Ah nifty, I may need to backport that to runuo 2.3 for other stuff that makes no sense to store with a player, though so far ive just sub classed playermobile and saving what needs saving on there.
Storing data on an item is simply to save people time who want a script to work just drag and dropping it in. It also means in its current state this works on Stock runuo 2.3 > Latest ServUO.
If they want to fully integrate the system they would save on their playermobile. I pretty much threw it in so i had a complete system to show off rather than a screenshot and a bunch of hopes and dreams lol.
With whats here it should give people a base to add and expand the system to what they need, Adding new achievements for existing types is simple, and adding new types of achievements is simple as well without needing to change any of the confusing code.
Further updates and more achievement types over the weekend.
[doublepost=1464492849][/doublepost]I pushed out an update, should solve the null ref crash on ServUO, and I've added support for two new achievement types, skillgain and craftitem.