I figured out also the format for the interval Th:Tm:Ts like if I wanted to make the spawner respawn every 2 min 30 sec [global set mindelay 00:02:30 where xmlspawner
  9. The unwilling pacifistic character?

    From SmithersProtector.cs public override void OnHit( Mobile attacker, Mobile defender ) { base.OnHit( attacker, defender ); if (attacker.Skills[SkillName.Blacksmith].Value >= 100 && Utility.Random((int)attacker.Skills[SkillName.Blacksmith].Value - 40) >= 20) { int...
  10. The unwilling pacifistic character?

    Yea, Ill look at it all later today and try to learn how to add them and post the modified version incase anyone has problems
  11. The unwilling pacifistic character?

    After looking around it was indeed BaseWeapon.cs I did manage to get it working after "bandaiding" I had to take and use the default ServUO baseweapon, but Daats had some references to two bod rewards. I just removed them.... Guess you could call it "working"
  12. The unwilling pacifistic character?

    Yes, the default ServUO works as normal... staff char can attack/kill playerchar can attack/kill
  13. The unwilling pacifistic character?

    Yep. As I stated they flag (highlight gray/red) when I double click.
  14. The unwilling pacifistic character?

    Thanks for the reply. The only thing thats different is Im using the servUO thats prepatched with Daats OWLT.
  15. The unwilling pacifistic character?

    Got a good one for ya... my character(s) wont attack anything. They will target, make it turn gray *or red but wont swing a weapon/wrestle at all ( I can cast spells and be just fine ) :( Any help to resolve this would most welcome.
  16. xmlspawner2 question

    I was wondering if there was a way for me to change the default min/max spawntimes... And do it globally ? I would hate to have to track down all of them spawners and change them
  17. OWLT issues

    Sure as sunshine didn't... Are others ?
  18. OWLT issues

    Worked like a charm. Now I can use it as a template to add my own custom ores :) !!
  19. OWLT issues

    Errors: + Items/Talismans/TalismanSummons.cs: CS0115: Line 30: 'Server.Mobiles.BaseTalismanSummon.IsInvulnerable': no suit able method found to override + Mobiles/PlayerMobile.cs: CS0506: Line 1777: 'Server.Mobiles.PlayerMobile.Hidden.get': cannot override inherited member...
  20. Hello everybody :)

    I have been a UO player since 2000 ( I think that was just after the facet spit, as I was started out in Trammel) Quit UO back in 2009 due to some rl issues and now I am back I want to learn more about the innerworks of ServUO/RunUO and other emu's :)

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