My mind is a blank, which script is that? I thought I checked them all :/Is Expansion TOL true?... Maybe mind to give us a code snippet?
public static readonly Expansion Expansion = Expansion.TOL;
That appears to be the correct setting. Have you made any modifications to the crafting system at all?Actually, let me correct that. It appears that my GeneralSettings.cs file is corrupt and yet did not throw and issue.
DO I need to set something in this file??
CurrentExpansion.cs has:
I thought that was the only location.Code:public static readonly Expansion Expansion = Expansion.TOL;
I have the server with the craft issue running so the persistence issue never appeared.create account, than type [save (ingame or in server console), restart server and u will not see the "bug" again.. its only on start up ... there are also a few forum posts about that persistance issue/thing.
The server is pointing to the proper game and as is razor.Just a thought you might also double check to be sure the server is reading your newer patched client game- along with checking your login client /razor to be sure the correct game client is pointed to .
public static bool T2A { get { return Expansion >= Expansion.T2A; } }
public static bool UOR { get { return Expansion >= Expansion.UOR; } }
public static bool UOTD { get { return Expansion >= Expansion.UOTD; } }
public static bool LBR { get { return Expansion >= Expansion.LBR; } }
public static bool AOS { get { return Expansion >= Expansion.AOS; } }
public static bool SE { get { return Expansion >= Expansion.SE; } }
public static bool ML { get { return Expansion >= Expansion.ML; } }
public static bool SA { get { return Expansion >= Expansion.SA; } }
public static bool HS { get { return Expansion >= Expansion.HS; } }
public static bool TOL { get { return Expansion >= Expansion.TOL; } }
public static bool T2A { get { return true; } }
public static bool UOR { get { return true; } }
public static bool UOTD { get { return true; } }
public static bool LBR { get { return true; } }
public static bool AOS { get { return true;} }
public static bool SE { get { return true;} }
public static bool ML { get {return true; } }
public static bool SA { get { return true; } }
public static bool HS { get { return true; } }
public static bool TOL { get { return true; } }
I would say no, this is not the issue.
Expansion is an enum correct?
T2A = 0
UOR = 1
UOTD = 2
LBR = 3
AOS =4
SE =5
ML = 6
SA = 7
HS = 8
TOL =9
If you set your expansion to TOL it will be always >= 9 for all previous expansions
I agree. I think Knives has had a long life now. I mean it is a staple in many ways but it has issues and it's the future now and there are probably better ways to do these thingsI've always found Knives to be overly complicated. Bittiez is decent but only for online players. Just my opinion of course.
I think the community would really benefit from a new system for chatting in game and leaving messages.
I agree. I think Knives has had a long life now. I mean it is a staple in many ways but it has issues and it's the future now and there are probably better ways to do these things
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