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  1. Squire System, Added Bushido and Necro Spells

    Also note that you need to edit Discordance.cs and Corpse.cs as written in instructions above for the script not to crash
  2. Squire System, Added Bushido and Necro Spells

    Made some changes so it would compile with latest git repo - Squire.cs: added some Backpack sanity checks here and there - SBSS_Innkeeper.cs: removed era check - SquireTargets.cs: Reflected changes to stealing.cs regarding VvV Sigil system - SquireDialogue.cs: Initially thought to make changes...
  3. Sparring Dummy

    I did some tweaking so it is now unbreakable and trains weapon skills to skill cap. Would train magery with mage weapons (untested) OP can include it in OP if so wishes.
  4. All Powerscrolls Command

    unblest submitted a new resource: All Powerscrolls Command - A quick command to get a bag of powerscrolls Read more about this resource...
  5. All Powerscrolls Command 1

    A bag of power scrolls that spawns with a set number of skill level for all the skills power scrolls can have. For example: [add allPowerScrolls 125 adds a bag of power scrolls that increases individual skill cap to 125, for all skills that can be power scrolled. (so power scrolls for skills...
  6. Newbie Lower Reagent Cost Gear

    unblest submitted a new resource: Newbie Lower Reagent Cost Gear - Basic lower reagent cost suit Read more about this resource...
  7. Newbie Lower Reagent Cost Gear 1

    Newbie LRC suit that consist of a leather cap, a tunic, arms, gloves and leggings that has 100% lower reagent cost combined. GMs can give these out via GM command [add NewbieLRCArmor or put it in charactercreation.cs
  8. Sampire Gear

    unblest updated Sampire Jewelry not overpowered with a new update entry: Sampire Gear Read the rest of this update entry...
  9. Sampire Gear - Sampire Gear

    A set of sampire gears put in a bag that GMs can give out to players at convenience Use GM command [add SampGear Its contents are mostly unique artifacts already in game + some custom magic items.
  10. Squire System, Added Bushido and Necro Spells

    Are you using custom items called LightningStrike? If that's the case try specifying new LightningStrike() in 1895 to something like new Bushido.LightningStrike() There is no item called LightningStrike in Servuo distro AFAIK so this must be a namespace conflict coming from your custom item And...
  11. Squire System, Added Bushido and Necro Spells

    You need to edit Scripts/Skills/Discordance.cs to make it work with Squire mod 1. namespace Server.SkillHandlers { public class Discordance { public static Dictionary<Mobile, DiscordanceInfo> m_Table = new Dictionary<Mobile, DiscordanceInfo>(); 2. public static void...
  12. Squire System, Added Bushido and Necro Spells

    Oh and forgot to add Convenient Stackables option is that if turned on, squire will try to stack stackable items in his backpack. If off, will just loot items pile by pile, without stacking it inside his backpack.
  13. Squire System, Added Bushido and Necro Spells

    Updated and fixed some more bugs: Inn keepers and room attendants finally correctly checks and withdraws from bank Fixed auto casting of vampiric embrace, it now correctly calls TransformationSpellHelper.UnderTransformation method Now you can specify the type of item a squire would loot...
  14. Anyone know the skirt this character's wearing?

    That skirt-like clothing this character is wearing, inside white box. Would ask the user, but he's absent for two years. 1586074636 Found it: it's Hawkwind's Robe
  15. The removal of the racial items from the loot.

    "Bitwise Or"s! very fancy and neat
  16. Where do I find Stygian Drakes in distro?

    Distro is publish 57. According to uo-cah.com, there's supposed to be two Stygian Drakes spawn points in the Abyss, but I couldn't find any manually and using [xmlfind I also noticed Fire Elemental Renowned spawn point is empty. Is there any special method to spawn these? (and Fire Ele Renowned too)
  17. Calling ChangeAIType method doesn't change AI type on the fly?

    I just did [setallskills 120 lol
  18. Calling ChangeAIType method doesn't change AI type on the fly?

    Worked like a charm! Thanks
  19. Calling ChangeAIType method doesn't change AI type on the fly?

    While playing with Squire System, I noticed scripted AI doesn't change itself on the fly when giving a ranged weapon to the squire. The code in squire.cs reads, namespace Server.Mobiles { [CorpseName("a squire's corpse")] public class Squire : BaseCreature { ...
  20. Editing Caps/Maxes

    In SAPropEffects.cs method OnDamage

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