Fisher
Member
Hello I found some cool food effects I would like to add to my foods in foodeffects.cs but I have no idea how to go about it. Any help or a point in the right direction would be greatly appreciated.
foodeffects.cs
food.cs
foodeffects.cs
Code:
using System;
namespace CustomsFramework.Systems.FoodEffects
{
public class FoodEffect
{
private Int32 m_RegenHits = 0;
public Int32 RegenHits { get { return m_RegenHits; } }
private Int32 m_RegenStam = 0;
public Int32 RegenStam { get { return m_RegenStam; } }
private Int32 m_RegenMana = 0;
public Int32 RegenMana { get { return m_RegenMana; } }
private Int32 m_StrBonus = 0;
public Int32 StrBonus { get { return m_StrBonus; } }
private Int32 m_DexBonus = 0;
public Int32 DexBonus { get { return m_DexBonus; } }
private Int32 m_IntBonus = 0;
public Int32 IntBonus { get { return m_IntBonus; } }
private Int32 m_Duration = 0;
public Int32 Duration { get { return m_Duration; } }
private DateTime m_Added;
public DateTime Added { get { return m_Added; } }
public TimeSpan EffectTimeSpan { get { return TimeSpan.FromMinutes(m_Duration); } }
public FoodEffect(Int32 regenHits, Int32 regenStam, Int32 regenMana, Int32 strBonus, Int32 dexBonus, Int32 intBonus, Int32 duration) :
this(regenHits, regenStam, regenMana, strBonus, dexBonus, intBonus, duration, DateTime.UtcNow)
{
}
public FoodEffect(Int32 regenHits, Int32 regenStam, Int32 regenMana, Int32 strBonus, Int32 dexBonus, Int32 intBonus, Int32 duration, DateTime added)
{
m_RegenHits = regenHits;
m_RegenStam = regenStam;
m_RegenMana = regenMana;
m_StrBonus = strBonus;
m_DexBonus = dexBonus;
m_IntBonus = intBonus;
m_Duration = duration;
m_Added = added;
}
public Boolean IsExpired
{
get
{
if (m_Added.AddMinutes((double)m_Duration) < DateTime.UtcNow)
return false;
else
return true;
}
}
public String GetBuffInfoText()
{
String buffText = "";
if (m_StrBonus != 0)
buffText = String.Format("{0}{1}{2}{3} Str", buffText, (buffText != "" ? "<BR>" : ""), (m_StrBonus < 0 ? "-" : "+"), m_StrBonus);
if (m_DexBonus != 0)
buffText = String.Format("{0}{1}{2}{3} Dex", buffText, (buffText != "" ? "<BR>" : ""), (m_DexBonus < 0 ? "-" : "+"), m_DexBonus);
if (m_IntBonus != 0)
buffText = String.Format("{0}{1}{2}{3} Int", buffText, (buffText != "" ? "<BR>" : ""), (m_IntBonus < 0 ? "-" : "+"), m_IntBonus);
if (m_RegenHits != 0)
buffText = String.Format("{0}{1}{2}{3} HP Regen", buffText, (buffText != "" ? "<BR>" : ""), (m_RegenHits < 0 ? "-" : "+"), m_RegenHits);
if (m_RegenStam != 0)
buffText = String.Format("{0}{1}{2}{3} Stam Regen", buffText, (buffText != "" ? "<BR>" : ""), (m_RegenStam < 0 ? "-" : "+"), m_RegenStam);
if (m_RegenMana != 0)
buffText = String.Format("{0}{1}{2}{3} Mana Regen", buffText, (buffText != "" ? "<BR>" : ""), (m_RegenMana < 0 ? "-" : "+"), m_RegenMana);
return buffText;
}
}
}
food.cs
Code:
using System;
using System.Collections.Generic;
using Server.ContextMenus;
using CustomsFramework;
using CustomsFramework.Systems.FoodEffects;
namespace Server.Items
{
public abstract class Food : Item
{
private Mobile m_Poisoner;
private Poison m_Poison;
private int m_FillFactor;
private bool m_PlayerConstructed;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Poisoner
{
get
{
return this.m_Poisoner;
}
set
{
this.m_Poisoner = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool PlayerConstructed
{
get
{
return this.m_PlayerConstructed;
}
set
{
this.m_PlayerConstructed = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Poison Poison
{
get
{
return this.m_Poison;
}
set
{
this.m_Poison = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int FillFactor
{
get
{
return this.m_FillFactor;
}
set
{
this.m_FillFactor = value;
}
}
public Food(int itemID)
: this(1, itemID)
{
}
public Food(int amount, int itemID)
: base(itemID)
{
this.Stackable = true;
this.Amount = amount;
this.m_FillFactor = 1;
FoodEffectsCore.OnFoodEffectSystemUpdate += FoodEffectsCore_OnFoodEffectSystemUpdate;
}
public Food(Serial serial)
: base(serial)
{
FoodEffectsCore.OnFoodEffectSystemUpdate += FoodEffectsCore_OnFoodEffectSystemUpdate;
}
private void FoodEffectsCore_OnFoodEffectSystemUpdate(BaseCoreEventArgs e)
{
if (e.Core == FoodEffectsCore.Core)
InvalidateProperties();
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive)
list.Add(new ContextMenus.EatEntry(from, this));
}
public override void OnDoubleClick(Mobile from)
{
if (!this.Movable)
return;
if (from.InRange(this.GetWorldLocation(), 1))
{
this.Eat(from);
}
}
public override bool StackWith(Mobile from, Item dropped, bool playSound)
{
if (dropped is Food && ((Food)dropped).PlayerConstructed == this.PlayerConstructed)
return base.StackWith(from, dropped, playSound);
else
return false;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
FoodEffect effect = FoodEffectsCore.GetEffects(this);
if (effect != null)
{
int prop;
if ((prop = effect.DexBonus) != 0)
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
if ((prop = effect.IntBonus) != 0)
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
if ((prop = effect.RegenMana) != 0)
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
if ((prop = effect.RegenStam) != 0)
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
if ((prop = effect.RegenHits) != 0)
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
if ((prop = effect.StrBonus) != 0)
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
if ((prop = effect.Duration) != 0)
list.Add(1071346, prop.ToString()); // Duration: ~1_val~ minutes
}
}
public virtual bool Eat(Mobile from)
{
// Fill the Mobile with FillFactor
if (this.CheckHunger(from))
{
// Play a random "eat" sound
from.PlaySound(Utility.Random(0x3A, 3));
if (from.Body.IsHuman && !from.Mounted)
from.Animate(34, 5, 1, true, false, 0);
if (this.m_Poison != null)
from.ApplyPoison(this.m_Poisoner, this.m_Poison);
this.Consume();
EventSink.InvokeOnConsume(new OnConsumeEventArgs(from, this));
return true;
}
return false;
}
public virtual bool CheckHunger(Mobile from)
{
return FillHunger(from, this.m_FillFactor);
}
public static bool FillHunger(Mobile from, int fillFactor)
{
//if (from.Hunger >= 20)
// {
// from.SendLocalizedMessage(500867); // You are simply too full to eat any more!
// return false;
//}
int iHunger = from.Hunger + fillFactor;
if (from.Stam < from.StamMax)
from.Stam += Utility.Random(6, 3) + fillFactor / 5;
if (iHunger >= 20)
{
from.Hunger = 20;
from.SendLocalizedMessage(500872); // You manage to eat the food, but you are stuffed!
}
else
{
from.Hunger = iHunger;
if (iHunger < 5)
from.SendLocalizedMessage(500868); // You eat the food, but are still extremely hungry.
else if (iHunger < 10)
from.SendLocalizedMessage(500869); // You eat the food, and begin to feel more satiated.
else if (iHunger < 15)
from.SendLocalizedMessage(500870); // After eating the food, you feel much less hungry.
else
from.SendLocalizedMessage(500871); // You feel quite full after consuming the food.
}
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)5); // version
writer.Write((bool)m_PlayerConstructed);
writer.Write(this.m_Poisoner);
Poison.Serialize(this.m_Poison, writer);
writer.Write(this.m_FillFactor);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
switch ( reader.ReadInt() )
{
case 0:
this.m_Poison = null;
break;
case 1:
this.m_Poison = Poison.Lesser;
break;
case 2:
this.m_Poison = Poison.Regular;
break;
case 3:
this.m_Poison = Poison.Greater;
break;
case 4:
this.m_Poison = Poison.Deadly;
break;
}
break;
}
case 2:
{
this.m_Poison = Poison.Deserialize(reader);
break;
}
case 3:
{
this.m_Poison = Poison.Deserialize(reader);
this.m_FillFactor = reader.ReadInt();
break;
}
case 4:
{
this.m_Poisoner = reader.ReadMobile();
goto case 3;
}
case 5:
{
this.m_PlayerConstructed = reader.ReadBool();
goto case 4;
}
}
}
}
public class BreadLoaf : Food
{
[Constructable]
public BreadLoaf()
: this(1)
{
}
[Constructable]
public BreadLoaf(int amount)
: base(amount, 0x103B)
{
this.Weight = 1.0;
this.FillFactor = 3;
}
public BreadLoaf(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Bacon : Food
{
[Constructable]
public Bacon()
: this(1)
{
}
[Constructable]
public Bacon(int amount)
: base(amount, 0x979)
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Bacon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SlabOfBacon : Food
{
[Constructable]
public SlabOfBacon()
: this(1)
{
}
[Constructable]
public SlabOfBacon(int amount)
: base(amount, 0x976)
{
this.Weight = 1.0;
this.FillFactor = 3;
}
public SlabOfBacon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FishSteak : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public FishSteak() : this( 1 )
{
}
[Constructable]
public FishSteak( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 3;
}
public FishSteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SpottedBassSteak : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public SpottedBassSteak() : this( 1 )
{
}
[Constructable]
public SpottedBassSteak( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 3;
Name = "Spotted Bass Steak";
}
public SpottedBassSteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SummerBassSteak : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public SummerBassSteak() : this( 1 )
{
}
[Constructable]
public SummerBassSteak( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 3;
Name = "Summer Bass Steak";
}
public SummerBassSteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SageFishSteak : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public SageFishSteak() : this( 1 )
{
}
[Constructable]
public SageFishSteak( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 4;
Name = "Sagefish Steak";
}
public SageFishSteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CatFishSteak : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public CatFishSteak() : this( 1 )
{
}
[Constructable]
public CatFishSteak( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 4;
Name = "Catfish Steak";
}
public CatFishSteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HalibutSteak : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public HalibutSteak() : this( 1 )
{
}
[Constructable]
public HalibutSteak( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 5;
Name = "Halibut Steak";
}
public HalibutSteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class RockscaleCodSteak : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public RockscaleCodSteak() : this( 1 )
{
}
[Constructable]
public RockscaleCodSteak( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 5;
Name = "Rockscale Cod Steak";
}
public RockscaleCodSteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class RainbowTroutSteak : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public RainbowTroutSteak() : this( 1 )
{
}
[Constructable]
public RainbowTroutSteak( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 6;
Name = "Rainbow Trout Steak";
}
public RainbowTroutSteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CarpSteak : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public CarpSteak() : this( 1 )
{
}
[Constructable]
public CarpSteak( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 4;
Name = "Carp Steak";
}
public CarpSteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SalmonSteak : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public SalmonSteak() : this( 1 )
{
}
[Constructable]
public SalmonSteak( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 7;
Name = "Salmon Steak";
}
public SalmonSteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DarkscaleGrouperSteak : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public DarkscaleGrouperSteak() : this( 1 )
{
}
[Constructable]
public DarkscaleGrouperSteak( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 11;
Name = "Darkscale Grouper Steak";
}
public DarkscaleGrouperSteak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SeaSerpentTail : Food
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public SeaSerpentTail() : this( 1 )
{
}
[Constructable]
public SeaSerpentTail( int amount ) : base( amount, 0x97B )
{
this.FillFactor = 30;
Name = "Sea Serpent tail";
}
public SeaSerpentTail( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CheeseWheel : Food
{
public override double DefaultWeight
{
get
{
return 0.1;
}
}
[Constructable]
public CheeseWheel()
: this(1)
{
}
[Constructable]
public CheeseWheel(int amount)
: base(amount, 0x97E)
{
this.FillFactor = 3;
}
public CheeseWheel(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CheeseWedge : Food
{
public override double DefaultWeight
{
get
{
return 0.1;
}
}
[Constructable]
public CheeseWedge()
: this(1)
{
}
[Constructable]
public CheeseWedge(int amount)
: base(amount, 0x97D)
{
this.FillFactor = 3;
}
public CheeseWedge(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CheeseSlice : Food
{
public override double DefaultWeight
{
get
{
return 0.1;
}
}
[Constructable]
public CheeseSlice()
: this(1)
{
}
[Constructable]
public CheeseSlice(int amount)
: base(amount, 0x97C)
{
this.FillFactor = 1;
}
public CheeseSlice(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FrenchBread : Food
{
[Constructable]
public FrenchBread()
: this(1)
{
}
[Constructable]
public FrenchBread(int amount)
: base(amount, 0x98C)
{
this.Weight = 2.0;
this.FillFactor = 3;
}
public FrenchBread(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FriedEggs : Food
{
[Constructable]
public FriedEggs()
: this(1)
{
}
[Constructable]
public FriedEggs(int amount)
: base(amount, 0x9B6)
{
this.Weight = 1.0;
this.FillFactor = 4;
}
public FriedEggs(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CookedBird : Food
{
[Constructable]
public CookedBird()
: this(1)
{
}
[Constructable]
public CookedBird(int amount)
: base(amount, 0x9B7)
{
this.Weight = 1.0;
this.FillFactor = 5;
}
public CookedBird(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RoastPig : Food
{
[Constructable]
public RoastPig()
: this(1)
{
}
[Constructable]
public RoastPig(int amount)
: base(amount, 0x9BB)
{
this.Weight = 45.0;
this.FillFactor = 20;
}
public RoastPig(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Sausage : Food
{
[Constructable]
public Sausage()
: this(1)
{
}
[Constructable]
public Sausage(int amount)
: base(amount, 0x9C0)
{
this.Weight = 1.0;
this.FillFactor = 4;
}
public Sausage(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Ham : Food
{
[Constructable]
public Ham()
: this(1)
{
}
[Constructable]
public Ham(int amount)
: base(amount, 0x9C9)
{
this.Weight = 1.0;
this.FillFactor = 5;
}
public Ham(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Cake : Food
{
[Constructable]
public Cake()
: base(0x9E9)
{
this.Stackable = false;
this.Weight = 1.0;
this.FillFactor = 10;
}
public Cake(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
//
public class Venison : Food
{
[Constructable]
public Venison()
: this(1)
{
}
[Constructable]
public Venison(int amount)
: base(amount, 0x9F2)
{
this.Weight = 1.0;
this.FillFactor = 7;
this.Name = "Venison";
}
public Venison(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
//
public class WolfMeat : Food
{
[Constructable]
public WolfMeat()
: this(1)
{
}
[Constructable]
public WolfMeat(int amount)
: base(amount, 0x9F2)
{
this.Weight = 1.0;
this.FillFactor = 8;
this.Name = "Wolf Meat";
}
public WolfMeat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
//
public class Ribs : Food
{
[Constructable]
public Ribs()
: this(1)
{
}
[Constructable]
public Ribs(int amount)
: base(amount, 0x9F2)
{
this.Weight = 1.0;
this.FillFactor = 3;
}
public Ribs(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Cookies : Food
{
[Constructable]
public Cookies()
: base(0x160b)
{
this.Stackable = Core.ML;
this.Weight = 1.0;
this.FillFactor = 4;
}
public Cookies(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Muffins : Food
{
[Constructable]
public Muffins()
: base(0x9eb)
{
this.Stackable = false;
this.Weight = 1.0;
this.FillFactor = 4;
}
public Muffins(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[TypeAlias("Server.Items.Pizza")]
public class CheesePizza : Food
{
public override int LabelNumber
{
get
{
return 1044516;
}
}// cheese pizza
[Constructable]
public CheesePizza()
: base(0x1040)
{
this.Stackable = false;
this.Weight = 1.0;
this.FillFactor = 11;
}
public CheesePizza(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SausagePizza : Food
{
public override int LabelNumber
{
get
{
return 1044517;
}
}// sausage pizza
[Constructable]
public SausagePizza()
: base(0x1040)
{
this.Stackable = false;
this.Weight = 1.0;
this.FillFactor = 12;
}
public SausagePizza(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
#if false
public class Pizza : Food
{
[Constructable]
public Pizza() : base( 0x1040 )
{
Stackable = false;
this.Weight = 1.0;
this.FillFactor = 12;
}
public Pizza( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
#endif
public class FruitPie : Food
{
public override int LabelNumber
{
get
{
return 1041346;
}
}// baked fruit pie
[Constructable]
public FruitPie()
: base(0x1041)
{
this.Stackable = false;
this.Weight = 1.0;
this.FillFactor = 8;
}
public FruitPie(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MeatPie : Food
{
public override int LabelNumber
{
get
{
return 1041347;
}
}// baked meat pie
[Constructable]
public MeatPie()
: base(0x1041)
{
this.Stackable = false;
this.Weight = 1.0;
this.FillFactor = 12;
}
public MeatPie(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class PumpkinPie : Food
{
public override int LabelNumber
{
get
{
return 1041348;
}
}// baked pumpkin pie
[Constructable]
public PumpkinPie()
: base(0x1041)
{
this.Stackable = false;
this.Weight = 1.0;
this.FillFactor = 11;
}
public PumpkinPie(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ApplePie : Food
{
public override int LabelNumber
{
get
{
return 1041343;
}
}// baked apple pie
[Constructable]
public ApplePie()
: base(0x1041)
{
this.Stackable = false;
this.Weight = 1.0;
this.FillFactor = 11;
}
public ApplePie(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class PeachCobbler : Food
{
public override int LabelNumber
{
get
{
return 1041344;
}
}// baked peach cobbler
[Constructable]
public PeachCobbler()
: base(0x1041)
{
this.Stackable = false;
this.Weight = 1.0;
this.FillFactor = 11;
}
public PeachCobbler(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Quiche : Food
{
public override int LabelNumber
{
get
{
return 1041345;
}
}// baked quiche
[Constructable]
public Quiche()
: base(0x1041)
{
this.Stackable = Core.ML;
this.Weight = 1.0;
this.FillFactor = 11;
}
public Quiche(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LambLeg : Food
{
[Constructable]
public LambLeg()
: this(1)
{
}
[Constructable]
public LambLeg(int amount)
: base(amount, 0x160a)
{
this.Weight = 2.0;
this.FillFactor = 8;
}
public LambLeg(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ChickenLeg : Food
{
[Constructable]
public ChickenLeg()
: this(1)
{
}
[Constructable]
public ChickenLeg(int amount)
: base(amount, 0x1608)
{
this.Weight = 1.0;
this.FillFactor = 3;
}
public ChickenLeg(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0xC74, 0xC75)]
public class HoneydewMelon : Food
{
[Constructable]
public HoneydewMelon()
: this(1)
{
}
[Constructable]
public HoneydewMelon(int amount)
: base(amount, 0xC74)
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public HoneydewMelon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0xC64, 0xC65)]
public class YellowGourd : Food
{
[Constructable]
public YellowGourd()
: this(1)
{
}
[Constructable]
public YellowGourd(int amount)
: base(amount, 0xC64)
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public YellowGourd(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0xC66, 0xC67)]
public class GreenGourd : Food
{
[Constructable]
public GreenGourd()
: this(1)
{
}
[Constructable]
public GreenGourd(int amount)
: base(amount, 0xC66)
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public GreenGourd(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0xC7F, 0xC81)]
public class EarOfCorn : Food
{
[Constructable]
public EarOfCorn()
: this(1)
{
}
[Constructable]
public EarOfCorn(int amount)
: base(amount, 0xC81)
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public EarOfCorn(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Turnip : Food
{
[Constructable]
public Turnip()
: this(1)
{
}
[Constructable]
public Turnip(int amount)
: base(amount, 0xD3A)
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Turnip(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SheafOfHay : Item
{
[Constructable]
public SheafOfHay()
: base(0xF36)
{
this.Weight = 10.0;
}
public SheafOfHay(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}