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  1. jayates

    Custom Abilities for your monsters

    Trying to get this to work on publish 54 and got these errors: Errors: + Abilities/Custom Abilities/CustomAbility.cs: CS0103: Line 334: The name 'AnimationType' does not exist in the current context CS0103: Line 531: The name 'AnimationType' does not exist in the current context...
  2. jayates

    FS-ATS Gen2 Pet Moves: Roar, Poison, & Fire Breath Attack

    Right, same here... I've been playing with that file alot. Each ability is 100 for my pet rabbit. Just wondering if anyone knows the ins and outs of it.
  3. jayates

    FS-ATS Gen2 Pet Moves: Roar, Poison, & Fire Breath Attack

    Hey hey everyone! Just wondering if anyone has ever worked with this? I opened the NPC gump on my pet to apply ability points to these attacks and got them all to 100. How are they suppossed to work? Automatically, a command, or is there something i'm missing. I adjusted the numbers in...
  4. jayates

    Giants

    Can't wait to try it!!!
  5. jayates

    Advanced Camping & Outpost System error

    I think it's publish 54. The server repo named was LOA... Land of Archon. By the way... thank you for the help. I will be able to test it out tomorrow after I take my brother to physical therapy.
  6. jayates

    Advanced Camping & Outpost System error

    Yep, but it won't be till tomorrow morning though. Currently out of town.
  7. jayates

    Advanced Camping & Outpost System error

    I had a few errors and they were fixed with the help from @Massapequa. Much thanks! ;) This is the error that I now have. All help is greatly appreciated! Errors: + CUSTOM/Advanced Camping and Outpost system/Items/OutpostCamp.cs: CS0115: Line 192: 'Server.Multis.OutpostCamp.CheckDecay()': no...
  8. jayates

    Advanced Camping & Outpost System

    Thank you! Getting closer to a system that compiles.:) Had to rename the script: CampingMap to CampersMap due to these errors Errors: + CUSTOM/Advanced Camping and Outpost system/Gumps/CampfireGump.cs: CS0246: Line 110: The type or namespace name 'CampersMap' could not be found (are you...
  9. jayates

    Advanced Camping & Outpost System

    Got these Errors: + CUSTOM/Advanced Camping and Outpost system/Items/OutpostBedroll.cs: CS1002: Line 38: ; expected CS1519: Line 38: Invalid token ';' in class, struct, or interface member declaration CS1002: Line 153: ; expected CS1519: Line 153: Invalid token ';' in class...
  10. jayates

    Hiding at 120

    Thank you!
  11. jayates

    Hiding at 120

    Just wondering if there is a way to set Hiding to be able to get a benefit from the higher skill; at 120 Hiding being able to hide even if in direct combat.
  12. jayates

    Better Begging: Making the begging skill more fun and interesting

    I also use Version .5 ( Version 0.5, Build 6349.40628) so, I know i'll get the same errors as badboy... lol
  13. jayates

    In Depth Anatomy Skill

    It works just great! Thanks for sharing and providing the much needed help!
  14. jayates

    In Depth Anatomy Skill

    Maybe some mods in PlayerMobile, Basecreature, or other files???
  15. jayates

    In Depth Anatomy Skill

    New errors lol.... Errors: + CUSTOM/In Depth Anatomy/AbilityProfile.cs: CS0246: Line 12: The type or namespace name 'MagicalAbility' could not be found (are you missing a using directive or an assembly reference?) CS0246: Line 15: The type or namespace name 'AreaEffect' could not be...
  16. jayates

    In Depth Anatomy Skill

    Ty... Nah, I don't have it. Using a different version of ServUO. It's really late so, gonna test it tomorrow morning... again thank you!
  17. jayates

    In Depth Anatomy Skill

    This looks absolutely amazing! Wish I could get it to work!!! Got this error: + Skills/In Depth Anatomy/CreatureAnatomyGump.cs: CS0246: Line 221: The type or namespace name 'AbilityProfile' could not be found (are you missing a using directive or an assembly reference?)
  18. jayates

    Requiring tokens to operate item.

    thank you
  19. jayates

    Requiring tokens to operate item.

    First off, thank you for the response!!! Right, I forgot to say that it's currently commented out due to it operating even if the tokens ain't present in your backpack. That's what I was needing help with.

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