Hi there. Not really too much to explain. Just some mobs that are good for advanced players to kill. Have fun with em test them out :) Sure you wont be too disapoint.
My 1st attempt at designing some mobs/weapons. I know my methods may be a little rough and please, feel free to give me any pointers
Just test it out on your server and have fun
I do gotta warn you the unspoken lord... hes not easy... at all.
I was looking to test out the preaos for servuo, I however have no idea as to what I need to do in order to enable it. I am looking to make it around the time Illishnar was introduced. I need to know what I have to change in order to make it from HS to PreAoS
Thanks. I figured out also the format for the interval Th:Tm:Ts like if I wanted to make the spawner respawn every 2 min 30 sec
[global set mindelay 00:02:30 where xmlspawner
After looking around it was indeed BaseWeapon.cs I did manage to get it working after "bandaiding" I had to take and use the default ServUO baseweapon, but Daats had some references to two bod rewards. I just removed them.... Guess you could call it "working"
Got a good one for ya... my character(s) wont attack anything. They will target, make it turn gray *or red but wont swing a weapon/wrestle at all ( I can cast spells and be just fine ) :( Any help to resolve this would most welcome.
I was wondering if there was a way for me to change the default min/max spawntimes... And do it globally ? I would hate to have to track down all of them spawners and change them
Errors:
+ Items/Talismans/TalismanSummons.cs:
CS0115: Line 30: 'Server.Mobiles.BaseTalismanSummon.IsInvulnerable': no suit
able method found to override
+ Mobiles/PlayerMobile.cs:
CS0506: Line 1777: 'Server.Mobiles.PlayerMobile.Hidden.get': cannot override
inherited member...
I have been a UO player since 2000 ( I think that was just after the facet spit, as I was started out in Trammel) Quit UO back in 2009 due to some rl issues and now I am back
I want to learn more about the innerworks of ServUO/RunUO and other emu's :)