ExX
Member
Dumb question again lol. I noticed that basic earrings don't drop as loot off monsters. Just ones only wearable by gargoyles. How would I go about adding basic earrings to be dropped? I noticed this section in loot.cs
If I add earrings to this section will they drop with random magical properties just like the other ones or is there something additional I need to do I am unaware of?
Code:
private static readonly Type[] m_JewelryTypes = new[]
{
typeof(GoldRing), typeof(GoldBracelet), typeof(GargishRing), typeof(SilverRing), typeof(SilverBracelet),
typeof(GargishBracelet), typeof(GargishNecklace), typeof(GargishEarrings)
};
If I add earrings to this section will they drop with random magical properties just like the other ones or is there something additional I need to do I am unaware of?