Dan

Moderator
Pretty excited for this, hope they don't mess it up.

This is the only change log they posted so far. You need to actually log on to see them.

They did talk about at a past meet and greet that the OLD artifacts would still be obtained and would actually act as part of the crafting ingredients, cool idea.

Taken from UO.com today, the 15th.

Doom Artifact Upgrades
Upgraded Doom Artifacts are available for testing on TC1. Use the “Give Arties” command to get a box of artifacts in your bankbox.

  • All artifacts will be craftable via recipes and ingredients obtained from Dungeon Doom
  • Artifacts that list the damage eater property will retain a damage eater type based on the material used to craft the artifact. On TC1 this property is random while artifacts are delivered through the “Give Arties” command.
  • All artifact attributes & properties are subject to change.
  • For full item property details check them out on TC1.
  • Known Issues
    • Artifacts will show CliLoc errors until an updated client is available. Until this time, the properties have been added as non-localized text.
    • There are no buff/debuff icons associated with any new effects.
    • Some effects are missing VFX/SFX.
    • Some effect barks are not yet localized.
  • New Hit Properties
    • Hit Bonecrusher
      • Target receives a Stamina loss over time for 4 seconds. Base stamina loss is 60, with each successive stamina loss a fraction of the base over the number of seconds the effect has ticked off.
      • Target may not consume any type of refreshment potion while under the effects of Bonecrusher.
      • 60 second immunity applied to target affected by Bonecrusher.
    • Hit Sparks
      • Target receives energy damage over time for 10 seconds. Target receives a base 50 energy damage (double for monsters), with each successive damage tick a fraction of the base over the number of seconds the effect has ticked off.
      • Post resist damage done to a target is given back to the attacker as mana.
      • 60 second immunity applied to target affected by Sparks.
    • Hit Swarm
      • Target is attacked by a swarm of insects, doing 35 physical damage initially then every 3 seconds for 9 seconds, or until the target equips an ignited torch or receives fire damage.
 
Hit Swarm

  • Target is attacked by a swarm of insects, doing 35 physical damage initially then every 3 seconds for 9 seconds, or until the target equips an ignited torch or receives fire damage.
Citronella torches anyone?
They should make bug spray so you're immune to the effect for a certain amount of time
 
They should make bug spray so you're immune to the effect for a certain amount of time
A scripted bug spray... wouldnt that be nice if something like that worked for scripts? "Instructions for use: Trigger the bug spray to remove any bugs in the coding you're currently working on". That would be SO nice.. :D
 

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