- ServUO Version
- Publish Unknown
- Ultima Expansion
- None
Question:
How would you go about adding effects to a mobile? Like animated art tiles to a mobile. I tried
this.FixedParticles( 0xBA9F, 2, 2220, 0, EffectLayer.Head );
But that didn't seem to work, just wondering if I am heading in the right direction?
Trying to add a quest marker above the head once I can get it to show I can then get it to change once the status of the quest is either open or in progress or complete.
Oh I also tried
this.FixedEffect( 0xBA9F, 2, 2220, 0, EffectLayer.Head );
But I know there is no layer for that one and gives errors since there is no layer for that one gives arguments for it.
From Honest Beggar quest
Compiles just fine just no effects
How would you go about adding effects to a mobile? Like animated art tiles to a mobile. I tried
this.FixedParticles( 0xBA9F, 2, 2220, 0, EffectLayer.Head );
But that didn't seem to work, just wondering if I am heading in the right direction?
Trying to add a quest marker above the head once I can get it to show I can then get it to change once the status of the quest is either open or in progress or complete.
Oh I also tried
this.FixedEffect( 0xBA9F, 2, 2220, 0, EffectLayer.Head );
But I know there is no layer for that one and gives errors since there is no layer for that one gives arguments for it.
From Honest Beggar quest
Compiles just fine just no effects
bbe:
[Constructable]
public Austin() : base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Austin";
Title = "the Beggar";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Backpack() );
AddItem( new Doublet() );
AddItem( new ShortPants( 0x755 ) );
this.FixedParticles( 0x3779, 10, 2000, 5009, EffectLayer.Waist );
this.FixedParticles( 0xBA9F, 2, 2220, 0, EffectLayer.Head );
}