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  1. I have a question about Tiledata.

    That's correct that the Damaging flag is for a tile that can cause damage when moved over. Though that being said I don't think that tiledata flag is actually used anywhere in the actual code base and you'll still have to script the functionality server side regardless of flags. You'll want to...
  2. Just asking about "modern" expansions (TOL+)

    You're likely referring to the new loot system that was introduced that indeed leads to significantly better loot including name variations and the item power tags. You can look for the RandomItemGenerator class to see how everything works then modify the loot configuration file to your liking...
  3. .MAP File Creator

    This looks amazing. Thanks for sharing this!
  4. Organize and OrganizeUI

    Outkome_ updated Organize and OrganizeUI with a new update entry: Wrong file Read the rest of this update entry...
  5. Organize and OrganizeUI - Wrong file

    -
  6. Organize and OrganizeUI

    Outkome_ updated Organize and OrganizeUI with a new update entry: Updated for compaitibility Read the rest of this update entry...
  7. Organize and OrganizeUI - Updated for compaitibility

    Converted property tooltip to name for expanded compatibility
  8. Organize and OrganizeUI

    Outkome_ submitted a new resource: Organize and OrganizeUI - VNC enhanced feature to help player's organize their backpacks Read more about this resource...
  9. Organize and OrganizeUI 2023-08-21

    First of all, this is a modern revisit on Tresdni's great work here. I always liked QOL features like this and figured I'd share my revisit back with the community. Requirement This requires VNC and has been tested on p57, p58 and whatever my server is. Summary Provides both a command and menu...
  10. Gump refresh

    You can override it in the SuperGump constructor and set it to false or set it to a longer delay public FindMCGump(PlayerMobile user, Gump parent = null) : base(user, parent, title: "Multiclient Tracker", emptyText: "None found.") { Sorted = false...
  11. I need your help

    You'll need to clone the ClassicUO repo following the instructions on their github page as follows. If you don't have git - you should install it since this will save you a lot of headaches in the future once you learn version control (couple 10minute youtube videos will get you up to speed)...
  12. Compilation error in UOfont.cs

    Hmmm same mono version as me, so not sure why you're still having that issue. Do something like this and see if for whatever reason you have multiple that may be causing conflicts. Double check it's in /usr/lib/ - if not you may need to do a symlink to wherever it got installed. sudo find /...
  13. Compilation error in UOfont.cs

    Try: sudo apt-get install -y libgdiplus I've been running one of my p58 dev servers, including VNC on Ubuntu so hopefully that will fix it for you.
  14. Spawning a Player Killer NPC

    Only tested this on P58 but you should be able to add something like this into BaseCreature's OnDeath method for a generic implementation or you can carve out what you need to embed into specific individual scripts. if (LastKiller != null && LastKiller.Player && (Body.IsHuman || Karma < 2000))...
  15. I need your help

    You can find this in the ClassicUO source found here. You can simply change the first string and it should work fine as below but keep in mind you will have to redistribute your custom build so players can see what changes you make. { 58, new SpellDefinition ( "Vortex"...
  16. I need your help

    This actually is a CUO edit since the values are hard coded in which is one of the difficulties with creating custom spell systems since a large amount of what you need to do is client side. You can look at SpellsMagery.cs as follows: { 58, new...

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