Manyninjas
Initiate
Hi all, thanks in advance for the assistance.
I have a few custom crafting resources (ore) that I added in. They are working fine, but I'd like to add specific properties to any gear crafted with these mats. For example, any weapon crafted with "Volcanic" ingots would get the +50% hit fire area effect. I tried adding it to the craftattributeinfo list in ResourceInfo.cs and then added it to the list of craft attributes in ResourceInfo.cs. I also went into base weapon and toyed around, basically copying what I thought was happening when random runic attributes get added. It compiles fine but the property never shows up. Am I missing something obvious?
Thank you so much in advance
I have a few custom crafting resources (ore) that I added in. They are working fine, but I'd like to add specific properties to any gear crafted with these mats. For example, any weapon crafted with "Volcanic" ingots would get the +50% hit fire area effect. I tried adding it to the craftattributeinfo list in ResourceInfo.cs and then added it to the list of craft attributes in ResourceInfo.cs. I also went into base weapon and toyed around, basically copying what I thought was happening when random runic attributes get added. It compiles fine but the property never shows up. Am I missing something obvious?
Thank you so much in advance