I'm trying to emulate a UO renaissance shard with ServUO. I'm already aware of ServUO's intention to make it as OSI accurate as possible, so I understand that there may be little to no support in this matter but it's worth a shot. I'm having tons of difficulty when it comes to accurately emulating this era. Part of it is getting a good reference to damage and dice / calculation methods while the biggest part is changing the existing system. Fact is, I don't even know where to start.
Do I change the BaseWeapon.cs file and change the entire dice system?
Do I change each weapon individually to reflect min/max damages?
Do I need to change both systems or files to reflect properly?
Do I need to change BaseArmor.cs as well?
What is a good reference for this kind of information?
Do I change the BaseWeapon.cs file and change the entire dice system?
Do I change each weapon individually to reflect min/max damages?
Do I need to change both systems or files to reflect properly?
Do I need to change BaseArmor.cs as well?
What is a good reference for this kind of information?