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  1. Anyone crack the client code yet?

    I don't think they removed the slots, I think they just do not allow unused slots to be shown in the game window. (and some slots they don't use anymore)
  2. Help Needed with Shrink System - Pets Losing Serial Randomly

    I think the pets are not getting properly set as stabled when they go to the internal map and therefore are being deleted after a certain amount of time.
  3. General Opinion?

    I don't use AI for anything lol.
  4. Universal Storage Keys

    There is also overrides in aritifacts like the Blaze of Death.
  5. Universal Storage Keys

    Some are read only and some can be set in the weapon iirc.
  6. Cant access server locally

    It is possible using the same directory is having issues with UOSteam, I also found if you have more than 1 client installed using UOsteam with any of the Auto detect functions can swap directories for data and cause issues.
  7. Cant access server locally

    I don't know if this is still an issue but.....are you using the same client for the server you are to log in with?
  8. Issue with OnAdded Method

    You could also on the item initialize movement event handler. I use this to do follow effects on players.
  9. Issue with OnAdded Method

    Yeah, no idea what my brain was in when I was looking at it.
  10. Issue with OnAdded Method

    If it is like a mobile, I would say it is detecting as an internal map still. Maybe try using OnAfterSpawn
  11. I'm asking you a question because I'm curious about the tree collection once again.

    Then it does not in the copy I use I tracked when doing extra textures in and coming up with 1 a lot. So I changed it to != to get around it coming up with a 1 and exiting the verify. So if it is supposed to it might not do it at least my copy does not seem to but I have been butchering mine as...
  12. I'm asking you a question because I'm curious about the tree collection once again.

    Weird...With that code change and using the ItemIDs 0x4D9C and 0x4DA0 adding in where Vox said they work for me.
  13. I'm asking you a question because I'm curious about the tree collection once again.

    I think there is an issue in that loop that sometimes marks it as over 0. So I would change : for (int i = 0; dist < 0 && i < Tiles.Length; ++i) to: for (int i = 0; dist != 0 && i < Tiles.Length; ++i) and see if it changes the results. This at least works for me when using mining...
  14. I'm asking you a question because I'm curious about the tree collection once again.

    Your answer will be found by looking and adjusting this line most likely. https://github.com/ServUO/ServUO/blob/c11047d380248e014a63c54648171cc2890423cf/Scripts/Services/Harvest/Core/HarvestDefinition.cs#L147
  15. Help adding RunicHammer to loot table

    If you look at the repository here. You can see it needs a CraftResource to add it in. Would look like this public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich); this.AddLoot(LootPack.Gems, 4); switch (Utility.Random(20)) { case 0: PackItem(new...
  16. Cooking target

    public InternalTarget(Item list, Mobile from) : base(1, false, TargetFlags.None) In the code above after base() there is a 1. This is the range for the target. The false means you cannot target the ground. And then flags that can be set. You probably should get a different...
  17. Cooking target

    Looking at the script I sent you a link to it should work if your script is the same. Did you try standing right next to the campfire? It looks like the range is maybe 1. Try using the pub57 to see how they do it. Maybe you are using the pub58 WIP or the master from the repository.
  18. Cooking target

    I would start by looking at and comparing your CookableFood.cs to the current repository. CookableFood

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