public FindMCGump(PlayerMobile user, Gump parent = null)
: base(user, parent, title: "Multiclient Tracker", emptyText: "None found.")
{
Sorted = false;
Modal = false;
CanMove = true;
Width = 500;
CanResize = false;
CanSearch = false;
AutoRefreshRate = TimeSpan.FromSeconds(10);
AutoRefresh = true; // <- Edit this
}
Ah thanks for the reply. However doing so still causes the gump to flash/refresh.You can override it in the SuperGump constructor and set it to false or set it to a longer delay
C#:public FindMCGump(PlayerMobile user, Gump parent = null) : base(user, parent, title: "Multiclient Tracker", emptyText: "None found.") { Sorted = false; Modal = false; CanMove = true; Width = 500; CanResize = false; CanSearch = false; AutoRefreshRate = TimeSpan.FromSeconds(10); AutoRefresh = true; // <- Edit this }
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