Did you find why that doesn't work? same issue hereThank you for this great tutorial. I am trying to add some new hair styles/beards but running into a few issues.
I am using client 7.0.15.1. Do I need to add the hair information to another file/client?
- I tried to add my item graphics to the associated slots, but they won't "stick" after I save them in Fiddler. Does this matter if I never intend for them to be equip-able items? The new hair styles will be accessed by a new gump menu only.
- I assigned the hair to existing animations in the Body.def file so they show up ingame. The additions look like this, for example:
716 {802} 0 #where 50716 is the associated gump.
717 {801} 0
718 {801} 0
719 {801} 0
720 {801} 0
721 {802} 0
722 {802} 0
723 {802} 0
724 {802} 0
725 {801} 0
726 {802} 0
727 {701} 0
728 {701} 0
729 {701} 0
When I use [set hairitemid 50716, the hair appears on my paperdoll, but the animation doesn't appear on my ingame character.
- When I log out, the hair disappears.
[doublepost=1531500361][/doublepost]I'm thinking I overlapped in some slots and that's the issue. I'll try again..
I have gone through this tutorial to add static items (walls, etc.), but I am missing something because I cannot get the new items to show up. Does anyone mind giving me some assistance to help me figure out what I'm missing?
I have gone through this tutorial to add static items (walls, etc.), but I am missing something because I cannot get the new items to show up. Does anyone mind giving me some assistance to help me figure out what I'm missing?
[doublepost=1550521627][/doublepost]
Here's what I have done:
1. Open UOFiddler and navigate to the Items tab.
2. Locate an unused slot, right-click the unused slot and choose Replace.
3. Choose the .bmp file and click OK.
I now see the image in the slot.
4. I right-click again and choose Save, which saves it to the C:\Users\%username%\AppData\Roaming\UoFiddler directory.
5. Now I navigate to the TileData tab and locate the newly imported image.
6. I locate a similar object (such as a stone wall) and give it the same attributes (weight, height, etc.).
7. I give it a friendly name.
8. Once I'm done, I click Save Data and Save Tiledata.
9. I now go to the directory outlined above and locate the art.mul, artidx.mul, and tiledata.mul files and copy them to my UO client directory, replacing the existing files.
10. I launch either CentrEd+ or the UO client and attempt to see my new graphics, but I do not.
This is where I'm stuck. I'm sure I'm missing something. Anyone able to give me a push? Thanks in advance!
Is it a wearable? Some items in hand will look right on the paper doll , but will be standard in hand looking at the character top down without the custom image. I ran in to that problem.
Ehi guys, i have a strange problem, I add the custom wereable in the right mode, when i log in and add the item , i wear it all right, but when i log-out and log-in I can't see the item equipped, end on the layer "head" it's a custom cap, on the left side of the paperdoll where you can see the ring slot, earrings ecc, appears an CuShide miniature.. anyone know why?
Ah ok so it's better use the unused slots that the freeslots right?, I have a lots of custom items on the art.mul furnitures weareables ecc ecc
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