D4rkh0bb1T

Member
I tried to add the Freyd's Vampire System tonight. The Install process went well and I began to test Potions and Cure. When I try to start my server, I have this error. I don't know what to do and i'm pretty sad cause i've been working on this shard since the new year and it sucks cause my last backup is from the past month. The other backups are auto-saved and after the installation of this mod... Here's the error and my playermobile. Please help!

Ticks must be between DateTime.MinValue.Ticks and DateTime.MaxValue.Ticks. Parameter name: ticks:
RunUO - [www.runuo.com] Version 2.2, Build 4782.3756
Core: Running on .NET Framework Version 2.0.50727
Core: Running with arguments: -debug
Core: Optimizing for 12 64-bit processors
Scripts: Compiling C# scripts...done (0 errors, 0 warnings)
Scripts: Skipping VB.NET Scripts...done (use -vb to enable)
Scripts: Verifying...done (4259 items, 838 mobiles) (0.67 seconds)
ACC Registered: Server.ACC.CM.CentralMemory
ACC Registered: Server.ACC.CSS.CSS
Regions: Loading...done
World: Loading...An error was encountered while loading a saved object
 - Type: Server.Mobiles.PlayerMobile
 - Serial: 0x00007E9A
Delete the object? (y/n)
After pressing return an exception will be thrown and the server will terminate.

Error:
System.Exception: Load failed (items=False, mobiles=True, guilds=False, type=Server.Mobiles.PlayerMobile, serial=0x00007E9A) ---> System.ArgumentOutOfRangeException: Les graduations doivent être comprises entre DateTime.MinValue.Ticks et DateTime.MaxValue.Ticks.
Nom du paramètre : ticks
   à System.DateTime..ctor(Int64 ticks)
   à Server.BinaryFileReader.ReadDateTime()
   à Server.Mobiles.PlayerMobile.Deserialize(GenericReader reader) dans c:\Users\D4rkH0bb1T\Desktop\My Server+Clients\Server\2.3 Stable\Scripts\Mobiles\PlayerMobile.cs:ligne 2981
   à Server.World.Load()
   --- Fin de la trace de la pile d'exception interne ---
   à Server.World.Load()
   à Server.Core.Main(String[] args)
This exception is fatal, press return to exit

C#:
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.Engines.ConPVP;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Seventh;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Bushido;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Factions;
using Server.Regions;
using Server.Accounting;
using Server.Engines.CannedEvil;
using Server.Engines.Craft;
using Server.Spells.Spellweaving;
using Server.Engines.PartySystem;

namespace Server.Mobiles
{
    #region Enums
    [Flags]
    public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
    {
        None                    = 0x00000000,
        Glassblowing            = 0x00000001,
        Masonry                    = 0x00000002,
        SandMining                = 0x00000004,
        StoneMining                = 0x00000008,
        ToggleMiningStone        = 0x00000010,
        KarmaLocked                = 0x00000020,
        AutoRenewInsurance        = 0x00000040,
        UseOwnFilter            = 0x00000080,
        PublicMyRunUO            = 0x00000100,
        PagingSquelched            = 0x00000200,
        Young                    = 0x00000400,
        AcceptGuildInvites        = 0x00000800,
        DisplayChampionTitle    = 0x00001000,
        HasStatReward            = 0x00002000
    }

    public enum NpcGuild
    {
        None,
        MagesGuild,
        WarriorsGuild,
        ThievesGuild,
        RangersGuild,
        HealersGuild,
        MinersGuild,
        MerchantsGuild,
        TinkersGuild,
        TailorsGuild,
        FishermensGuild,
        BardsGuild,
        BlacksmithsGuild
    }

    public enum SolenFriendship
    {
        None,
        Red,
        Black
    }
    #endregion

    public partial class PlayerMobile : Mobile, IHonorTarget
    {
        private class CountAndTimeStamp
        {
            private int m_Count;
            private DateTime m_Stamp;

            public CountAndTimeStamp()
            {
            }

            public DateTime TimeStamp { get{ return m_Stamp; } }
            public int Count
            {
                get { return m_Count; }
                set    { m_Count = value; m_Stamp = DateTime.Now; }
            }
        }

        private DesignContext m_DesignContext;

        private NpcGuild m_NpcGuild;
        private DateTime m_NpcGuildJoinTime;
        private DateTime m_NextBODTurnInTime;
        private TimeSpan m_NpcGuildGameTime;
        private PlayerFlag m_Flags;
        private int m_StepsTaken;
        private int m_Profession;
        //Vampire
        private bool m_IsVampire;
        
        [CommandProperty( AccessLevel.GameMaster )]
        public bool IsVampire
        {
            get { return m_IsVampire; }
            set { m_IsVampire = value; }
        }
        
        private bool m_IsWerewolf;
        
        [CommandProperty( AccessLevel.GameMaster )]
        public bool IsWerewolf
        {
            get { return m_IsWerewolf; }
            set { m_IsWerewolf = value; }
        }
        
        private bool m_IsInForm;
        
        [CommandProperty( AccessLevel.GameMaster )]
        public bool IsInForm
        {
            get { return m_IsInForm; }
            set { m_IsInForm = value; }
        }
        
        private DateTime m_VampireBiteTime;
        
        [CommandProperty(AccessLevel.GameMaster)]
        public TimeSpan VampireBiteTime
        {
            get
            {
                TimeSpan ts = m_VampireBiteTime - DateTime.Now;

                if (ts < TimeSpan.Zero)
                    ts = TimeSpan.Zero;

                return ts;
            }
            set
            {
                try { m_VampireBiteTime = DateTime.Now + value; }
                catch { }
            }
        }       
        //Vampire
        private bool m_IsStealthing; // IsStealthing should be moved to Server.Mobiles
        private bool m_IgnoreMobiles; // IgnoreMobiles should be moved to Server.Mobiles
        private int m_NonAutoreinsuredItems; // number of items that could not be automaitically reinsured because gold in bank was not enough
        private bool m_NinjaWepCooldown;
        /*
         * a value of zero means, that the mobile is not executing the spell. Otherwise,
         * the value should match the BaseMana required
        */
        private int m_ExecutesLightningStrike; // move to Server.Mobiles??

        private DateTime m_LastOnline;
        private Server.Guilds.RankDefinition m_GuildRank;

        private int m_GuildMessageHue, m_AllianceMessageHue;

        private List<Mobile> m_AutoStabled;
        private List<Mobile> m_AllFollowers;
        private List<Mobile> m_RecentlyReported;

        #region Getters & Setters

        public List<Mobile> RecentlyReported
        {
            get
            {
                return m_RecentlyReported;
            }
            set
            {
                m_RecentlyReported = value;
            }
        }

        public List<Mobile> AutoStabled { get { return m_AutoStabled; } }

        public bool NinjaWepCooldown
        {
            get
            {
                return m_NinjaWepCooldown;
            }
            set
            {
                m_NinjaWepCooldown = value;
            }
        }

        public List<Mobile> AllFollowers
        {
            get
            {
                if( m_AllFollowers == null )
                    m_AllFollowers = new List<Mobile>();
                return m_AllFollowers;
            }
        }

        public Server.Guilds.RankDefinition GuildRank
        {
            get
            {
                if( this.AccessLevel >= AccessLevel.GameMaster )
                    return Server.Guilds.RankDefinition.Leader;
                else
                    return m_GuildRank;
            }
            set{ m_GuildRank = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public int GuildMessageHue
        {
            get{ return m_GuildMessageHue; }
            set{ m_GuildMessageHue = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public int AllianceMessageHue
        {
            get { return m_AllianceMessageHue; }
            set { m_AllianceMessageHue = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public int Profession
        {
            get{ return m_Profession; }
            set{ m_Profession = value; }
        }

        public int StepsTaken
        {
            get{ return m_StepsTaken; }
            set{ m_StepsTaken = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool IsStealthing // IsStealthing should be moved to Server.Mobiles
        {
            get { return m_IsStealthing; }
            set { m_IsStealthing = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool IgnoreMobiles // IgnoreMobiles should be moved to Server.Mobiles
        {
            get
            {
                return m_IgnoreMobiles;
            }
            set
            {
                if( m_IgnoreMobiles != value )
                {
                    m_IgnoreMobiles = value;
                    Delta( MobileDelta.Flags );
                }
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public NpcGuild NpcGuild
        {
            get{ return m_NpcGuild; }
            set{ m_NpcGuild = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime NpcGuildJoinTime
        {
            get{ return m_NpcGuildJoinTime; }
            set{ m_NpcGuildJoinTime = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime NextBODTurnInTime
        {
            get{ return m_NextBODTurnInTime; }
            set{ m_NextBODTurnInTime = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastOnline
        {
            get{ return m_LastOnline; }
            set{ m_LastOnline = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastMoved
        {
            get{ return LastMoveTime; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan NpcGuildGameTime
        {
            get{ return m_NpcGuildGameTime; }
            set{ m_NpcGuildGameTime = value; }
        }

        private int m_ToTItemsTurnedIn;

        [CommandProperty( AccessLevel.GameMaster )]
        public int ToTItemsTurnedIn
        {
            get { return m_ToTItemsTurnedIn; }
            set { m_ToTItemsTurnedIn = value; }
        }

        private int m_ToTTotalMonsterFame;

        [CommandProperty( AccessLevel.GameMaster )]
        public int ToTTotalMonsterFame
        {
            get { return m_ToTTotalMonsterFame; }
            set { m_ToTTotalMonsterFame = value; }
        }

        public int ExecutesLightningStrike
        {
            get { return m_ExecutesLightningStrike; }
            set { m_ExecutesLightningStrike = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public int ToothAche
        {
            get { return CandyCane.GetToothAche( this ); }
            set { CandyCane.SetToothAche( this, value ); }
        }

        #endregion

        #region PlayerFlags
        public PlayerFlag Flags
        {
            get{ return m_Flags; }
            set{ m_Flags = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool PagingSquelched
        {
            get{ return GetFlag( PlayerFlag.PagingSquelched ); }
            set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool Glassblowing
        {
            get{ return GetFlag( PlayerFlag.Glassblowing ); }
            set{ SetFlag( PlayerFlag.Glassblowing, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool Masonry
        {
            get{ return GetFlag( PlayerFlag.Masonry ); }
            set{ SetFlag( PlayerFlag.Masonry, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool SandMining
        {
            get{ return GetFlag( PlayerFlag.SandMining ); }
            set{ SetFlag( PlayerFlag.SandMining, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool StoneMining
        {
            get{ return GetFlag( PlayerFlag.StoneMining ); }
            set{ SetFlag( PlayerFlag.StoneMining, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool ToggleMiningStone
        {
            get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
            set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool KarmaLocked
        {
            get{ return GetFlag( PlayerFlag.KarmaLocked ); }
            set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool AutoRenewInsurance
        {
            get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
            set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool UseOwnFilter
        {
            get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
            set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool PublicMyRunUO
        {
            get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
            set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool AcceptGuildInvites
        {
            get{ return GetFlag( PlayerFlag.AcceptGuildInvites ); }
            set{ SetFlag( PlayerFlag.AcceptGuildInvites, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool HasStatReward
        {
            get{ return GetFlag( PlayerFlag.HasStatReward ); }
            set{ SetFlag( PlayerFlag.HasStatReward, value ); }
        }
        #endregion

        #region Auto Arrow Recovery
        private Dictionary<Type, int> m_RecoverableAmmo = new Dictionary<Type,int>();

        public Dictionary<Type, int> RecoverableAmmo
        {
            get { return m_RecoverableAmmo; }
        }

        public void RecoverAmmo()
        {
            if ( Core.SE && Alive )
            {
                foreach ( KeyValuePair<Type, int> kvp in m_RecoverableAmmo )
                {
                    if ( kvp.Value > 0 )
                    {
                        Item ammo = null;

                        try
                        {
                            ammo = Activator.CreateInstance( kvp.Key ) as Item;
                        }
                        catch
                        {
                        }

                        if ( ammo != null )
                        {
                            string name = ammo.Name;
                            ammo.Amount = kvp.Value;

                            if ( name == null )
                            {
                                if ( ammo is Arrow )
                                    name = "arrow";
                                else if ( ammo is Bolt )
                                    name = "bolt";
                            }

                            if ( name != null && ammo.Amount > 1 )
                                name = String.Format( "{0}s", name );

                            if ( name == null )
                                name = String.Format( "#{0}", ammo.LabelNumber );

                            PlaceInBackpack( ammo );
                            SendLocalizedMessage( 1073504, String.Format( "{0}\t{1}", ammo.Amount, name ) ); // You recover ~1_NUM~ ~2_AMMO~.
                        }
                    }
                }

                m_RecoverableAmmo.Clear();
            }
        }

        #endregion

        private DateTime m_AnkhNextUse;

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime AnkhNextUse
        {
            get{ return m_AnkhNextUse; }
            set{ m_AnkhNextUse = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan DisguiseTimeLeft
        {
            get{ return DisguiseTimers.TimeRemaining( this ); }
        }

        private DateTime m_PeacedUntil;

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime PeacedUntil
        {
            get { return m_PeacedUntil; }
            set { m_PeacedUntil = value; }
        }

        #region Scroll of Alacrity
        private DateTime m_AcceleratedStart;

        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime AcceleratedStart
        {
            get { return m_AcceleratedStart; }
            set { m_AcceleratedStart = value; }
        }

        private SkillName m_AcceleratedSkill;

        [CommandProperty(AccessLevel.GameMaster)]
        public SkillName AcceleratedSkill
        {
            get { return m_AcceleratedSkill; }
            set { m_AcceleratedSkill = value; }
        }
        #endregion

        public static Direction GetDirection4( Point3D from, Point3D to )
        {
            int dx = from.X - to.X;
            int dy = from.Y - to.Y;

            int rx = dx - dy;
            int ry = dx + dy;

            Direction ret;

            if ( rx >= 0 && ry >= 0 )
                ret = Direction.West;
            else if ( rx >= 0 && ry < 0 )
                ret = Direction.South;
            else if ( rx < 0 && ry < 0 )
                ret = Direction.East;
            else
                ret = Direction.North;

            return ret;
        }

        public override bool OnDroppedItemToWorld( Item item, Point3D location )
        {
            if ( !base.OnDroppedItemToWorld( item, location ) )
                return false;

            if ( Core.AOS )
            {
                IPooledEnumerable mobiles = Map.GetMobilesInRange( location, 0 );

                foreach ( Mobile m in mobiles )
                {
                    if ( m.Z >= location.Z && m.Z < location.Z + 16 )
                    {
                        mobiles.Free();
                        return false;
                    }
                }

                mobiles.Free();
            }

            BounceInfo bi = item.GetBounce();

            if ( bi != null )
            {
                Type type = item.GetType();

                if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
                {
                    object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );

                    if ( objs != null && objs.Length > 0 )
                    {
                        FlipableAttribute fp = objs[0] as FlipableAttribute;

                        if ( fp != null )
                        {
                            int[] itemIDs = fp.ItemIDs;

                            Point3D oldWorldLoc = bi.m_WorldLoc;
                            Point3D newWorldLoc = location;

                            if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
                            {
                                Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );

                                if ( itemIDs.Length == 2 )
                                {
                                    switch ( dir )
                                    {
                                        case Direction.North:
                                        case Direction.South: item.ItemID = itemIDs[0]; break;
                                        case Direction.East:
                                        case Direction.West: item.ItemID = itemIDs[1]; break;
                                    }
                                }
                                else if ( itemIDs.Length == 4 )
                                {
                                    switch ( dir )
                                    {
                                        case Direction.South: item.ItemID = itemIDs[0]; break;
                                        case Direction.East: item.ItemID = itemIDs[1]; break;
                                        case Direction.North: item.ItemID = itemIDs[2]; break;
                                        case Direction.West: item.ItemID = itemIDs[3]; break;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return true;
        }

        public override int GetPacketFlags()
        {
            int flags = base.GetPacketFlags();

            if ( m_IgnoreMobiles )
                flags |= 0x10;

            return flags;
        }

        public override int GetOldPacketFlags()
        {
            int flags = base.GetOldPacketFlags();

            if ( m_IgnoreMobiles )
                flags |= 0x10;

            return flags;
        }

        public bool GetFlag( PlayerFlag flag )
        {
            return ( (m_Flags & flag) != 0 );
        }

        public void SetFlag( PlayerFlag flag, bool value )
        {
            if ( value )
                m_Flags |= flag;
            else
                m_Flags &= ~flag;
        }

        public DesignContext DesignContext
        {
            get{ return m_DesignContext; }
            set{ m_DesignContext = value; }
        }

        public static void Initialize()
        {
            if ( FastwalkPrevention )
                PacketHandlers.RegisterThrottler( 0x02, new ThrottlePacketCallback( MovementThrottle_Callback ) );

            EventSink.Login += new LoginEventHandler( OnLogin );
            EventSink.Logout += new LogoutEventHandler( OnLogout );
            EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
            EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );

            if( Core.SE )
            {
                Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckPets ) );
            }
        }

        private static void CheckPets()
        {
            foreach( Mobile m in World.Mobiles.Values )
            {
                if( m is PlayerMobile )
                {
                    PlayerMobile pm = (PlayerMobile)m;

                    if((( !pm.Mounted || ( pm.Mount != null && pm.Mount is EtherealMount )) && ( pm.AllFollowers.Count > pm.AutoStabled.Count )) ||
                        ( pm.Mounted && ( pm.AllFollowers.Count  > ( pm.AutoStabled.Count +1 ))))
                    {
                        pm.AutoStablePets(); /* autostable checks summons, et al: no need here */
                    }
                }
            }
        }

        public override void OnSkillInvalidated( Skill skill )
        {
            if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
                UpdateResistances();
        }

        public override int GetMaxResistance( ResistanceType type )
        {
            if ( AccessLevel > AccessLevel.Player )
                return int.MaxValue;

            int max = base.GetMaxResistance( type );

            if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
                max = 60;

            if( Core.ML && this.Race == Race.Elf && type == ResistanceType.Energy )
                max += 5; //Intended to go after the 60 max from curse
            
            //Vampire
            if (this.IsVampire && 50 < max && type == ResistanceType.Fire)
                max = 50;
            //Vampire

            return max;
        }

        protected override void OnRaceChange( Race oldRace )
        {
            ValidateEquipment();
            UpdateResistances();
        }

        public override int MaxWeight { get { return (((Core.ML && this.Race == Race.Human) ? 100 : 40) + (int)(3.5 * this.Str)); } }

        private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;

        public override void OnNetStateChanged()
        {
            m_LastGlobalLight = -1;
            m_LastPersonalLight = -1;
        }

        public override void ComputeBaseLightLevels( out int global, out int personal )
        {
            global = LightCycle.ComputeLevelFor( this );

            bool racialNightSight = (Core.ML && this.Race == Race.Elf);

            if ( this.LightLevel < 21 && ( AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 || racialNightSight ))
                personal = 21;
            else
                personal = this.LightLevel;
        }

        public override void CheckLightLevels( bool forceResend )
        {
            NetState ns = this.NetState;

            if ( ns == null )
                return;

            int global, personal;

            ComputeLightLevels( out global, out personal );

            if ( !forceResend )
                forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );

            if ( !forceResend )
                return;

            m_LastGlobalLight = global;
            m_LastPersonalLight = personal;

            ns.Send( GlobalLightLevel.Instantiate( global ) );
            ns.Send( new PersonalLightLevel( this, personal ) );
        }

        public override int GetMinResistance( ResistanceType type )
        {
            int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
            int min = int.MinValue;

            if ( magicResist >= 1000 )
                min = 40 + ((magicResist - 1000) / 50);
            else if ( magicResist >= 400 )
                min = (magicResist - 400) / 15;

            if ( min > MaxPlayerResistance )
                min = MaxPlayerResistance;

            int baseMin = base.GetMinResistance( type );

            if ( min < baseMin )
                min = baseMin;

            return min;
        }

        public override void OnManaChange(int oldValue)
        {
            base.OnManaChange(oldValue);
            if (m_ExecutesLightningStrike > 0)
            {
                if (Mana < m_ExecutesLightningStrike)
                {
                    LightningStrike.ClearCurrentMove(this);
                }
            }
        }

        private static void OnLogin( LoginEventArgs e )
        {
            Mobile from = e.Mobile;
            
            //Vampire
            PlayerMobile player = e.Mobile as PlayerMobile;
            if (player.IsVampire && VampireSystem.Vampires)
            {
                if (VampireSystem.ShowTitles)
                {
                    player.Title = "the Vampire";
                }
                player.AddStatMod(new StatMod(StatType.Str, "Vampire Str Bonus", VampireSystem.VampireStr, TimeSpan.Zero));
                player.AddStatMod(new StatMod(StatType.Dex, "Vampire Dex Bonus", VampireSystem.VampireDex, TimeSpan.Zero));
                player.AddStatMod(new StatMod(StatType.Int, "Vampire Int Bonus", VampireSystem.VampireInt, TimeSpan.Zero));               
            } 

            if (player.IsWerewolf && VampireSystem.Werewolves)
            {
                if (VampireSystem.ShowTitles)
                {
                    player.Title = "the Werewolf";
                }
                player.AddStatMod(new StatMod(StatType.Str, "Werewolf Str Bonus", VampireSystem.WerewolfStr, TimeSpan.Zero));
                player.AddStatMod(new StatMod(StatType.Dex, "Werewolf Dex Bonus", VampireSystem.WerewolfDex, TimeSpan.Zero));
                player.AddStatMod(new StatMod(StatType.Int, "Werewolf Int Bonus", VampireSystem.WerewolfInt, TimeSpan.Zero));               
            }             
            //Vampire

            CheckAtrophies( from );

            if ( AccountHandler.LockdownLevel > AccessLevel.Player )
            {
                string notice;

                Accounting.Account acct = from.Account as Accounting.Account;

                if ( acct == null || !acct.HasAccess( from.NetState ) )
                {
                    if ( from.AccessLevel == AccessLevel.Player )
                        notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
                    else
                        notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";

                    Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
                }
                else if ( from.AccessLevel >= AccessLevel.Administrator )
                {
                    notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
                }
                else
                {
                    notice = "The server is currently under lockdown. You have sufficient access level to connect.";
                }

                from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
                return;
            }

            if( from is PlayerMobile )
                ((PlayerMobile)from).ClaimAutoStabledPets();
        }

        private bool m_NoDeltaRecursion;

        public void ValidateEquipment()
        {
            if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
                return;

            if ( this.Items == null )
                return;

            m_NoDeltaRecursion = true;
            Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
        }

        private void ValidateEquipment_Sandbox()
        {
            try
            {
                if ( Map == null || Map == Map.Internal )
                    return;

                List<Item> items = this.Items;

                if ( items == null )
                    return;

                bool moved = false;

                int str = this.Str;
                int dex = this.Dex;
                int intel = this.Int;

                #region Factions
                int factionItemCount = 0;
                #endregion

                Mobile from = this;

                #region Ethics
                Ethics.Ethic ethic = Ethics.Ethic.Find( from );
                #endregion

                for ( int i = items.Count - 1; i >= 0; --i )
                {
                    if ( i >= items.Count )
                        continue;

                    Item item = items[i];

                    #region Ethics
                    if ( ( item.SavedFlags & 0x100 ) != 0 )
                    {
                        if ( item.Hue != Ethics.Ethic.Hero.Definition.PrimaryHue )
                        {
                            item.SavedFlags &= ~0x100;
                        }
                        else if ( ethic != Ethics.Ethic.Hero )
                        {
                            from.AddToBackpack( item );
                            moved = true;
                            continue;
                        }
                    }
                    else if ( ( item.SavedFlags & 0x200 ) != 0 )
                    {
                        if ( item.Hue != Ethics.Ethic.Evil.Definition.PrimaryHue )
                        {
                            item.SavedFlags &= ~0x200;
                        }
                        else if ( ethic != Ethics.Ethic.Evil )
                        {
                            from.AddToBackpack( item );
                            moved = true;
                            continue;
                        }
                    }
                    #endregion

                    if ( item is BaseWeapon )
                    {
                        BaseWeapon weapon = (BaseWeapon)item;

                        bool drop = false;

                        if( dex < weapon.DexRequirement )
                            drop = true;
                        else if( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
                            drop = true;
                        else if( intel < weapon.IntRequirement )
                            drop = true;
                        else if( weapon.RequiredRace != null && weapon.RequiredRace != this.Race )
                            drop = true;

                        if ( drop )
                        {
                            string name = weapon.Name;

                            if ( name == null )
                                name = String.Format( "#{0}", weapon.LabelNumber );

                            from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
                            from.AddToBackpack( weapon );
                            moved = true;
                        }
                    }
                    else if ( item is BaseArmor )
                    {
                        BaseArmor armor = (BaseArmor)item;

                        bool drop = false;

                        if ( !armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if ( !armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if( armor.RequiredRace != null && armor.RequiredRace != this.Race )
                        {
                            drop = true;
                        }
                        else
                        {
                            int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
                            int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
                            int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );

                            if( dex < dexReq || (dex + dexBonus) < 1 )
                                drop = true;
                            else if( str < strReq || (str + strBonus) < 1 )
                                drop = true;
                            else if( intel < intReq || (intel + intBonus) < 1 )
                                drop = true;
                        }

                        if ( drop )
                        {
                            string name = armor.Name;

                            if ( name == null )
                                name = String.Format( "#{0}", armor.LabelNumber );

                            if ( armor is BaseShield )
                                from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
                            else
                                from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~

                            from.AddToBackpack( armor );
                            moved = true;
                        }
                    }
                    else if ( item is BaseClothing )
                    {
                        BaseClothing clothing = (BaseClothing)item;

                        bool drop = false;

                        if ( !clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if ( !clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if( clothing.RequiredRace != null && clothing.RequiredRace != this.Race )
                        {
                            drop = true;
                        }
                        else
                        {
                            int strBonus = clothing.ComputeStatBonus( StatType.Str );
                            int strReq = clothing.ComputeStatReq( StatType.Str );

                            if( str < strReq || (str + strBonus) < 1 )
                                drop = true;
                        }

                        if ( drop )
                        {
                            string name = clothing.Name;

                            if ( name == null )
                                name = String.Format( "#{0}", clothing.LabelNumber );

                            from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~

                            from.AddToBackpack( clothing );
                            moved = true;
                        }
                    }

                    FactionItem factionItem = FactionItem.Find( item );

                    if ( factionItem != null )
                    {
                        bool drop = false;

                        Faction ourFaction = Faction.Find( this );

                        if ( ourFaction == null || ourFaction != factionItem.Faction )
                            drop = true;
                        else if ( ++factionItemCount > FactionItem.GetMaxWearables( this ) )
                            drop = true;

                        if ( drop )
                        {
                            from.AddToBackpack( item );
                            moved = true;
                        }
                    }
                }

                if ( moved )
                    from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
            }
            catch ( Exception e )
            {
                Console.WriteLine( e );
            }
            finally
            {
                m_NoDeltaRecursion = false;
            }
        }

        public override void Delta( MobileDelta flag )
        {
            base.Delta( flag );

            if ( (flag & MobileDelta.Stat) != 0 )
                ValidateEquipment();

            if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 )
                InvalidateMyRunUO();
        }

        private static void Disconnect( object state )
        {
            NetState ns = ((Mobile)state).NetState;

            if ( ns != null )
                ns.Dispose();
        }

        private static void OnLogout( LogoutEventArgs e )
        {
            //Vampire
            Mobile from = e.Mobile;
            PlayerMobile player = e.Mobile as PlayerMobile;
            
            if (player.IsInForm)               
            {   
                player.Send(SpeedControl.Disable);
                player.IsInForm = false;
            }
            
            player.BodyMod = 0;
            player.NameMod = null;
            player.Title = null;
            player.RemoveStatMod("Vampire Str Bonus");
            player.RemoveStatMod("Vampire Dex Bonus");
            player.RemoveStatMod("Vampire Int Bonus");
            player.RemoveStatMod("Werewolf Str Bonus");
            player.RemoveStatMod("Werewolf Dex Bonus");
            player.RemoveStatMod("Werewolf Int Bonus");           
            if (!VampireSystem.Vampires)
            {           
                player.IsVampire = false;
            }
            if (!VampireSystem.Werewolves)
            {           
                player.IsWerewolf = false;
            }
            //Vampire
            if( e.Mobile is PlayerMobile )
                ((PlayerMobile)e.Mobile).AutoStablePets();
        }

        private static void EventSink_Connected( ConnectedEventArgs e )
        {
            PlayerMobile pm = e.Mobile as PlayerMobile;

            if ( pm != null )
            {
                pm.m_SessionStart = DateTime.Now;

                if ( pm.m_Quest != null )
                    pm.m_Quest.StartTimer();

                pm.BedrollLogout = false;
                pm.LastOnline = DateTime.Now;
            }

            DisguiseTimers.StartTimer( e.Mobile );

            Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ClearSpecialMovesCallback ), e.Mobile );
        }

        private static void ClearSpecialMovesCallback( object state )
        {
            Mobile from = (Mobile)state;

            SpecialMove.ClearAllMoves( from );
        }

        private static void EventSink_Disconnected( DisconnectedEventArgs e )
        {
            Mobile from = e.Mobile;
            DesignContext context = DesignContext.Find( from );

            if ( context != null )
            {
                /* Client disconnected
                 *  - Remove design context
                 *  - Eject all from house
                 *  - Restore relocated entities
                 */

                // Remove design context
                DesignContext.Remove( from );

                // Eject all from house
                from.RevealingAction();

                foreach ( Item item in context.Foundation.GetItems() )
                    item.Location = context.Foundation.BanLocation;

                foreach ( Mobile mobile in context.Foundation.GetMobiles() )
                    mobile.Location = context.Foundation.BanLocation;

                // Restore relocated entities
                context.Foundation.RestoreRelocatedEntities();
            }

            PlayerMobile pm = e.Mobile as PlayerMobile;

            if ( pm != null )
            {
                pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);

                if ( pm.m_Quest != null )
                    pm.m_Quest.StopTimer();

                pm.m_SpeechLog = null;
                pm.LastOnline = DateTime.Now;
            }

            DisguiseTimers.StopTimer( from );
        }

        public override void RevealingAction()
        {
            if ( m_DesignContext != null )
                return;

            Spells.Sixth.InvisibilitySpell.RemoveTimer( this );

            base.RevealingAction();

            m_IsStealthing = false; // IsStealthing should be moved to Server.Mobiles
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override bool Hidden
        {
            get
            {
                return base.Hidden;
            }
            set
            {
                base.Hidden = value;

                RemoveBuff( BuffIcon.Invisibility );    //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set

                if( !Hidden )
                {
                    RemoveBuff( BuffIcon.HidingAndOrStealth );
                }
                else// if( !InvisibilitySpell.HasTimer( this ) )
                {
                    BuffInfo.AddBuff( this, new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );    //Hidden/Stealthing & You Are Hidden
                }
            }
        }

        public override void OnSubItemAdded( Item item )
        {
            if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
            {
                int maxWeight = WeightOverloading.GetMaxWeight( this );
                int curWeight = Mobile.BodyWeight + this.TotalWeight;

                if ( curWeight > maxWeight )
                    this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
            }
        }

        public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
        {
            if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
                return false;

            if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
            {
                if ( message )
                {
                    if ( target.Title == null )
                        SendMessage( "{0} the vendor cannot be harmed.", target.Name );
                    else
                        SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
                }

                return false;
            }

            return base.CanBeHarmful( target, message, ignoreOurBlessedness );
        }

        public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
        {
            if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
                return false;

            return base.CanBeBeneficial( target, message, allowDead );
        }

        public override bool CheckContextMenuDisplay( IEntity target )
        {
            return ( m_DesignContext == null );
        }

        public override void OnItemAdded( Item item )
        {
            base.OnItemAdded( item );

            if ( item is BaseArmor || item is BaseWeapon )
            {
                Hits=Hits; Stam=Stam; Mana=Mana;
            }

            if ( this.NetState != null )
                CheckLightLevels( false );

            InvalidateMyRunUO();
        }

        public override void OnItemRemoved( Item item )
        {
            base.OnItemRemoved( item );

            if ( item is BaseArmor || item is BaseWeapon )
            {
                Hits=Hits; Stam=Stam; Mana=Mana;
            }

            if ( this.NetState != null )
                CheckLightLevels( false );

            InvalidateMyRunUO();
        }

        public override double ArmorRating
        {
            get
            {
                //BaseArmor ar;
                double rating = 0.0;

                AddArmorRating( ref rating, NeckArmor );
                AddArmorRating( ref rating, HandArmor );
                AddArmorRating( ref rating, HeadArmor );
                AddArmorRating( ref rating, ArmsArmor );
                AddArmorRating( ref rating, LegsArmor );
                AddArmorRating( ref rating, ChestArmor );
                AddArmorRating( ref rating, ShieldArmor );

                return VirtualArmor + VirtualArmorMod + rating;
            }
        }

        private void AddArmorRating( ref double rating, Item armor )
        {
            BaseArmor ar = armor as BaseArmor;

            if( ar != null && ( !Core.AOS || ar.ArmorAttributes.MageArmor == 0 ))
                rating += ar.ArmorRatingScaled;
        }

        #region [Stats]Max
        [CommandProperty( AccessLevel.GameMaster )]
        public override int HitsMax
        {
            get
            {
                int strBase;
                int strOffs = GetStatOffset( StatType.Str );

                if ( Core.AOS )
                {
                    strBase = this.Str;    //this.Str already includes GetStatOffset/str
                    strOffs = AosAttributes.GetValue( this, AosAttribute.BonusHits );

                    if ( Core.ML && strOffs > 25 && AccessLevel <= AccessLevel.Player )
                        strOffs = 25;

                    if ( AnimalForm.UnderTransformation( this, typeof( BakeKitsune ) ) || AnimalForm.UnderTransformation( this, typeof( GreyWolf ) ) )
                        strOffs += 20;
                }
                else
                {
                    strBase = this.RawStr;
                }

                return (strBase / 2) + 50 + strOffs;
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override int StamMax
        {
            get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override int ManaMax
        {
            get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ) + ((Core.ML && Race == Race.Elf) ? 20 : 0); }
        }
        #endregion

        #region Stat Getters/Setters

        [CommandProperty( AccessLevel.GameMaster )]
        public override int Str
        {
            get
            {
                if( Core.ML && this.AccessLevel == AccessLevel.Player )
                    return Math.Min( base.Str, 150 );

                return base.Str;
            }
            set
            {
                base.Str = value;
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override int Int
        {
            get
            {
                if( Core.ML && this.AccessLevel == AccessLevel.Player )
                    return Math.Min( base.Int, 150 );

                return base.Int;
            }
            set
            {
                base.Int = value;
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override int Dex
        {
            get
            {
                if( Core.ML && this.AccessLevel == AccessLevel.Player )
                    return Math.Min( base.Dex, 150 );

                return base.Dex;
            }
            set
            {
                base.Dex = value;
            }
        }

        #endregion

        public override bool Move( Direction d )
        {
            NetState ns = this.NetState;

            if ( ns != null )
            {
                if ( HasGump( typeof( ResurrectGump ) ) ) {
                    if ( Alive ) {
                        CloseGump( typeof( ResurrectGump ) );
                    } else {
                        SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
                        return false;
                    }
                }
            }

            TimeSpan speed = ComputeMovementSpeed( d );

            bool res;

            if ( !Alive )
                Server.Movement.MovementImpl.IgnoreMovableImpassables = true;

            res = base.Move( d );

            Server.Movement.MovementImpl.IgnoreMovableImpassables = false;

            if ( !res )
                return false;

            m_NextMovementTime += speed;

            return true;
        }

        public override bool CheckMovement( Direction d, out int newZ )
        {
            DesignContext context = m_DesignContext;

            if ( context == null )
                return base.CheckMovement( d, out newZ );

            HouseFoundation foundation = context.Foundation;

            newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );

            int newX = this.X, newY = this.Y;
            Movement.Movement.Offset( d, ref newX, ref newY );

            int startX = foundation.X + foundation.Components.Min.X + 1;
            int startY = foundation.Y + foundation.Components.Min.Y + 1;
            int endX = startX + foundation.Components.Width - 1;
            int endY = startY + foundation.Components.Height - 2;

            return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
        }

        public override bool AllowItemUse( Item item )
        {
            #region Dueling
            if ( m_DuelContext != null && !m_DuelContext.AllowItemUse( this, item ) )
                return false;
            #endregion

            return DesignContext.Check( this );
        }

        public SkillName[] AnimalFormRestrictedSkills{ get{ return m_AnimalFormRestrictedSkills; } }

        private SkillName[] m_AnimalFormRestrictedSkills = new SkillName[]
        {
            SkillName.ArmsLore,    SkillName.Begging, SkillName.Discordance, SkillName.Forensics,
            SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking,
            SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,
            SkillName.TasteID
        };

        public override bool AllowSkillUse( SkillName skill )
        {
            if ( AnimalForm.UnderTransformation( this ) )
            {
                for( int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++ )
                {
                    if( m_AnimalFormRestrictedSkills[i] == skill )
                    {
                        SendLocalizedMessage( 1070771 ); // You cannot use that skill in this form.
                        return false;
                    }
                }
            }

            #region Dueling
            if ( m_DuelContext != null && !m_DuelContext.AllowSkillUse( this, skill ) )
                return false;
            #endregion

            return DesignContext.Check( this );
        }

        private bool m_LastProtectedMessage;
        private int m_NextProtectionCheck = 10;

        public virtual void RecheckTownProtection()
        {
            m_NextProtectionCheck = 10;

            Regions.GuardedRegion reg = (Regions.GuardedRegion) this.Region.GetRegion( typeof( Regions.GuardedRegion ) );
            bool isProtected = ( reg != null && !reg.IsDisabled() );

            if ( isProtected != m_LastProtectedMessage )
            {
                if ( isProtected )
                    SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
                else
                    SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.

                m_LastProtectedMessage = isProtected;
            }
        }

        public override void MoveToWorld( Point3D loc, Map map )
        {
            base.MoveToWorld( loc, map );

            RecheckTownProtection();
        }

        public override void SetLocation( Point3D loc, bool isTeleport )
        {
            if ( !isTeleport && AccessLevel == AccessLevel.Player )
            {
                // moving, not teleporting
                int zDrop = ( this.Location.Z - loc.Z );

                if ( zDrop > 20 ) // we fell more than one story
                    Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
            }

            base.SetLocation( loc, isTeleport );

            if ( isTeleport || --m_NextProtectionCheck == 0 )
                RecheckTownProtection();
        }

        public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
        {
            base.GetContextMenuEntries( from, list );

            if ( from == this )
            {
                if ( m_Quest != null )
                    m_Quest.GetContextMenuEntries( list );

                if ( Alive && InsuranceEnabled )
                {
                    list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );

                    if ( AutoRenewInsurance )
                        list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
                    else
                        list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
                }

                BaseHouse house = BaseHouse.FindHouseAt( this );

                if ( house != null )
                {
                    if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) )
                        list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) );

                    if ( house.IsAosRules && !Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) ) // Dueling
                        list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
                }

                if ( m_JusticeProtectors.Count > 0 )
                    list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );

                if( Alive )
                    list.Add( new CallbackEntry( 6210, new ContextCallback( ToggleChampionTitleDisplay ) ) );
            }
            if ( from != this )
            {
                if ( Alive && Core.Expansion >= Expansion.AOS )
                {
                    Party theirParty = from.Party as Party;
                    Party ourParty = this.Party as Party;

                    if ( theirParty == null && ourParty == null ) {
                        list.Add( new AddToPartyEntry( from, this ) );
                    } else if ( theirParty != null && theirParty.Leader == from ) {
                        if ( ourParty == null ) {
                            list.Add( new AddToPartyEntry( from, this ) );
                        } else if ( ourParty == theirParty ) {
                            list.Add( new RemoveFromPartyEntry( from, this ) );
                        }
                    }
                }

                BaseHouse curhouse = BaseHouse.FindHouseAt( this );

                if( curhouse != null )
                {
                    if ( Alive && Core.Expansion >= Expansion.AOS && curhouse.IsAosRules && curhouse.IsFriend( from ) )
                        list.Add( new EjectPlayerEntry( from, this ) );
                }
            }
        }

        private void CancelProtection()
        {
            for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
            {
                Mobile prot = m_JusticeProtectors[i];

                string args = String.Format( "{0}\t{1}", this.Name, prot.Name );

                prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
                this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
            }

            m_JusticeProtectors.Clear();
        }

        #region Insurance

        private void ToggleItemInsurance()
        {
            if ( !CheckAlive() )
                return;

            BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
            SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
        }

        private bool CanInsure( Item item )
        {
            if ( (( item is Container) && !(item is BaseQuiver)) || item is BagOfSending || item is KeyRing )
                return false;

            if ( (item is Spellbook && item.LootType == LootType.Blessed)|| item is Runebook || item is PotionKeg || item is Sigil )
                return false;

            if ( item.Stackable )
                return false;

            if ( item.LootType == LootType.Cursed )
                return false;

            if ( item.ItemID == 0x204E ) // death shroud
                return false;

            return true;
        }

        private void ToggleItemInsurance_Callback( Mobile from, object obj )
        {
            if ( !CheckAlive() )
                return;

            Item item = obj as Item;

            if ( item == null || !item.IsChildOf( this ) )
            {
                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
            }
            else if ( item.Insured )
            {
                item.Insured = false;

                SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item

                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
            }
            else if ( !CanInsure( item ) )
            {
                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
            }
            else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
            {
                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
                SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
            }
            else
            {
                if ( !item.PayedInsurance )
                {
                    if ( Banker.Withdraw( from, 600 ) )
                    {
                        SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
                        item.PayedInsurance = true;
                    }
                    else
                    {
                        SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
                        return;
                    }
                }

                item.Insured = true;

                SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item

                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
            }
        }

        private void AutoRenewInventoryInsurance()
        {
            if ( !CheckAlive() )
                return;

            SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
            AutoRenewInsurance = true;
        }

        private void CancelRenewInventoryInsurance()
        {
            if ( !CheckAlive() )
                return;

            if( Core.SE )
            {
                if( !HasGump( typeof( CancelRenewInventoryInsuranceGump ) ) )
                    SendGump( new CancelRenewInventoryInsuranceGump( this ) );
            }
            else
            {
                SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
                AutoRenewInsurance = false;
            }
        }

        private class CancelRenewInventoryInsuranceGump : Gump
        {
            private PlayerMobile m_Player;

            public CancelRenewInventoryInsuranceGump( PlayerMobile player ) : base( 250, 200 )
            {
                m_Player = player;

                AddBackground( 0, 0, 240, 142, 0x13BE );
                AddImageTiled( 6, 6, 228, 100, 0xA40 );
                AddImageTiled( 6, 116, 228, 20, 0xA40 );
                AddAlphaRegion( 6, 6, 228, 142 );

                AddHtmlLocalized( 8, 8, 228, 100, 1071021, 0x7FFF, false, false ); // You are about to disable inventory insurance auto-renewal.

                AddButton( 6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
                AddHtmlLocalized( 40, 118, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL

                AddButton( 114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
                AddHtmlLocalized( 148, 118, 450, 20, 1071022, 0x7FFF, false, false ); // DISABLE IT!
            }

            public override void OnResponse( NetState sender, RelayInfo info )
            {
                if ( !m_Player.CheckAlive() )
                    return;

                if ( info.ButtonID == 1 )
                {
                    m_Player.SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
                    m_Player.AutoRenewInsurance = false;
                }
                else
                {
                    m_Player.SendLocalizedMessage( 1042021 ); // Cancelled.
                }
            }
        }

        #endregion

        private void GetVendor()
        {
            BaseHouse house = BaseHouse.FindHouseAt( this );

            if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 )
            {
                CloseGump( typeof( ReclaimVendorGump ) );
                SendGump( new ReclaimVendorGump( house ) );
            }
        }

        private void LeaveHouse()
        {
            BaseHouse house = BaseHouse.FindHouseAt( this );

            if ( house != null )
                this.Location = house.BanLocation;
        }

        private delegate void ContextCallback();

        private class CallbackEntry : ContextMenuEntry
        {
            private ContextCallback m_Callback;

            public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
            {
            }

            public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
            {
                m_Callback = callback;
            }

            public override void OnClick()
            {
                if ( m_Callback != null )
                    m_Callback();
            }
        }

        public override void DisruptiveAction()
        {
            if( Meditating )
            {
                RemoveBuff( BuffIcon.ActiveMeditation );
            }

            base.DisruptiveAction();
        }

        public override void OnDoubleClick( Mobile from )
        {
            if ( this == from && !Warmode )
            {
                IMount mount = Mount;

                if ( mount != null && !DesignContext.Check( this ) )
                    return;
            }

            base.OnDoubleClick( from );
        }

        public override void DisplayPaperdollTo( Mobile to )
        {
            if ( DesignContext.Check( this ) )
                base.DisplayPaperdollTo( to );
        }

        private static bool m_NoRecursion;

        public override bool CheckEquip( Item item )
        {
            if ( !base.CheckEquip( item ) )
                return false;

            #region Dueling
            if ( m_DuelContext != null && !m_DuelContext.AllowItemEquip( this, item ) )
                return false;
            #endregion

            #region Factions
            FactionItem factionItem = FactionItem.Find( item );

            if ( factionItem != null )
            {
                Faction faction = Faction.Find( this );

                if ( faction == null )
                {
                    SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
                    return false;
                }
                else if ( faction != factionItem.Faction )
                {
                    SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
                    return false;
                }
                else
                {
                    int maxWearables = FactionItem.GetMaxWearables( this );

                    for ( int i = 0; i < Items.Count; ++i )
                    {
                        Item equiped = Items[i];

                        if ( item != equiped && FactionItem.Find( equiped ) != null )
                        {
                            if ( --maxWearables == 0 )
                            {
                                SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
                                return false;
                            }
                        }
                    }
                }
            }
            #endregion

            if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
            {
                BounceInfo bounce = item.GetBounce();

                if ( bounce != null )
                {
                    if ( bounce.m_Parent is Item )
                    {
                        Item parent = (Item) bounce.m_Parent;

                        if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
                            return true;
                    }
                    else if ( bounce.m_Parent == this )
                    {
                        return true;
                    }
                }

                SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
                return false;
            }

            return true;
        }

        public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
        {
            int msgNum = 0;

            if ( cont == null )
            {
                if ( to.Holding != null )
                    msgNum = 1062727; // You cannot trade with someone who is dragging something.
                else if ( this.HasTrade )
                    msgNum = 1062781; // You are already trading with someone else!
                else if ( to.HasTrade )
                    msgNum = 1062779; // That person is already involved in a trade
            }

            if ( msgNum == 0 )
            {
                if ( cont != null )
                {
                    plusItems += cont.TotalItems;
                    plusWeight += cont.TotalWeight;
                }

                if ( this.Backpack == null || !this.Backpack.CheckHold( this, item, false, checkItems, plusItems, plusWeight ) )
                    msgNum = 1004040; // You would not be able to hold this if the trade failed.
                else if ( to.Backpack == null || !to.Backpack.CheckHold( to, item, false, checkItems, plusItems, plusWeight ) )
                    msgNum = 1004039; // The recipient of this trade would not be able to carry this.
                else
                    msgNum = CheckContentForTrade( item );
            }

            if ( msgNum != 0 )
            {
                if ( message )
                    this.SendLocalizedMessage( msgNum );

                return false;
            }

            return true;
        }

        private static int CheckContentForTrade( Item item )
        {
            if ( item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None )
                return 1004044; // You may not trade trapped items.

            if ( SkillHandlers.StolenItem.IsStolen( item ) )
                return 1004043; // You may not trade recently stolen items.

            if ( item is Container )
            {
                foreach ( Item subItem in item.Items )
                {
                    int msg = CheckContentForTrade( subItem );

                    if ( msg != 0 )
                        return msg;
                }
            }

            return 0;
        }

        public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
        {
            if ( !base.CheckNonlocalDrop( from, item, target ) )
                return false;

            if ( from.AccessLevel >= AccessLevel.GameMaster )
                return true;

            Container pack = this.Backpack;
            if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) )
            {
                BounceInfo bounce = item.GetBounce();

                if ( bounce != null && bounce.m_Parent is Item )
                {
                    Item parent = (Item) bounce.m_Parent;

                    if ( parent == pack || parent.IsChildOf( pack ) )
                        return true;
                }

                SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending.
                return false;
            }

            return true;
        }

        protected override void OnLocationChange( Point3D oldLocation )
        {
            CheckLightLevels( false );

            #region Dueling
            if ( m_DuelContext != null )
                m_DuelContext.OnLocationChanged( this );
            #endregion

            DesignContext context = m_DesignContext;

            if ( context == null || m_NoRecursion )
                return;

            m_NoRecursion = true;

            HouseFoundation foundation = context.Foundation;

            int newX = this.X, newY = this.Y;
            int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );

            int startX = foundation.X + foundation.Components.Min.X + 1;
            int startY = foundation.Y + foundation.Components.Min.Y + 1;
            int endX = startX + foundation.Components.Width - 1;
            int endY = startY + foundation.Components.Height - 2;

            if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
            {
                if ( Z != newZ )
                    Location = new Point3D( X, Y, newZ );

                m_NoRecursion = false;
                return;
            }

            Location = new Point3D( foundation.X, foundation.Y, newZ );
            Map = foundation.Map;

            m_NoRecursion = false;
        }

        public override bool OnMoveOver( Mobile m )
        {
            if ( m is BaseCreature && !((BaseCreature)m).Controlled )
                return ( !Alive || !m.Alive || IsDeadBondedPet || m.IsDeadBondedPet ) || ( Hidden && AccessLevel > AccessLevel.Player );

            #region Dueling
            if ( Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) && m is PlayerMobile )
            {
                PlayerMobile pm = (PlayerMobile) m;

                if ( pm.DuelContext == null || pm.DuelPlayer == null || !pm.DuelContext.Started || pm.DuelContext.Finished || pm.DuelPlayer.Eliminated )
                    return true;
            }
            #endregion

            return base.OnMoveOver( m );
        }

        public override bool CheckShove( Mobile shoved )
        {
            if( m_IgnoreMobiles || TransformationSpellHelper.UnderTransformation( shoved, typeof( WraithFormSpell ) ) )
                return true;
            else
                return base.CheckShove( shoved );
        }

        protected override void OnMapChange( Map oldMap )
        {
            if ( (Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet) )
                InvalidateProperties();

            #region Dueling
            if ( m_DuelContext != null )
                m_DuelContext.OnMapChanged( this );
            #endregion

            DesignContext context = m_DesignContext;

            if ( context == null || m_NoRecursion )
                return;

            m_NoRecursion = true;

            HouseFoundation foundation = context.Foundation;

            if ( Map != foundation.Map )
                Map = foundation.Map;

            m_NoRecursion = false;
        }

        public override void OnBeneficialAction( Mobile target, bool isCriminal )
        {
            if ( m_SentHonorContext != null )
                m_SentHonorContext.OnSourceBeneficialAction( target );

            base.OnBeneficialAction( target, isCriminal );
        }

        public override void OnDamage( int amount, Mobile from, bool willKill )
        {
            int disruptThreshold;

            if ( !Core.AOS )
                disruptThreshold = 0;
            else if ( from != null && from.Player )
                disruptThreshold = 18;
            else
                disruptThreshold = 25;

            if ( amount > disruptThreshold )
            {
                BandageContext c = BandageContext.GetContext( this );

                if ( c != null )
                    c.Slip();
            }

            if( Confidence.IsRegenerating( this ) )
                Confidence.StopRegenerating( this );

            WeightOverloading.FatigueOnDamage( this, amount );

            if ( m_ReceivedHonorContext != null )
                m_ReceivedHonorContext.OnTargetDamaged( from, amount );
            if ( m_SentHonorContext != null )
                m_SentHonorContext.OnSourceDamaged( from, amount );

            if ( willKill && from is PlayerMobile )
                Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( ((PlayerMobile) from).RecoverAmmo ) );

            base.OnDamage( amount, from, willKill );
        }

        public override void Resurrect()
        {
            bool wasAlive = this.Alive;

            base.Resurrect();

            if ( this.Alive && !wasAlive )
            {
                //Item deathRobe = new DeathRobe();

                //if ( !EquipItem( deathRobe ) )
                    //deathRobe.Delete();
                if ( this.AccessLevel < AccessLevel.GameMaster )
                    new RKProtect( this, 60.0).Start();
                
                int amount = Utility.RandomMinMax(3, 5);
            
              for (int i = 0; i < amount; i++)
                    {
                        HealthOrb orb = new HealthOrb();
                        bool validLocation = false;
                        Point3D loc = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = this.X + Utility.Random(6) - 1;
                        int y = this.Y + Utility.Random(6) - 1;
                        int z = this.Map.GetAverageZ(x, y);

                    if (validLocation = (this.Map.CanFit(x, y, this.Z, 16, false, false) && this.InLOS(new Point3D(x, y, this.Z))))
                    loc = new Point3D(x, y, this.Z);
                    else if (validLocation = (this.Map.CanFit(x, y, z, 16, false, false) && this.InLOS(new Point3D(x, y, z))))
                    loc = new Point3D(x, y, z);
                    }

                        new HealthOrb().MoveToWorld(loc, this.Map);
                    }
            }
        }

        public override double RacialSkillBonus
        {
            get
            {
                if( Core.ML && this.Race == Race.Human )
                    return 20.0;

                return 0;
            }
        }

        public override void OnWarmodeChanged()
        {
            if ( !Warmode )
                Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( RecoverAmmo ) );
        }

        private Mobile m_InsuranceAward;
        private int m_InsuranceCost;
        private int m_InsuranceBonus;

        private List<Item> m_EquipSnapshot;

        public List<Item> EquipSnapshot
        {
            get { return m_EquipSnapshot; }
        }

        private bool FindItems_Callback(Item item)
        {
            if (!item.Deleted && (item.LootType == LootType.Blessed || item.Insured))
            {
                if (this.Backpack != item.ParentEntity)
                {
                    return true;
                }
            }
            return false;
        }

        public override bool OnBeforeDeath()
        {
            NetState state = NetState;

            if ( state != null )
                state.CancelAllTrades();

            DropHolding();

            if (Core.AOS && Backpack != null && !Backpack.Deleted)
            {
                List<Item> ilist = Backpack.FindItemsByType<Item>(FindItems_Callback);

                for (int i = 0; i < ilist.Count; i++)
                {
                    Backpack.AddItem(ilist[i]);
                }
            }

            m_EquipSnapshot = new List<Item>( this.Items );

            m_NonAutoreinsuredItems = 0;
            m_InsuranceCost = 0;
            m_InsuranceAward = base.FindMostRecentDamager( false );

            if ( m_InsuranceAward is BaseCreature )
            {
                Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();

                if ( master != null )
                    m_InsuranceAward = master;
            }

            if ( m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this) )
                m_InsuranceAward = null;

            if ( m_InsuranceAward is PlayerMobile )
                ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;

            if ( m_ReceivedHonorContext != null )
                m_ReceivedHonorContext.OnTargetKilled();
            if ( m_SentHonorContext != null )
                m_SentHonorContext.OnSourceKilled();

            RecoverAmmo();

            return base.OnBeforeDeath();
        }

        private bool CheckInsuranceOnDeath( Item item )
        {
            if ( InsuranceEnabled && item.Insured )
            {
                #region Dueling
                if ( m_DuelPlayer != null && m_DuelContext != null && m_DuelContext.Registered && m_DuelContext.Started && !m_DuelPlayer.Eliminated )
                    return true;
                #endregion

                if ( AutoRenewInsurance )
                {
                    int cost = ( m_InsuranceAward == null ? 600 : 300 );

                    if ( Banker.Withdraw( this, cost ) )
                    {
                        m_InsuranceCost += cost;
                        item.PayedInsurance = true;
                        SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
                    }
                    else
                    {
                        SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
                        item.PayedInsurance = false;
                        item.Insured = false;
                        m_NonAutoreinsuredItems++;
                    }
                }
                else
                {
                    item.PayedInsurance = false;
                    item.Insured = false;
                }

                if ( m_InsuranceAward != null )
                {
                    if ( Banker.Deposit( m_InsuranceAward, 300 ) )
                    {
                        if ( m_InsuranceAward is PlayerMobile )
                            ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
                    }
                }

                return true;
            }

            return false;
        }

        public override DeathMoveResult GetParentMoveResultFor( Item item )
        {
            if ( CheckInsuranceOnDeath( item ) )
                return DeathMoveResult.MoveToBackpack;

            DeathMoveResult res = base.GetParentMoveResultFor( item );

            // Items remain equipped if possible
            if ( (res != DeathMoveResult.MoveToCorpse && item.Movable) || this.Young )
                res = DeathMoveResult.RemainEquiped;
            else if ( this.AccessLevel >= AccessLevel.GameMaster )
                res = DeathMoveResult.RemainEquiped;

            return res;
        }

        public override DeathMoveResult GetInventoryMoveResultFor( Item item )
        {
            if ( CheckInsuranceOnDeath( item ) )
                return DeathMoveResult.MoveToBackpack;

            DeathMoveResult res = base.GetInventoryMoveResultFor( item );

            if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
                res = DeathMoveResult.MoveToBackpack;

            return res;
        }

        public override void OnDeath( Container c )
        {
            if (m_NonAutoreinsuredItems > 0)
            {
                SendLocalizedMessage(1061115);
            }

            base.OnDeath(c);

            m_EquipSnapshot = null;

            HueMod = -1;
            NameMod = null;
            SavagePaintExpiration = TimeSpan.Zero;

            SetHairMods( -1, -1 );

            PolymorphSpell.StopTimer( this );
            IncognitoSpell.StopTimer( this );
            DisguiseTimers.RemoveTimer( this );

            EndAction( typeof( PolymorphSpell ) );
            EndAction( typeof( IncognitoSpell ) );

            MeerMage.StopEffect( this, false );

            SkillHandlers.StolenItem.ReturnOnDeath( this, c );

            if ( m_PermaFlags.Count > 0 )
            {
                m_PermaFlags.Clear();

                if ( c is Corpse )
                    ((Corpse)c).Criminal = true;

                if ( SkillHandlers.Stealing.ClassicMode )
                    Criminal = true;
            }

            if ( this.Kills >= 5 && DateTime.Now >= m_NextJustAward )
            {
                Mobile m = FindMostRecentDamager( false );

                if( m is BaseCreature )
                    m = ((BaseCreature)m).GetMaster();

                if ( m != null && m is PlayerMobile && m != this )
                {
                    bool gainedPath = false;

                    int pointsToGain = 0;

                    pointsToGain += (int) Math.Sqrt( this.GameTime.TotalSeconds * 4 );
                    pointsToGain *= 5;
                    pointsToGain += (int) Math.Pow( this.Skills.Total / 250, 2 );

                    if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) )
                    {
                        if ( gainedPath )
                            m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice!
                        else
                            m.SendLocalizedMessage( 1049363 ); // You have gained in Justice.

                        m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
                        m.PlaySound( 0x1F7 );

                        m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes( pointsToGain / 3 );
                    }
                }
            }

            if ( m_InsuranceAward is PlayerMobile )
            {
                PlayerMobile pm = (PlayerMobile)m_InsuranceAward;

                if ( pm.m_InsuranceBonus > 0 )
                    pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
            }

            Mobile killer = this.FindMostRecentDamager( true );

            if ( killer is BaseCreature )
            {
                BaseCreature bc = (BaseCreature)killer;

                Mobile master = bc.GetMaster();
                if( master != null )
                    killer = master;
            }

            if ( this.Young && m_DuelContext == null )
            {
                if ( YoungDeathTeleport() )
                    Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendYoungDeathNotice ) );
            }

            if ( m_DuelContext == null || !m_DuelContext.Registered || !m_DuelContext.Started || m_DuelPlayer == null || m_DuelPlayer.Eliminated )
                Faction.HandleDeath( this, killer );

            Server.Guilds.Guild.HandleDeath( this, killer );

            #region Dueling
            if ( m_DuelContext != null )
                m_DuelContext.OnDeath( this, c );
            #endregion

            if( m_BuffTable != null )
            {
                List<BuffInfo> list = new List<BuffInfo>();

                foreach( BuffInfo buff in m_BuffTable.Values )
                {
                    if( !buff.RetainThroughDeath )
                    {
                        list.Add( buff );
                    }
                }

                for( int i = 0; i < list.Count; i++ )
                {
                    RemoveBuff( list[i] );
                }
            }
        }

        private List<Mobile> m_PermaFlags;
        private List<Mobile> m_VisList;
        private Hashtable m_AntiMacroTable;
        private TimeSpan m_GameTime;
        private TimeSpan m_ShortTermElapse;
        private TimeSpan m_LongTermElapse;
        private DateTime m_SessionStart;
        private DateTime m_LastEscortTime;
        private DateTime m_LastPetBallTime;
        private DateTime m_NextSmithBulkOrder;
        private DateTime m_NextTailorBulkOrder;
        private DateTime m_SavagePaintExpiration;
        private SkillName m_Learning = (SkillName)(-1);

        public SkillName Learning
        {
            get{ return m_Learning; }
            set{ m_Learning = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan SavagePaintExpiration
        {
            get
            {
                TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;

                if ( ts < TimeSpan.Zero )
                    ts = TimeSpan.Zero;

                return ts;
            }
            set
            {
                m_SavagePaintExpiration = DateTime.Now + value;
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan NextSmithBulkOrder
        {
            get
            {
                TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;

                if ( ts < TimeSpan.Zero )
                    ts = TimeSpan.Zero;

                return ts;
            }
            set
            {
                try{ m_NextSmithBulkOrder = DateTime.Now + value; }
                catch{}
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan NextTailorBulkOrder
        {
            get
            {
                TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;

                if ( ts < TimeSpan.Zero )
                    ts = TimeSpan.Zero;

                return ts;
            }
            set
            {
                try{ m_NextTailorBulkOrder = DateTime.Now + value; }
                catch{}
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastEscortTime
        {
            get{ return m_LastEscortTime; }
            set{ m_LastEscortTime = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastPetBallTime
        {
            get{ return m_LastPetBallTime; }
            set{ m_LastPetBallTime = value; }
        }

        public PlayerMobile()
        {
            m_AutoStabled = new List<Mobile>();

            m_VisList = new List<Mobile>();
            m_PermaFlags = new List<Mobile>();
            m_AntiMacroTable = new Hashtable();
            m_RecentlyReported = new List<Mobile>();

            m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            m_GameTime = TimeSpan.Zero;
            m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
            m_LongTermElapse = TimeSpan.FromHours( 40.0 );

            m_JusticeProtectors = new List<Mobile>();
            m_GuildRank = Guilds.RankDefinition.Lowest;

            m_ChampionTitles = new ChampionTitleInfo();

            InvalidateMyRunUO();
        }

        public override bool MutateSpeech( List<Mobile> hears, ref string text, ref object context )
        {
            if ( Alive )
                return false;

            if ( Core.ML && Skills[SkillName.SpiritSpeak].Value >= 100.0 )
                return false;

            if ( Core.AOS )
            {
                for ( int i = 0; i < hears.Count; ++i )
                {
                    Mobile m = hears[i];

                    if ( m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0 )
                        return false;
                }
            }

            return base.MutateSpeech( hears, ref text, ref context );
        }

        public override void DoSpeech( string text, int[] keywords, MessageType type, int hue )
        {
            if( Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance) )
            {
                Guilds.Guild g = this.Guild as Guilds.Guild;
                if( g == null )
                {
                    SendLocalizedMessage( 1063142 ); // You are not in a guild!
                }
                else if( type == MessageType.Alliance )
                {
                    if( g.Alliance != null && g.Alliance.IsMember( g ) )
                    {
                        //g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", this.Name, text );
                        g.Alliance.AllianceChat( this, text );
                        SendToStaffMessage( this, "[Alliance]: {0}", text );

                        m_AllianceMessageHue = hue;
                    }
                    else
                    {
                        SendLocalizedMessage( 1071020 ); // You are not in an alliance!
                    }
                }
                else    //Type == MessageType.Guild
                {
                    m_GuildMessageHue = hue;

                    g.GuildChat( this, text );
                    SendToStaffMessage( this, "[Guild]: {0}", text );
                }
            }
            else
            {
                base.DoSpeech( text, keywords, type, hue );
            }
        }

        private static void SendToStaffMessage( Mobile from, string text )
        {
            Packet p = null;

            foreach( NetState ns in from.GetClientsInRange( 8 ) )
            {
                Mobile mob = ns.Mobile;

                if( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel )
                {
                    if( p == null )
                        p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );

                    ns.Send( p );
                }
            }

            Packet.Release( p );
        }

        private static void SendToStaffMessage( Mobile from, string format, params object[] args )
        {
            SendToStaffMessage( from, String.Format( format, args ) );
        }

        public override void Damage( int amount, Mobile from )
        {
            if ( Spells.Necromancy.EvilOmenSpell.TryEndEffect( this ) )
                amount = (int)(amount * 1.25);

            Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );

                /* Per EA's UO Herald Pub48 (ML):
                 * ((resist spellsx10)/20 + 10=percentage of damage resisted)
                 */

            if ( oath == this )
            {
                amount = (int)(amount * 1.1);

                if( amount > 35 && from is PlayerMobile )  /* capped @ 35, seems no expansion */
                {
                    amount = 35;
                }

                if( Core.ML )
                {
                    from.Damage( (int)(amount * ( 1 - ((( from.Skills.MagicResist.Value * .5 ) + 10) / 100 ))), this );
                }
                else
                {
                    from.Damage( amount, this );
                }
            }

            if ( from != null && Talisman is BaseTalisman )
            {
                BaseTalisman talisman = (BaseTalisman) Talisman;

                if ( talisman.Protection != null && talisman.Protection.Type != null )
                {
                    Type type = talisman.Protection.Type;

                    if ( type.IsAssignableFrom( from.GetType() ) )
                        amount = (int)( amount * ( 1 - (double)talisman.Protection.Amount / 100 ) );
                }
            }

            base.Damage( amount, from );
        }

        #region Poison

        public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
        {
            if ( !Alive )
                return ApplyPoisonResult.Immune;

            if ( Spells.Necromancy.EvilOmenSpell.TryEndEffect( this ) )
                poison = PoisonImpl.IncreaseLevel( poison );

            ApplyPoisonResult result = base.ApplyPoison( from, poison );

            if ( from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer )
                (PoisonTimer as PoisonImpl.PoisonTimer).From = from;

            return result;
        }

        public override bool CheckPoisonImmunity( Mobile from, Poison poison )
        {
            if ( this.Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished) )
                return true;

            return base.CheckPoisonImmunity( from, poison );
        }

        public override void OnPoisonImmunity( Mobile from, Poison poison )
        {
            if ( this.Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished) )
                SendLocalizedMessage( 502808 ); // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
            else
                base.OnPoisonImmunity( from, poison );
        }

        #endregion

        public PlayerMobile( Serial s ) : base( s )
        {
            m_VisList = new List<Mobile>();
            m_AntiMacroTable = new Hashtable();
            InvalidateMyRunUO();
        }

        public List<Mobile> VisibilityList
        {
            get{ return m_VisList; }
        }

        public List<Mobile> PermaFlags
        {
            get{ return m_PermaFlags; }
        }

        public override int Luck{ get{ return AosAttributes.GetValue( this, AosAttribute.Luck ); } }

        public override bool IsHarmfulCriminal( Mobile target )
        {
            if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0 )
            {
                int noto = Notoriety.Compute( this, target );

                if ( noto == Notoriety.Innocent )
                    target.Delta( MobileDelta.Noto );

                return false;
            }

            if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled )
                return false;

            if ( Core.ML && target is BaseCreature && ((BaseCreature)target).Controlled && this == ((BaseCreature)target).ControlMaster )
                return false;

            return base.IsHarmfulCriminal( target );
        }

        public bool AntiMacroCheck( Skill skill, object obj )
        {
            if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player )
                return true;

            Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
            if ( tbl == null )
                m_AntiMacroTable[skill] = tbl = new Hashtable();

            CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
            if ( count != null )
            {
                if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
                {
                    count.Count = 1;
                    return true;
                }
                else
                {
                    ++count.Count;
                    if ( count.Count <= SkillCheck.Allowance )
                        return true;
                    else
                        return false;
                }
            }
            else
            {
                tbl[obj] = count = new CountAndTimeStamp();
                count.Count = 1;

                return true;
            }
        }

        private void RevertHair()
        {
            SetHairMods( -1, -1 );
        }

        private Engines.BulkOrders.BOBFilter m_BOBFilter;

        public Engines.BulkOrders.BOBFilter BOBFilter
        {
            get{ return m_BOBFilter; }
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            int version = reader.ReadInt();

            switch ( version )
            {
                case 29:
                {
                    //Vampire
                    m_IsVampire = reader.ReadBool();
                    m_IsWerewolf = reader.ReadBool();
                    m_IsInForm = reader.ReadBool();
                    VampireBiteTime = reader.ReadTimeSpan();
                    goto case 28;
                }
                case 28:
                {
                    m_PeacedUntil = reader.ReadDateTime();

                    goto case 27;
                }
                case 27:
                {
                    m_AnkhNextUse = reader.ReadDateTime();

                    goto case 26;
                }
                case 26:
                {
                    m_AutoStabled = reader.ReadStrongMobileList();

                    goto case 25;
                }
                case 25:
                {
                    int recipeCount = reader.ReadInt();

                    if( recipeCount > 0 )
                    {
                        m_AcquiredRecipes = new Dictionary<int, bool>();

                        for( int i = 0; i < recipeCount; i++ )
                        {
                            int r = reader.ReadInt();
                            if( reader.ReadBool() )    //Don't add in recipies which we haven't gotten or have been removed
                                m_AcquiredRecipes.Add( r, true );
                        }
                    }
                    goto case 24;
                }
                case 24:
                {
                    m_LastHonorLoss = reader.ReadDeltaTime();
                    goto case 23;
                }
                case 23:
                {
                    m_ChampionTitles = new ChampionTitleInfo( reader );
                    goto case 22;
                }
                case 22:
                {
                    m_LastValorLoss = reader.ReadDateTime();
                    goto case 21;
                }
                case 21:
                {
                    m_ToTItemsTurnedIn = reader.ReadEncodedInt();
                    m_ToTTotalMonsterFame = reader.ReadInt();
                    goto case 20;
                }
                case 20:
                {
                    m_AllianceMessageHue = reader.ReadEncodedInt();
                    m_GuildMessageHue = reader.ReadEncodedInt();

                    goto case 19;
                }
                case 19:
                {
                    int rank = reader.ReadEncodedInt();
                    int maxRank = Guilds.RankDefinition.Ranks.Length -1;
                    if( rank > maxRank )
                        rank = maxRank;

                    m_GuildRank = Guilds.RankDefinition.Ranks[rank];
                    m_LastOnline = reader.ReadDateTime();
                    goto case 18;
                }
                case 18:
                {
                    m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();

                    goto case 17;
                }
                case 17: // changed how DoneQuests is serialized
                case 16:
                {
                    m_Quest = QuestSerializer.DeserializeQuest( reader );

                    if ( m_Quest != null )
                        m_Quest.From = this;

                    int count = reader.ReadEncodedInt();

                    if ( count > 0 )
                    {
                        m_DoneQuests = new List<QuestRestartInfo>();

                        for ( int i = 0; i < count; ++i )
                        {
                            Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
                            DateTime restartTime;

                            if ( version < 17 )
                                restartTime = DateTime.MaxValue;
                            else
                                restartTime = reader.ReadDateTime();

                            m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
                        }
                    }

                    m_Profession = reader.ReadEncodedInt();
                    goto case 15;
                }
                case 15:
                {
                    m_LastCompassionLoss = reader.ReadDeltaTime();
                    goto case 14;
                }
                case 14:
                {
                    m_CompassionGains = reader.ReadEncodedInt();

                    if ( m_CompassionGains > 0 )
                        m_NextCompassionDay = reader.ReadDeltaTime();

                    goto case 13;
                }
                case 13: // just removed m_PayedInsurance list
                case 12:
                {
                    m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
                    goto case 11;
                }
                case 11:
                {
                    if ( version < 13 )
                    {
                        List<Item> payed = reader.ReadStrongItemList();

                        for ( int i = 0; i < payed.Count; ++i )
                            payed[i].PayedInsurance = true;
                    }

                    goto case 10;
                }
                case 10:
                {
                    if ( reader.ReadBool() )
                    {
                        m_HairModID = reader.ReadInt();
                        m_HairModHue = reader.ReadInt();
                        m_BeardModID = reader.ReadInt();
                        m_BeardModHue = reader.ReadInt();
                    }

                    goto case 9;
                }
                case 9:
                {
                    SavagePaintExpiration = reader.ReadTimeSpan();

                    if ( SavagePaintExpiration > TimeSpan.Zero )
                    {
                        BodyMod = ( Female ? 184 : 183 );
                        HueMod = 0;
                    }

                    goto case 8;
                }
                case 8:
                {
                    m_NpcGuild = (NpcGuild)reader.ReadInt();
                    m_NpcGuildJoinTime = reader.ReadDateTime();
                    m_NpcGuildGameTime = reader.ReadTimeSpan();
                    goto case 7;
                }
                case 7:
                {
                    m_PermaFlags = reader.ReadStrongMobileList();
                    goto case 6;
                }
                case 6:
                {
                    NextTailorBulkOrder = reader.ReadTimeSpan();
                    goto case 5;
                }
                case 5:
                {
                    NextSmithBulkOrder = reader.ReadTimeSpan();
                    goto case 4;
                }
                case 4:
                {
                    m_LastJusticeLoss = reader.ReadDeltaTime();
                    m_JusticeProtectors = reader.ReadStrongMobileList();
                    goto case 3;
                }
                case 3:
                {
                    m_LastSacrificeGain = reader.ReadDeltaTime();
                    m_LastSacrificeLoss = reader.ReadDeltaTime();
                    m_AvailableResurrects = reader.ReadInt();
                    goto case 2;
                }
                case 2:
                {
                    m_Flags = (PlayerFlag)reader.ReadInt();
                    goto case 1;
                }
                case 1:
                {
                    m_LongTermElapse = reader.ReadTimeSpan();
                    m_ShortTermElapse = reader.ReadTimeSpan();
                    m_GameTime = reader.ReadTimeSpan();
                    goto case 0;
                }
                case 0:
                {
                    if( version < 26 )
                        m_AutoStabled = new List<Mobile>();
                    break;
                }
            }

            if (m_RecentlyReported == null)
                m_RecentlyReported = new List<Mobile>();

            // Professions weren't verified on 1.0 RC0
            if ( !CharacterCreation.VerifyProfession( m_Profession ) )
                m_Profession = 0;

            if ( m_PermaFlags == null )
                m_PermaFlags = new List<Mobile>();

            if ( m_JusticeProtectors == null )
                m_JusticeProtectors = new List<Mobile>();

            if ( m_BOBFilter == null )
                m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            if( m_GuildRank == null )
                m_GuildRank = Guilds.RankDefinition.Member;    //Default to member if going from older version to new version (only time it should be null)

            if( m_LastOnline == DateTime.MinValue && Account != null )
                m_LastOnline = ((Account)Account).LastLogin;

            if( m_ChampionTitles == null )
                m_ChampionTitles = new ChampionTitleInfo();

            if ( AccessLevel > AccessLevel.Player )
                m_IgnoreMobiles = true;

            List<Mobile> list = this.Stabled;

            for ( int i = 0; i < list.Count; ++i )
            {
                BaseCreature bc = list[i] as BaseCreature;

                if ( bc != null )
                {
                    bc.IsStabled = true;
                    bc.StabledBy = this;
                }
            }

            CheckAtrophies( this );

            if( Hidden )    //Hiding is the only buff where it has an effect that's serialized.
                AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );
        }

        public override void Serialize( GenericWriter writer )
        {
            //cleanup our anti-macro table
            foreach ( Hashtable t in m_AntiMacroTable.Values )
            {
                ArrayList remove = new ArrayList();
                foreach ( CountAndTimeStamp time in t.Values )
                {
                    if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
                        remove.Add( time );
                }

                for (int i=0;i<remove.Count;++i)
                    t.Remove( remove[i] );
            }

            CheckKillDecay();

            CheckAtrophies( this );

            base.Serialize( writer );

            writer.Write( (int) 28 ); // version

            writer.Write( (DateTime) m_PeacedUntil );
            writer.Write( (DateTime) m_AnkhNextUse );
            writer.Write( m_AutoStabled, true );
            
            //Vampire
            writer.Write( (bool) m_IsVampire );
            writer.Write( (bool) m_IsWerewolf );
            writer.Write( (bool) m_IsInForm );
            writer.Write(VampireBiteTime);

            if( m_AcquiredRecipes == null )
            {
                writer.Write( (int)0 );
            }
            else
            {
                writer.Write( m_AcquiredRecipes.Count );

                foreach( KeyValuePair<int, bool> kvp in m_AcquiredRecipes )
                {
                    writer.Write( kvp.Key );
                    writer.Write( kvp.Value );
                }
            }

            writer.WriteDeltaTime( m_LastHonorLoss );

            ChampionTitleInfo.Serialize( writer, m_ChampionTitles );

            writer.Write( m_LastValorLoss );
            writer.WriteEncodedInt( m_ToTItemsTurnedIn );
            writer.Write( m_ToTTotalMonsterFame );    //This ain't going to be a small #.

            writer.WriteEncodedInt( m_AllianceMessageHue );
            writer.WriteEncodedInt( m_GuildMessageHue );

            writer.WriteEncodedInt( m_GuildRank.Rank );
            writer.Write( m_LastOnline );

            writer.WriteEncodedInt( (int) m_SolenFriendship );

            QuestSerializer.Serialize( m_Quest, writer );

            if ( m_DoneQuests == null )
            {
                writer.WriteEncodedInt( (int) 0 );
            }
            else
            {
                writer.WriteEncodedInt( (int) m_DoneQuests.Count );

                for ( int i = 0; i < m_DoneQuests.Count; ++i )
                {
                    QuestRestartInfo restartInfo = m_DoneQuests[i];

                    QuestSerializer.Write( (Type) restartInfo.QuestType, QuestSystem.QuestTypes, writer );
                    writer.Write( (DateTime) restartInfo.RestartTime );
                }
            }

            writer.WriteEncodedInt( (int) m_Profession );

            writer.WriteDeltaTime( m_LastCompassionLoss );

            writer.WriteEncodedInt( m_CompassionGains );

            if ( m_CompassionGains > 0 )
                writer.WriteDeltaTime( m_NextCompassionDay );

            m_BOBFilter.Serialize( writer );

            bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 );

            writer.Write( useMods );

            if ( useMods )
            {
                writer.Write( (int) m_HairModID );
                writer.Write( (int) m_HairModHue );
                writer.Write( (int) m_BeardModID );
                writer.Write( (int) m_BeardModHue );
            }

            writer.Write( SavagePaintExpiration );

            writer.Write( (int) m_NpcGuild );
            writer.Write( (DateTime) m_NpcGuildJoinTime );
            writer.Write( (TimeSpan) m_NpcGuildGameTime );

            writer.Write( m_PermaFlags, true );

            writer.Write( NextTailorBulkOrder );

            writer.Write( NextSmithBulkOrder );

            writer.WriteDeltaTime( m_LastJusticeLoss );
            writer.Write( m_JusticeProtectors, true );

            writer.WriteDeltaTime( m_LastSacrificeGain );
            writer.WriteDeltaTime( m_LastSacrificeLoss );
            writer.Write( m_AvailableResurrects );

            writer.Write( (int) m_Flags );

            writer.Write( m_LongTermElapse );
            writer.Write( m_ShortTermElapse );
            writer.Write( this.GameTime );
        }

        public static void CheckAtrophies( Mobile m )
        {
            SacrificeVirtue.CheckAtrophy( m );
            JusticeVirtue.CheckAtrophy( m );
            CompassionVirtue.CheckAtrophy( m );
            ValorVirtue.CheckAtrophy( m );

            if( m is PlayerMobile )
                ChampionTitleInfo.CheckAtrophy( (PlayerMobile)m );
        }

        public void CheckKillDecay()
        {
            if ( m_ShortTermElapse < this.GameTime )
            {
                m_ShortTermElapse += TimeSpan.FromHours( 8 );
                if ( ShortTermMurders > 0 )
                    --ShortTermMurders;
            }

            if ( m_LongTermElapse < this.GameTime )
            {
                m_LongTermElapse += TimeSpan.FromHours( 40 );
                if ( Kills > 0 )
                    --Kills;
            }
        }

        public void ResetKillTime()
        {
            m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 );
            m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 );
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime SessionStart
        {
            get{ return m_SessionStart; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan GameTime
        {
            get
            {
                if ( NetState != null )
                    return m_GameTime + (DateTime.Now - m_SessionStart);
                else
                    return m_GameTime;
            }
        }

        public override bool CanSee( Mobile m )
        {
            if ( m is CharacterStatue )
                ((CharacterStatue) m).OnRequestedAnimation( this );

            if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) )
                return true;

            if ( m_DuelContext != null && m_DuelPlayer != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null && !m_DuelPlayer.Eliminated )
            {
                Mobile owner = m;

                if ( owner is BaseCreature )
                {
                    BaseCreature bc = (BaseCreature)owner;

                    Mobile master = bc.GetMaster();

                    if( master != null )
                        owner = master;
                }

                if ( m.AccessLevel == AccessLevel.Player && owner is PlayerMobile && ((PlayerMobile)owner).DuelContext != m_DuelContext )
                    return false;
            }

            return base.CanSee( m );
        }

        public override bool CanSee( Item item )
        {
            if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
                return false;

            return base.CanSee( item );
        }

        public override void OnAfterDelete()
        {
            base.OnAfterDelete();

            Faction faction = Faction.Find( this );

            if ( faction != null )
                faction.RemoveMember( this );

            BaseHouse.HandleDeletion( this );

            DisguiseTimers.RemoveTimer( this );
        }

        public override bool NewGuildDisplay { get { return Server.Guilds.Guild.NewGuildSystem; } }

        public override void GetProperties( ObjectPropertyList list )
        {
            base.GetProperties( list );

            if ( Map == Faction.Facet )
            {
                PlayerState pl = PlayerState.Find( this );

                if ( pl != null )
                {
                    Faction faction = pl.Faction;

                    if ( faction.Commander == this )
                        list.Add( 1042733, faction.Definition.PropName ); // Commanding Lord of the ~1_FACTION_NAME~
                    else if ( pl.Sheriff != null )
                        list.Add( 1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName ); // The Sheriff of  ~1_CITY~, ~2_FACTION_NAME~
                    else if ( pl.Finance != null )
                        list.Add( 1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName ); // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
                    else if ( pl.MerchantTitle != MerchantTitle.None )
                        list.Add( 1060776, "{0}\t{1}", MerchantTitles.GetInfo( pl.MerchantTitle ).Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
                    else
                        list.Add( 1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
                }
            }

            if ( Core.ML )
            {
                for ( int i = AllFollowers.Count - 1; i >= 0; i-- )
                {
                    BaseCreature c = AllFollowers[ i ] as BaseCreature;

                    if ( c != null && c.ControlOrder == OrderType.Guard )
                    {
                        list.Add( 501129 ); // guarded
                        break;
                    }
                }
            }
        }

        public override void OnSingleClick( Mobile from )
        {
            if ( Map == Faction.Facet )
            {
                PlayerState pl = PlayerState.Find( this );

                if ( pl != null )
                {
                    string text;
                    bool ascii = false;

                    Faction faction = pl.Faction;

                    if ( faction.Commander == this )
                        text = String.Concat( this.Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")" );
                    else if ( pl.Sheriff != null )
                        text = String.Concat( "(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
                    else if ( pl.Finance != null )
                        text = String.Concat( "(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
                    else
                    {
                        ascii = true;

                        if ( pl.MerchantTitle != MerchantTitle.None )
                            text = String.Concat( "(", MerchantTitles.GetInfo( pl.MerchantTitle ).Title.String, ", ", faction.Definition.FriendlyName, ")" );
                        else
                            text = String.Concat( "(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")" );
                    }

                    int hue = ( Faction.Find( from ) == faction ? 98 : 38 );

                    PrivateOverheadMessage( MessageType.Label, hue, ascii, text, from.NetState );
                }
            }

            base.OnSingleClick( from );
        }

        protected override bool OnMove( Direction d )
        {
            //Vampire
            DateTime now = DateTime.Now;
            PlayerMobile player = this as PlayerMobile;
            bool run = (d & Direction.Running) != 0;
            if (player.IsVampire && !player.IsWerewolf && run && !player.IsInForm && player.BodyMod == 0 && !player.Mounted && !Factions.Sigil.ExistsOn(player))
            {               
                player.BodyMod = 0x13D;                   
                player.Send(SpeedControl.MountSpeed);
                player.IsInForm = true;   
            }
            if (player.IsWerewolf && !player.IsVampire && run && !player.IsInForm && player.BodyMod == 0 && !player.Mounted && !Factions.Sigil.ExistsOn(player))
            {
                if (now.Hour == 18 || now.Hour == 19 || now.Hour == 20 || now.Hour == 21 || now.Hour == 22 || now.Hour == 23 || now.Hour == 0 || now.Hour == 1 || now.Hour == 2 || now.Hour == 3 || now.Hour == 4 || now.Hour == 5)
                {
                    player.BodyMod = 99;
                }
                                    
                player.Send(SpeedControl.MountSpeed);
                player.IsInForm = true;   
            }
            if (!run && player.IsInForm)
            {
                player.BodyMod = 0;                   
                player.Send(SpeedControl.Disable);
                player.IsInForm = false;               
            }           
            
            if (player.IsVampire && player.Alive && VampireSystem.SunDamage && now.Hour >= 6 && now.Hour <= 18 && 0.10 > Utility.RandomDouble())
            {
                if( player.Region.Name != "Wind" &&
                    player.Region.Name != "Covetous" &&
                    player.Region.Name != "Deceit" &&
                    player.Region.Name != "Despise" &&
                    player.Region.Name != "Destard" &&
                    player.Region.Name != "Hythloth" &&
                    player.Region.Name != "Shame" &&
                    player.Region.Name != "Wrong" &&
                    player.Region.Name != "Terathan Keep" &&
                    player.Region.Name != "Fire" &&
                    player.Region.Name != "Ice" &&
                    player.Region.Name != "Rock Dungeon" &&
                    player.Region.Name != "Spider Cave" &&
                    player.Region.Name != "Spectre Dungeon" &&
                    player.Region.Name != "Blood Dungeon" &&
                    player.Region.Name != "Wisp Dungeon" &&
                    player.Region.Name != "Ankh Dungeon" &&
                    player.Region.Name != "Exodus Dungeon" &&
                    player.Region.Name != "Sorcerer's Dungeon" &&
                    player.Region.Name != "Ancient Lair" &&
                    player.Region.Name != "Doom" &&
                    player.Region.Name != "Jail")
                {
                    player.Stam -= ( Utility.Random( 1, 10 ) );                   
                    player.FixedParticles( 0x3709, 10, 30, 5052, EffectLayer.LeftFoot );
                    Effects.SendLocationEffect(player.Location, player.Map,0x371C, 20); //0x36BD,0x398C
                    player.PrivateOverheadMessage(0, 0, false, "You feel as if your skin is melting", player.NetState );                   
                    player.Say( "*ahhhh!*" );
                    player.Damage( Utility.Random( (VampireSystem.MinSun), (VampireSystem.MaxSun) ) );
                    if (player.IsInForm)
                    {
                        switch (Utility.Random(5))
                        {
                        case 0:
                            player.PlaySound(0x270);
                            break;
                        case 1:
                            player.PlaySound(0x271);
                            break;
                        case 2:
                            player.PlaySound(0x272);
                            break;
                        case 3:
                            player.PlaySound(0x273);
                            break;
                        case 4:
                            player.PlaySound(0x274);
                            break;
                        }   
                    }
                    else
                    {
                        player.PlaySound( player.Female ? 814 : 1088 );
                    }
                }
            }
            //Vampire
            /*if( !Core.SE )
                return base.OnMove( d );*/

            if( AccessLevel != AccessLevel.Player )
                return true;

            if( Hidden && DesignContext.Find( this ) == null )    //Hidden & NOT customizing a house
            {
                if( !Mounted && Skills.Stealth.Value >= 25.0 )
                {
                    bool running = (d & Direction.Running) != 0;

                    if( running )
                    {
                        if( (AllowedStealthSteps -= 2) <= 0 )
                            RevealingAction();
                    }
                    else if( AllowedStealthSteps-- <= 0 )
                    {
                        Server.SkillHandlers.Stealth.OnUse( this );
                    }
                }
                else
                {
                    RevealingAction();
                }
            }

            return true;
        }

        private bool m_BedrollLogout;

        public bool BedrollLogout
        {
            get{ return m_BedrollLogout; }
            set{ m_BedrollLogout = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override bool Paralyzed
        {
            get
            {
                return base.Paralyzed;
            }
            set
            {
                base.Paralyzed = value;

                if( value )
                    AddBuff( new BuffInfo( BuffIcon.Paralyze, 1075827 ) );    //Paralyze/You are frozen and can not move
                else
                    RemoveBuff( BuffIcon.Paralyze );
            }
        }

        #region Ethics
        private Ethics.Player m_EthicPlayer;

        [CommandProperty( AccessLevel.GameMaster )]
        public Ethics.Player EthicPlayer
        {
            get { return m_EthicPlayer; }
            set { m_EthicPlayer = value; }
        }
        #endregion

        #region Factions
        private PlayerState m_FactionPlayerState;

        public PlayerState FactionPlayerState
        {
            get{ return m_FactionPlayerState; }
            set{ m_FactionPlayerState = value; }
        }
        #endregion

        #region Dueling
        private Engines.ConPVP.DuelContext m_DuelContext;
        private Engines.ConPVP.DuelPlayer m_DuelPlayer;

        public Engines.ConPVP.DuelContext DuelContext
        {
            get{ return m_DuelContext; }
        }

        public Engines.ConPVP.DuelPlayer DuelPlayer
        {
            get{ return m_DuelPlayer; }
            set
            {
                bool wasInTourny = ( m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null );

                m_DuelPlayer = value;

                if ( m_DuelPlayer == null )
                    m_DuelContext = null;
                else
                    m_DuelContext = m_DuelPlayer.Participant.Context;

                bool isInTourny = ( m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null );

                if ( wasInTourny != isInTourny )
                    SendEverything();
            }
        }
        #endregion

        #region Quests
        private QuestSystem m_Quest;
        private List<QuestRestartInfo> m_DoneQuests;
        private SolenFriendship m_SolenFriendship;

        public QuestSystem Quest
        {
            get{ return m_Quest; }
            set{ m_Quest = value; }
        }

        public List<QuestRestartInfo> DoneQuests
        {
            get{ return m_DoneQuests; }
            set{ m_DoneQuests = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public SolenFriendship SolenFriendship
        {
            get{ return m_SolenFriendship; }
            set{ m_SolenFriendship = value; }
        }
        #endregion

        #region MyRunUO Invalidation
        private bool m_ChangedMyRunUO;

        public bool ChangedMyRunUO
        {
            get{ return m_ChangedMyRunUO; }
            set{ m_ChangedMyRunUO = value; }
        }

        public void InvalidateMyRunUO()
        {
            if ( !Deleted && !m_ChangedMyRunUO )
            {
                m_ChangedMyRunUO = true;
                Engines.MyRunUO.MyRunUO.QueueMobileUpdate( this );
            }
        }

        public override void OnKillsChange( int oldValue )
        {
            if ( this.Young && this.Kills > oldValue )
            {
                Account acc = this.Account as Account;

                if ( acc != null )
                    acc.RemoveYoungStatus( 0 );
            }

            InvalidateMyRunUO();
        }

        public override void OnGenderChanged( bool oldFemale )
        {
            InvalidateMyRunUO();
        }

        public override void OnGuildChange( Server.Guilds.BaseGuild oldGuild )
        {
            InvalidateMyRunUO();
        }

        public override void OnGuildTitleChange( string oldTitle )
        {
            InvalidateMyRunUO();
        }

        public override void OnKarmaChange( int oldValue )
        {
            InvalidateMyRunUO();
        }

        public override void OnFameChange( int oldValue )
        {
            InvalidateMyRunUO();
        }

        public override void OnSkillChange( SkillName skill, double oldBase )
        {
            if ( this.Young && this.SkillsTotal >= 4500 )
            {
                Account acc = this.Account as Account;

                if ( acc != null )
                    acc.RemoveYoungStatus( 1019036 ); // You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
            }

            InvalidateMyRunUO();
        }

        public override void OnAccessLevelChanged( AccessLevel oldLevel )
        {
            if ( AccessLevel == AccessLevel.Player )
                IgnoreMobiles = false;
            else
                IgnoreMobiles = true;

            InvalidateMyRunUO();
        }

        public override void OnRawStatChange( StatType stat, int oldValue )
        {
            InvalidateMyRunUO();
        }

        public override void OnDelete()
        {
            if ( m_ReceivedHonorContext != null )
                m_ReceivedHonorContext.Cancel();
            if ( m_SentHonorContext != null )
                m_SentHonorContext.Cancel();

            InvalidateMyRunUO();
        }

        #endregion

        #region Fastwalk Prevention
        private static bool FastwalkPrevention = false; // Is fastwalk prevention enabled?
        private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds( 0.4 ); // Fastwalk prevention will become active after 0.4 seconds

        private DateTime m_NextMovementTime;

        public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.Counselor ); } }

        public override TimeSpan ComputeMovementSpeed( Direction dir, bool checkTurning )
        {
            if ( checkTurning && (dir & Direction.Mask) != (this.Direction & Direction.Mask) )
                return Mobile.RunMount;    // We are NOT actually moving (just a direction change)

            TransformContext context = TransformationSpellHelper.GetContext( this );

            if ( context != null && context.Type == typeof( ReaperFormSpell ) )
                return Mobile.WalkFoot;

            bool running = ( (dir & Direction.Running) != 0 );

            bool onHorse = ( this.Mount != null );

            AnimalFormContext animalContext = AnimalForm.GetContext( this );

            if( onHorse || (animalContext != null && animalContext.SpeedBoost) )
                return ( running ? Mobile.RunMount : Mobile.WalkMount );

            return ( running ? Mobile.RunFoot : Mobile.WalkFoot );
        }

        public static bool MovementThrottle_Callback( NetState ns )
        {
            PlayerMobile pm = ns.Mobile as PlayerMobile;

            if ( pm == null || !pm.UsesFastwalkPrevention )
                return true;

            if ( pm.m_NextMovementTime == DateTime.MinValue )
            {
                // has not yet moved
                pm.m_NextMovementTime = DateTime.Now;
                return true;
            }

            TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;

            if ( ts < TimeSpan.Zero )
            {
                // been a while since we've last moved
                pm.m_NextMovementTime = DateTime.Now;
                return true;
            }

            return ( ts < FastwalkThreshold );
        }

        #endregion

        #region Enemy of One
        private Type m_EnemyOfOneType;
        private bool m_WaitingForEnemy;

        public Type EnemyOfOneType
        {
            get{ return m_EnemyOfOneType; }
            set
            {
                Type oldType = m_EnemyOfOneType;
                Type newType = value;

                if ( oldType == newType )
                    return;

                m_EnemyOfOneType = value;

                DeltaEnemies( oldType, newType );
            }
        }

        public bool WaitingForEnemy
        {
            get{ return m_WaitingForEnemy; }
            set{ m_WaitingForEnemy = value; }
        }

        private void DeltaEnemies( Type oldType, Type newType )
        {
            foreach ( Mobile m in this.GetMobilesInRange( 18 ) )
            {
                Type t = m.GetType();

                if ( t == oldType || t == newType ) {
                    NetState ns = this.NetState;

                    if ( ns != null ) {
                        if ( ns.StygianAbyss ) {
                            ns.Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) );
                        } else {
                            ns.Send( new MobileMovingOld( m, Notoriety.Compute( this, m ) ) );
                        }
                    }
                }
            }
        }

        #endregion

        #region Hair and beard mods
        private int m_HairModID = -1, m_HairModHue;
        private int m_BeardModID = -1, m_BeardModHue;

        public void SetHairMods( int hairID, int beardID )
        {
            if ( hairID == -1 )
                InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue );
            else if ( hairID != -2 )
                InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue );

            if ( beardID == -1 )
                InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue );
            else if ( beardID != -2 )
                InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue );
        }

        private void CreateHair( bool hair, int id, int hue )
        {
            if( hair )
            {
                //TODO Verification?
                HairItemID = id;
                HairHue = hue;
            }
            else
            {
                FacialHairItemID = id;
                FacialHairHue = hue;
            }
        }

        private void InternalRestoreHair( bool hair, ref int id, ref int hue )
        {
            if ( id == -1 )
                return;

            if ( hair )
                HairItemID = 0;
            else
                FacialHairItemID = 0;

            //if( id != 0 )
            CreateHair( hair, id, hue );

            id = -1;
            hue = 0;
        }

        private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
        {
            if ( storeID == -1 )
            {
                storeID = hair ? HairItemID : FacialHairItemID;
                storeHue = hair ? HairHue : FacialHairHue;
            }
            CreateHair( hair, id, 0 );
        }

        #endregion

        #region Virtues
        private DateTime m_LastSacrificeGain;
        private DateTime m_LastSacrificeLoss;
        private int m_AvailableResurrects;

        public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } }
        public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } }

        [CommandProperty( AccessLevel.GameMaster )]
        public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } }

        private DateTime m_NextJustAward;
        private DateTime m_LastJusticeLoss;
        private List<Mobile> m_JusticeProtectors;

        public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } }
        public List<Mobile> JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } }

        private DateTime m_LastCompassionLoss;
        private DateTime m_NextCompassionDay;
        private int m_CompassionGains;

        public DateTime LastCompassionLoss{ get{ return m_LastCompassionLoss; } set{ m_LastCompassionLoss = value; } }
        public DateTime NextCompassionDay{ get{ return m_NextCompassionDay; } set{ m_NextCompassionDay = value; } }
        public int CompassionGains{ get{ return m_CompassionGains; } set{ m_CompassionGains = value; } }

        private DateTime m_LastValorLoss;

        public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } }

        private DateTime m_LastHonorLoss;
        private DateTime m_LastHonorUse;
        private bool m_HonorActive;
        private HonorContext m_ReceivedHonorContext;
        private HonorContext m_SentHonorContext;
        public DateTime m_hontime;

        public DateTime LastHonorLoss{ get{ return m_LastHonorLoss; } set{ m_LastHonorLoss = value; } }
        public DateTime LastHonorUse{ get{ return m_LastHonorUse; } set{ m_LastHonorUse = value; } }
        public bool HonorActive{ get{ return m_HonorActive; } set{ m_HonorActive = value; } }
        public HonorContext ReceivedHonorContext{ get{ return m_ReceivedHonorContext; } set{ m_ReceivedHonorContext = value; } }
        public HonorContext SentHonorContext{ get{ return m_SentHonorContext; } set{ m_SentHonorContext = value; } }
        #endregion

        #region Young system
        [CommandProperty( AccessLevel.GameMaster )]
        public bool Young
        {
            get{ return GetFlag( PlayerFlag.Young ); }
            set{ SetFlag( PlayerFlag.Young, value ); InvalidateProperties(); }
        }

        public override string ApplyNameSuffix( string suffix )
        {
            if ( Young )
            {
                if ( suffix.Length == 0 )
                    suffix = "(Young)";
                else
                    suffix = String.Concat( suffix, " (Young)" );
            }

            #region Ethics
            if ( m_EthicPlayer != null )
            {
                if ( suffix.Length == 0 )
                    suffix = m_EthicPlayer.Ethic.Definition.Adjunct.String;
                else
                    suffix = String.Concat( suffix, " ", m_EthicPlayer.Ethic.Definition.Adjunct.String );
            }
            #endregion

            if ( Core.ML && this.Map == Faction.Facet )
            {
                Faction faction = Faction.Find( this );

                if ( faction != null )
                {
                    string adjunct = String.Format( "[{0}]", faction.Definition.Abbreviation );
                    if ( suffix.Length == 0 )
                        suffix = adjunct;
                    else
                        suffix = String.Concat( suffix, " ", adjunct );
                }
            }

            return base.ApplyNameSuffix( suffix );
        }

        public override TimeSpan GetLogoutDelay()
        {
            if ( Young || BedrollLogout || TestCenter.Enabled )
                return TimeSpan.Zero;

            return base.GetLogoutDelay();
        }

        private DateTime m_LastYoungMessage = DateTime.MinValue;

        public bool CheckYoungProtection( Mobile from )
        {
            if ( !this.Young )
                return false;

            if ( Region is BaseRegion && !((BaseRegion)Region).YoungProtected )
                return false;

            if( from is BaseCreature && ((BaseCreature)from).IgnoreYoungProtection )
                return false;

            if ( this.Quest != null && this.Quest.IgnoreYoungProtection( from ) )
                return false;

            if ( DateTime.Now - m_LastYoungMessage > TimeSpan.FromMinutes( 1.0 ) )
            {
                m_LastYoungMessage = DateTime.Now;
                SendLocalizedMessage( 1019067 ); // A monster looks at you menacingly but does not attack.  You would be under attack now if not for your status as a new citizen of Britannia.
            }

            return true;
        }

        private DateTime m_LastYoungHeal = DateTime.MinValue;

        public bool CheckYoungHealTime()
        {
            if ( DateTime.Now - m_LastYoungHeal > TimeSpan.FromMinutes( 5.0 ) )
            {
                m_LastYoungHeal = DateTime.Now;
                return true;
            }

            return false;
        }

        private static Point3D[] m_TrammelDeathDestinations = new Point3D[]
            {
                new Point3D( 1481, 1612, 20 ),
                new Point3D( 2708, 2153,  0 ),
                new Point3D( 2249, 1230,  0 ),
                new Point3D( 5197, 3994, 37 ),
                new Point3D( 1412, 3793,  0 ),
                new Point3D( 3688, 2232, 20 ),
                new Point3D( 2578,  604,  0 ),
                new Point3D( 4397, 1089,  0 ),
                new Point3D( 5741, 3218, -2 ),
                new Point3D( 2996, 3441, 15 ),
                new Point3D(  624, 2225,  0 ),
                new Point3D( 1916, 2814,  0 ),
                new Point3D( 2929,  854,  0 ),
                new Point3D(  545,  967,  0 ),
                new Point3D( 3665, 2587,  0 )
            };

        private static Point3D[] m_IlshenarDeathDestinations = new Point3D[]
            {
                new Point3D( 1216,  468, -13 ),
                new Point3D(  723, 1367, -60 ),
                new Point3D(  745,  725, -28 ),
                new Point3D(  281, 1017,   0 ),
                new Point3D(  986, 1011, -32 ),
                new Point3D( 1175, 1287, -30 ),
                new Point3D( 1533, 1341,  -3 ),
                new Point3D(  529,  217, -44 ),
                new Point3D( 1722,  219,  96 )
            };

        private static Point3D[] m_MalasDeathDestinations = new Point3D[]
            {
                new Point3D( 2079, 1376, -70 ),
                new Point3D(  944,  519, -71 )
            };

        private static Point3D[] m_TokunoDeathDestinations = new Point3D[]
            {
                new Point3D( 1166,  801, 27 ),
                new Point3D(  782, 1228, 25 ),
                new Point3D(  268,  624, 15 )
            };

        public bool YoungDeathTeleport()
        {
            if ( this.Region.IsPartOf( typeof( Jail ) )
                || this.Region.IsPartOf( "Samurai start location" )
                || this.Region.IsPartOf( "Ninja start location" )
                || this.Region.IsPartOf( "Ninja cave" ) )
                return false;

            Point3D loc;
            Map map;

            DungeonRegion dungeon = (DungeonRegion) this.Region.GetRegion( typeof( DungeonRegion ) );
            if ( dungeon != null && dungeon.EntranceLocation != Point3D.Zero )
            {
                loc = dungeon.EntranceLocation;
                map = dungeon.EntranceMap;
            }
            else
            {
                loc = this.Location;
                map = this.Map;
            }

            Point3D[] list;

            if ( map == Map.Trammel )
                list = m_TrammelDeathDestinations;
            else if ( map == Map.Ilshenar )
                list = m_IlshenarDeathDestinations;
            else if ( map == Map.Malas )
                list = m_MalasDeathDestinations;
            else if ( map == Map.Tokuno )
                list = m_TokunoDeathDestinations;
            else
                return false;

            Point3D dest = Point3D.Zero;
            int sqDistance = int.MaxValue;

            for ( int i = 0; i < list.Length; i++ )
            {
                Point3D curDest = list[i];

                int width = loc.X - curDest.X;
                int height = loc.Y - curDest.Y;
                int curSqDistance = width * width + height * height;

                if ( curSqDistance < sqDistance )
                {
                    dest = curDest;
                    sqDistance = curSqDistance;
                }
            }

            this.MoveToWorld( dest, map );
            return true;
        }

        private void SendYoungDeathNotice()
        {
            this.SendGump( new YoungDeathNotice() );
        }

        #endregion

        #region Speech log
        private SpeechLog m_SpeechLog;

        public SpeechLog SpeechLog{ get{ return m_SpeechLog; } }

        public override void OnSpeech( SpeechEventArgs e )
        {
            if ( SpeechLog.Enabled && this.NetState != null )
            {
                if ( m_SpeechLog == null )
                    m_SpeechLog = new SpeechLog();

                m_SpeechLog.Add( e.Mobile, e.Speech );
            }
        }

        #endregion

        #region Champion Titles
        [CommandProperty( AccessLevel.GameMaster )]
        public bool DisplayChampionTitle
        {
            get { return GetFlag( PlayerFlag.DisplayChampionTitle ); }
            set { SetFlag( PlayerFlag.DisplayChampionTitle, value ); }
        }

        private ChampionTitleInfo m_ChampionTitles;

        [CommandProperty( AccessLevel.GameMaster )]
        public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } }

        private void ToggleChampionTitleDisplay()
        {
            if( !CheckAlive() )
                return;

            if( DisplayChampionTitle )
                SendLocalizedMessage( 1062419, "", 0x23 ); // You have chosen to hide your monster kill title.
            else
                SendLocalizedMessage( 1062418, "", 0x23 ); // You have chosen to display your monster kill title.

            DisplayChampionTitle = !DisplayChampionTitle;
        }

        [PropertyObject]
        public class ChampionTitleInfo
        {
            public static TimeSpan LossDelay = TimeSpan.FromDays( 1.0 );
            public const int LossAmount = 90;

            private class TitleInfo
            {
                private int m_Value;
                private DateTime m_LastDecay;

                public int Value { get { return m_Value; } set { m_Value = value; } }
                public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } }

                public TitleInfo()
                {
                }

                public TitleInfo( GenericReader reader )
                {
                    int version = reader.ReadEncodedInt();

                    switch( version )
                    {
                        case 0:
                        {
                            m_Value = reader.ReadEncodedInt();
                            m_LastDecay = reader.ReadDateTime();
                            break;
                        }
                    }
                }

                public static void Serialize( GenericWriter writer, TitleInfo info )
                {
                    writer.WriteEncodedInt( (int)0 ); // version

                    writer.WriteEncodedInt( info.m_Value );
                    writer.Write( info.m_LastDecay );
                }
            }

            private TitleInfo[] m_Values;

            private int m_Harrower;    //Harrower titles do NOT decay

            public int GetValue( ChampionSpawnType type )
            {
                return GetValue( (int)type );
            }

            public void SetValue( ChampionSpawnType type, int value )
            {
                SetValue( (int)type, value );
            }

            public void Award( ChampionSpawnType type, int value )
            {
                Award( (int)type, value );
            }

            public int GetValue( int index )
            {
                if( m_Values == null || index < 0 || index >= m_Values.Length )
                    return 0;

                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();

                return m_Values[index].Value;
            }

            public DateTime GetLastDecay( int index )
            {
                if( m_Values == null || index < 0 || index >= m_Values.Length )
                    return DateTime.MinValue;

                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();

                return m_Values[index].LastDecay;
            }

            public void SetValue( int index, int value )
            {
                if( m_Values == null )
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                if( value < 0 )
                    value = 0;

                if( index < 0 || index >= m_Values.Length )
                    return;

                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();

                m_Values[index].Value = value;
            }

            public void Award( int index, int value )
            {
                if( m_Values == null )
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                if( index < 0 || index >= m_Values.Length || value <= 0 )
                    return;

                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();

                m_Values[index].Value += value;
            }

            public void Atrophy( int index, int value )
            {
                if( m_Values == null )
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                if( index < 0 || index >= m_Values.Length || value <= 0 )
                    return;

                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();

                int before = m_Values[index].Value;

                if( (m_Values[index].Value - value) < 0 )
                    m_Values[index].Value = 0;
                else
                    m_Values[index].Value -= value;

                if( before != m_Values[index].Value )
                    m_Values[index].LastDecay = DateTime.Now;
            }

            public override string ToString()
            {
                return "...";
            }

            [CommandProperty(AccessLevel.GameMaster)]
            public int Pestilence { get { return GetValue(ChampionSpawnType.Pestilence); } set { SetValue(ChampionSpawnType.Pestilence, value); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int Abyss { get { return GetValue( ChampionSpawnType.Abyss ); } set { SetValue( ChampionSpawnType.Abyss, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int Arachnid { get { return GetValue( ChampionSpawnType.Arachnid ); } set { SetValue( ChampionSpawnType.Arachnid, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int ColdBlood { get { return GetValue( ChampionSpawnType.ColdBlood ); } set { SetValue( ChampionSpawnType.ColdBlood, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int ForestLord { get { return GetValue( ChampionSpawnType.ForestLord ); } set { SetValue( ChampionSpawnType.ForestLord, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int SleepingDragon { get { return GetValue( ChampionSpawnType.SleepingDragon ); } set { SetValue( ChampionSpawnType.SleepingDragon, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int UnholyTerror { get { return GetValue( ChampionSpawnType.UnholyTerror ); } set { SetValue( ChampionSpawnType.UnholyTerror, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int VerminHorde { get { return GetValue( ChampionSpawnType.VerminHorde ); } set { SetValue( ChampionSpawnType.VerminHorde, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }

            public ChampionTitleInfo()
            {
            }

            public ChampionTitleInfo( GenericReader reader )
            {
                int version = reader.ReadEncodedInt();

                switch( version )
                {
                    case 0:
                    {
                        m_Harrower = reader.ReadEncodedInt();

                        int length = reader.ReadEncodedInt();
                        m_Values = new TitleInfo[length];

                        for( int i = 0; i < length; i++ )
                        {
                            m_Values[i] = new TitleInfo( reader );
                        }

                        if( m_Values.Length != ChampionSpawnInfo.Table.Length )
                        {
                            TitleInfo[] oldValues = m_Values;
                            m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                            for( int i = 0; i < m_Values.Length && i < oldValues.Length; i++ )
                            {
                                m_Values[i] = oldValues[i];
                            }
                        }
                        break;
                    }
                }
            }

            public static void Serialize( GenericWriter writer, ChampionTitleInfo titles )
            {
                writer.WriteEncodedInt( (int)0 ); // version

                writer.WriteEncodedInt( titles.m_Harrower );

                int length = titles.m_Values.Length;
                writer.WriteEncodedInt( length );

                for( int i = 0; i < length; i++ )
                {
                    if( titles.m_Values[i] == null )
                        titles.m_Values[i] = new TitleInfo();

                    TitleInfo.Serialize( writer, titles.m_Values[i] );
                }
            }

            public static void CheckAtrophy( PlayerMobile pm )
            {
                ChampionTitleInfo t = pm.m_ChampionTitles;
                if( t == null )
                    return;

                if( t.m_Values == null )
                    t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                for( int i = 0; i < t.m_Values.Length; i++ )
                {
                    if( (t.GetLastDecay( i ) + LossDelay) < DateTime.Now )
                    {
                        t.Atrophy( i, LossAmount );
                    }
                }
            }

            public static void AwardHarrowerTitle( PlayerMobile pm )    //Called when killing a harrower.  Will give a minimum of 1 point.
            {
                ChampionTitleInfo t = pm.m_ChampionTitles;
                if( t == null )
                    return;

                if( t.m_Values == null )
                    t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                int count = 1;

                for( int i = 0; i < t.m_Values.Length; i++ )
                {
                    if( t.m_Values[i].Value > 900 )
                        count++;
                }

                t.m_Harrower = Math.Max( count, t.m_Harrower );    //Harrower titles never decay.
            }
        }

        #endregion

        #region Recipes

        private Dictionary<int, bool> m_AcquiredRecipes;

        public virtual bool HasRecipe( Recipe r )
        {
            if( r == null )
                return false;

            return HasRecipe( r.ID );
        }

        public virtual bool HasRecipe( int recipeID )
        {
            if( m_AcquiredRecipes != null && m_AcquiredRecipes.ContainsKey( recipeID ) )
                return m_AcquiredRecipes[recipeID];

            return false;
        }

        public virtual void AcquireRecipe( Recipe r )
        {
            if( r != null )
                AcquireRecipe( r.ID );
        }

        public virtual void AcquireRecipe( int recipeID )
        {
            if( m_AcquiredRecipes == null )
                m_AcquiredRecipes = new Dictionary<int, bool>();

            m_AcquiredRecipes[recipeID] = true;
        }

        public virtual void ResetRecipes()
        {
            m_AcquiredRecipes = null;
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public int KnownRecipes
        {
            get
            {
                if( m_AcquiredRecipes == null )
                    return 0;

                return m_AcquiredRecipes.Count;
            }
        }

        #endregion

        #region Buff Icons

        public void ResendBuffs()
        {
            if( !BuffInfo.Enabled || m_BuffTable == null )
                return;

            NetState state = this.NetState;

            if( state != null && state.BuffIcon )
            {
                foreach( BuffInfo info in m_BuffTable.Values )
                {
                    state.Send( new AddBuffPacket( this, info ) );
                }
            }
        }

        private Dictionary<BuffIcon, BuffInfo> m_BuffTable;

        public void AddBuff( BuffInfo b )
        {
            if( !BuffInfo.Enabled || b == null )
                return;

            RemoveBuff( b );    //Check & subsequently remove the old one.

            if( m_BuffTable == null )
                m_BuffTable = new Dictionary<BuffIcon, BuffInfo>();

            m_BuffTable.Add( b.ID, b );

            NetState state = this.NetState;

            if( state != null && state.BuffIcon )
            {
                state.Send( new AddBuffPacket( this, b ) );
            }
        }

        public void RemoveBuff( BuffInfo b )
        {
            if( b == null )
                return;

            RemoveBuff( b.ID );
        }

        public void RemoveBuff( BuffIcon b )
        {
            if( m_BuffTable == null || !m_BuffTable.ContainsKey( b ) )
                return;

            BuffInfo info = m_BuffTable[b];

            if( info.Timer != null && info.Timer.Running )
                info.Timer.Stop();

            m_BuffTable.Remove( b );

            NetState state = this.NetState;

            if( state != null && state.BuffIcon )
            {
                state.Send( new RemoveBuffPacket( this, b ) );
            }

            if( m_BuffTable.Count <= 0 )
                m_BuffTable = null;
        }

        #endregion

        public void AutoStablePets()
        {
            if ( Core.SE && AllFollowers.Count > 0 )
            {
                for ( int i = m_AllFollowers.Count - 1; i >= 0; --i )
                {
                    BaseCreature pet = AllFollowers[i] as BaseCreature;

                    if (pet == null || pet.ControlMaster == null)
                        continue;

                    if (pet.Summoned)
                    {
                        if (pet.Map != Map)
                        {
                            pet.PlaySound( pet.GetAngerSound() );
                            Timer.DelayCall( TimeSpan.Zero, new TimerCallback( pet.Delete ) );
                        }
                        continue;
                    }

                    if ( pet is IMount && ((IMount)pet).Rider != null )
                        continue;

                    if ( (pet is PackLlama || pet is PackHorse || pet is Beetle ) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
                        continue;

                    if ( pet is BaseEscortable )
                        continue;

                    pet.ControlTarget = null;
                    pet.ControlOrder = OrderType.Stay;
                    pet.Internalize();

                    pet.SetControlMaster( null );
                    pet.SummonMaster = null;

                    pet.IsStabled = true;
                    pet.StabledBy = this;

                    pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully happy

                    Stabled.Add( pet );
                    m_AutoStabled.Add( pet );
                }
            }
        }

        public void ClaimAutoStabledPets()
        {
            if ( !Core.SE || m_AutoStabled.Count <= 0 )
                return;

            if ( !Alive )
            {
                SendLocalizedMessage( 1076251 ); // Your pet was unable to join you while you are a ghost.  Please re-login once you have ressurected to claim your pets.
                return;
            }

            for ( int i = m_AutoStabled.Count - 1; i >= 0; --i )
            {
                BaseCreature pet = m_AutoStabled[i] as BaseCreature;

                if ( pet == null || pet.Deleted )
                {
                    pet.IsStabled = false;
                    pet.StabledBy = null;

                    if ( Stabled.Contains( pet ) )
                        Stabled.Remove( pet );

                    continue;
                }

                if ( (Followers + pet.ControlSlots) <= FollowersMax )
                {
                    pet.SetControlMaster( this );

                    if ( pet.Summoned )
                        pet.SummonMaster = this;

                    pet.ControlTarget = this;
                    pet.ControlOrder = OrderType.Follow;

                    pet.MoveToWorld( Location, Map );

                    pet.IsStabled = false;
                    pet.StabledBy = null;

                    pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy

                    if ( Stabled.Contains( pet ) )
                        Stabled.Remove( pet );
                }
                else
                {
                    SendLocalizedMessage( 1049612, pet.Name ); // ~1_NAME~ remained in the stables because you have too many followers.
                }
            }

            m_AutoStabled.Clear();
        }
    }
}
 
Looks like you've broken player mobile. Take playermobile.cs and Basewepon.cs from a backup and replace the ones you have broken, delete vampires and try to make a vampire system yourself, read the vampire files and try to understand what is happening then make your version of that. The vampire system you are using atm is very old and hasn't been updated, it prob worked on 2.0
Post automatically merged:

When ever you change anything on the server always create a zip bak up of the server folder. name the server folder (what ever name) 06042020, then tomorrow if you make another backup change the folder name to (what evername) 07042020. Keep a folder with all your backups. Name and date :)
 
Last edited:
Before posting here I attempted to CTRL-Z everything, removed the vampire files and tried a reboot on that,
but the error was the same, except they asked to delete the potions too...
I dont understand that setting the code like it was before adding vampires did not work...
So I told myself I'll re-add vamp and see if it boots again lol? or to post it here, im in total darkness...

Is the serialization/deserialization are put correctly? I mean, why a broken player mobile?
 
You edited playermobile.cs baseweapon.cs and AOS.cs right? Runuo uses different .net svn ect files are differnent, the vampire system im looking at isn't for the version we use. Your best bet is to forget the vampire system and work on getting your server running again. By replacing the 3 files with backups and not having vampire system in your server. Also Noterity.cs needs to be replaced, so that's 4 files
Post automatically merged:

Not all runuo script files work on all runuo system's
Post automatically merged:

When you removed the vampire files did you put the files you edited back to normal?
 
Last edited:
Yes, I had these 4 files opened in visual studio when the crash occured. Having done CTRL+Z on every single file until I reached the point where nothing was added (before any vampire stuff were added). After that I deleted the vampire system from my custom folder. Then i rebooted and the crash was still there. So I came here. I sent the playermobile script with vampire stuff into it just in case someone could trace the issue. Having to remove and replace playermobile at its original state was not so complicated since every vampire codes are commented with //

I did a backup of the 4 files before too... looks like it is not enough to fix this
 
The vampire parts arnt commented out in above script, the title of vampire is but not the code
Post automatically merged:

if you want to comment out a line use // if you want to comment out a block of code use /* at start of code and */ at the end of the code to be commented out.
 
Yes I sent the playermobile script with vampire stuff into it just in case someone could trace the issue back.
I can send my playermobile before the crash... ?

No Vampire:
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.Engines.ConPVP;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Seventh;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Bushido;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Factions;
using Server.Regions;
using Server.Accounting;
using Server.Engines.CannedEvil;
using Server.Engines.Craft;
using Server.Spells.Spellweaving;
using Server.Engines.PartySystem;

namespace Server.Mobiles
{
    #region Enums
    [Flags]
    public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
    {
        None                    = 0x00000000,
        Glassblowing            = 0x00000001,
        Masonry                    = 0x00000002,
        SandMining                = 0x00000004,
        StoneMining                = 0x00000008,
        ToggleMiningStone        = 0x00000010,
        KarmaLocked                = 0x00000020,
        AutoRenewInsurance        = 0x00000040,
        UseOwnFilter            = 0x00000080,
        PublicMyRunUO            = 0x00000100,
        PagingSquelched            = 0x00000200,
        Young                    = 0x00000400,
        AcceptGuildInvites        = 0x00000800,
        DisplayChampionTitle    = 0x00001000,
        HasStatReward            = 0x00002000
    }

    public enum NpcGuild
    {
        None,
        MagesGuild,
        WarriorsGuild,
        ThievesGuild,
        RangersGuild,
        HealersGuild,
        MinersGuild,
        MerchantsGuild,
        TinkersGuild,
        TailorsGuild,
        FishermensGuild,
        BardsGuild,
        BlacksmithsGuild
    }

    public enum SolenFriendship
    {
        None,
        Red,
        Black
    }
    #endregion

    public partial class PlayerMobile : Mobile, IHonorTarget
    {
        private class CountAndTimeStamp
        {
            private int m_Count;
            private DateTime m_Stamp;

            public CountAndTimeStamp()
            {
            }

            public DateTime TimeStamp { get{ return m_Stamp; } }
            public int Count
            {
                get { return m_Count; }
                set    { m_Count = value; m_Stamp = DateTime.Now; }
            }
        }

        private DesignContext m_DesignContext;

        private NpcGuild m_NpcGuild;
        private DateTime m_NpcGuildJoinTime;
        private DateTime m_NextBODTurnInTime;
        private TimeSpan m_NpcGuildGameTime;
        private PlayerFlag m_Flags;
        private int m_StepsTaken;
        private int m_Profession;
        private bool m_IsStealthing; // IsStealthing should be moved to Server.Mobiles
        private bool m_IgnoreMobiles; // IgnoreMobiles should be moved to Server.Mobiles
        private int m_NonAutoreinsuredItems; // number of items that could not be automaitically reinsured because gold in bank was not enough
        private bool m_NinjaWepCooldown;
        /*
         * a value of zero means, that the mobile is not executing the spell. Otherwise,
         * the value should match the BaseMana required
        */
        private int m_ExecutesLightningStrike; // move to Server.Mobiles??

        private DateTime m_LastOnline;
        private Server.Guilds.RankDefinition m_GuildRank;

        private int m_GuildMessageHue, m_AllianceMessageHue;

        private List<Mobile> m_AutoStabled;
        private List<Mobile> m_AllFollowers;
        private List<Mobile> m_RecentlyReported;

        #region Getters & Setters

        public List<Mobile> RecentlyReported
        {
            get
            {
                return m_RecentlyReported;
            }
            set
            {
                m_RecentlyReported = value;
            }
        }

        public List<Mobile> AutoStabled { get { return m_AutoStabled; } }

        public bool NinjaWepCooldown
        {
            get
            {
                return m_NinjaWepCooldown;
            }
            set
            {
                m_NinjaWepCooldown = value;
            }
        }

        public List<Mobile> AllFollowers
        {
            get
            {
                if( m_AllFollowers == null )
                    m_AllFollowers = new List<Mobile>();
                return m_AllFollowers;
            }
        }

        public Server.Guilds.RankDefinition GuildRank
        {
            get
            {
                if( this.AccessLevel >= AccessLevel.GameMaster )
                    return Server.Guilds.RankDefinition.Leader;
                else
                    return m_GuildRank;
            }
            set{ m_GuildRank = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public int GuildMessageHue
        {
            get{ return m_GuildMessageHue; }
            set{ m_GuildMessageHue = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public int AllianceMessageHue
        {
            get { return m_AllianceMessageHue; }
            set { m_AllianceMessageHue = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public int Profession
        {
            get{ return m_Profession; }
            set{ m_Profession = value; }
        }

        public int StepsTaken
        {
            get{ return m_StepsTaken; }
            set{ m_StepsTaken = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool IsStealthing // IsStealthing should be moved to Server.Mobiles
        {
            get { return m_IsStealthing; }
            set { m_IsStealthing = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool IgnoreMobiles // IgnoreMobiles should be moved to Server.Mobiles
        {
            get
            {
                return m_IgnoreMobiles;
            }
            set
            {
                if( m_IgnoreMobiles != value )
                {
                    m_IgnoreMobiles = value;
                    Delta( MobileDelta.Flags );
                }
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public NpcGuild NpcGuild
        {
            get{ return m_NpcGuild; }
            set{ m_NpcGuild = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime NpcGuildJoinTime
        {
            get{ return m_NpcGuildJoinTime; }
            set{ m_NpcGuildJoinTime = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime NextBODTurnInTime
        {
            get{ return m_NextBODTurnInTime; }
            set{ m_NextBODTurnInTime = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastOnline
        {
            get{ return m_LastOnline; }
            set{ m_LastOnline = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastMoved
        {
            get{ return LastMoveTime; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan NpcGuildGameTime
        {
            get{ return m_NpcGuildGameTime; }
            set{ m_NpcGuildGameTime = value; }
        }

        private int m_ToTItemsTurnedIn;

        [CommandProperty( AccessLevel.GameMaster )]
        public int ToTItemsTurnedIn
        {
            get { return m_ToTItemsTurnedIn; }
            set { m_ToTItemsTurnedIn = value; }
        }

        private int m_ToTTotalMonsterFame;

        [CommandProperty( AccessLevel.GameMaster )]
        public int ToTTotalMonsterFame
        {
            get { return m_ToTTotalMonsterFame; }
            set { m_ToTTotalMonsterFame = value; }
        }

        public int ExecutesLightningStrike
        {
            get { return m_ExecutesLightningStrike; }
            set { m_ExecutesLightningStrike = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public int ToothAche
        {
            get { return CandyCane.GetToothAche( this ); }
            set { CandyCane.SetToothAche( this, value ); }
        }

        #endregion

        #region PlayerFlags
        public PlayerFlag Flags
        {
            get{ return m_Flags; }
            set{ m_Flags = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool PagingSquelched
        {
            get{ return GetFlag( PlayerFlag.PagingSquelched ); }
            set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool Glassblowing
        {
            get{ return GetFlag( PlayerFlag.Glassblowing ); }
            set{ SetFlag( PlayerFlag.Glassblowing, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool Masonry
        {
            get{ return GetFlag( PlayerFlag.Masonry ); }
            set{ SetFlag( PlayerFlag.Masonry, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool SandMining
        {
            get{ return GetFlag( PlayerFlag.SandMining ); }
            set{ SetFlag( PlayerFlag.SandMining, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool StoneMining
        {
            get{ return GetFlag( PlayerFlag.StoneMining ); }
            set{ SetFlag( PlayerFlag.StoneMining, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool ToggleMiningStone
        {
            get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
            set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool KarmaLocked
        {
            get{ return GetFlag( PlayerFlag.KarmaLocked ); }
            set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool AutoRenewInsurance
        {
            get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
            set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool UseOwnFilter
        {
            get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
            set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool PublicMyRunUO
        {
            get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
            set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool AcceptGuildInvites
        {
            get{ return GetFlag( PlayerFlag.AcceptGuildInvites ); }
            set{ SetFlag( PlayerFlag.AcceptGuildInvites, value ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool HasStatReward
        {
            get{ return GetFlag( PlayerFlag.HasStatReward ); }
            set{ SetFlag( PlayerFlag.HasStatReward, value ); }
        }
        #endregion

        #region Auto Arrow Recovery
        private Dictionary<Type, int> m_RecoverableAmmo = new Dictionary<Type,int>();

        public Dictionary<Type, int> RecoverableAmmo
        {
            get { return m_RecoverableAmmo; }
        }

        public void RecoverAmmo()
        {
            if ( Core.SE && Alive )
            {
                foreach ( KeyValuePair<Type, int> kvp in m_RecoverableAmmo )
                {
                    if ( kvp.Value > 0 )
                    {
                        Item ammo = null;

                        try
                        {
                            ammo = Activator.CreateInstance( kvp.Key ) as Item;
                        }
                        catch
                        {
                        }

                        if ( ammo != null )
                        {
                            string name = ammo.Name;
                            ammo.Amount = kvp.Value;

                            if ( name == null )
                            {
                                if ( ammo is Arrow )
                                    name = "arrow";
                                else if ( ammo is Bolt )
                                    name = "bolt";
                            }

                            if ( name != null && ammo.Amount > 1 )
                                name = String.Format( "{0}s", name );

                            if ( name == null )
                                name = String.Format( "#{0}", ammo.LabelNumber );

                            PlaceInBackpack( ammo );
                            SendLocalizedMessage( 1073504, String.Format( "{0}\t{1}", ammo.Amount, name ) ); // You recover ~1_NUM~ ~2_AMMO~.
                        }
                    }
                }

                m_RecoverableAmmo.Clear();
            }
        }

        #endregion

        private DateTime m_AnkhNextUse;

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime AnkhNextUse
        {
            get{ return m_AnkhNextUse; }
            set{ m_AnkhNextUse = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan DisguiseTimeLeft
        {
            get{ return DisguiseTimers.TimeRemaining( this ); }
        }

        private DateTime m_PeacedUntil;

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime PeacedUntil
        {
            get { return m_PeacedUntil; }
            set { m_PeacedUntil = value; }
        }

        #region Scroll of Alacrity
        private DateTime m_AcceleratedStart;

        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime AcceleratedStart
        {
            get { return m_AcceleratedStart; }
            set { m_AcceleratedStart = value; }
        }

        private SkillName m_AcceleratedSkill;

        [CommandProperty(AccessLevel.GameMaster)]
        public SkillName AcceleratedSkill
        {
            get { return m_AcceleratedSkill; }
            set { m_AcceleratedSkill = value; }
        }
        #endregion

        public static Direction GetDirection4( Point3D from, Point3D to )
        {
            int dx = from.X - to.X;
            int dy = from.Y - to.Y;

            int rx = dx - dy;
            int ry = dx + dy;

            Direction ret;

            if ( rx >= 0 && ry >= 0 )
                ret = Direction.West;
            else if ( rx >= 0 && ry < 0 )
                ret = Direction.South;
            else if ( rx < 0 && ry < 0 )
                ret = Direction.East;
            else
                ret = Direction.North;

            return ret;
        }

        public override bool OnDroppedItemToWorld( Item item, Point3D location )
        {
            if ( !base.OnDroppedItemToWorld( item, location ) )
                return false;

            if ( Core.AOS )
            {
                IPooledEnumerable mobiles = Map.GetMobilesInRange( location, 0 );

                foreach ( Mobile m in mobiles )
                {
                    if ( m.Z >= location.Z && m.Z < location.Z + 16 )
                    {
                        mobiles.Free();
                        return false;
                    }
                }

                mobiles.Free();
            }

            BounceInfo bi = item.GetBounce();

            if ( bi != null )
            {
                Type type = item.GetType();

                if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
                {
                    object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );

                    if ( objs != null && objs.Length > 0 )
                    {
                        FlipableAttribute fp = objs[0] as FlipableAttribute;

                        if ( fp != null )
                        {
                            int[] itemIDs = fp.ItemIDs;

                            Point3D oldWorldLoc = bi.m_WorldLoc;
                            Point3D newWorldLoc = location;

                            if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
                            {
                                Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );

                                if ( itemIDs.Length == 2 )
                                {
                                    switch ( dir )
                                    {
                                        case Direction.North:
                                        case Direction.South: item.ItemID = itemIDs[0]; break;
                                        case Direction.East:
                                        case Direction.West: item.ItemID = itemIDs[1]; break;
                                    }
                                }
                                else if ( itemIDs.Length == 4 )
                                {
                                    switch ( dir )
                                    {
                                        case Direction.South: item.ItemID = itemIDs[0]; break;
                                        case Direction.East: item.ItemID = itemIDs[1]; break;
                                        case Direction.North: item.ItemID = itemIDs[2]; break;
                                        case Direction.West: item.ItemID = itemIDs[3]; break;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return true;
        }

        public override int GetPacketFlags()
        {
            int flags = base.GetPacketFlags();

            if ( m_IgnoreMobiles )
                flags |= 0x10;

            return flags;
        }

        public override int GetOldPacketFlags()
        {
            int flags = base.GetOldPacketFlags();

            if ( m_IgnoreMobiles )
                flags |= 0x10;

            return flags;
        }

        public bool GetFlag( PlayerFlag flag )
        {
            return ( (m_Flags & flag) != 0 );
        }

        public void SetFlag( PlayerFlag flag, bool value )
        {
            if ( value )
                m_Flags |= flag;
            else
                m_Flags &= ~flag;
        }

        public DesignContext DesignContext
        {
            get{ return m_DesignContext; }
            set{ m_DesignContext = value; }
        }

        public static void Initialize()
        {
            if ( FastwalkPrevention )
                PacketHandlers.RegisterThrottler( 0x02, new ThrottlePacketCallback( MovementThrottle_Callback ) );

            EventSink.Login += new LoginEventHandler( OnLogin );
            EventSink.Logout += new LogoutEventHandler( OnLogout );
            EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
            EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );

            if( Core.SE )
            {
                Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckPets ) );
            }
        }

        private static void CheckPets()
        {
            foreach( Mobile m in World.Mobiles.Values )
            {
                if( m is PlayerMobile )
                {
                    PlayerMobile pm = (PlayerMobile)m;

                    if((( !pm.Mounted || ( pm.Mount != null && pm.Mount is EtherealMount )) && ( pm.AllFollowers.Count > pm.AutoStabled.Count )) ||
                        ( pm.Mounted && ( pm.AllFollowers.Count  > ( pm.AutoStabled.Count +1 ))))
                    {
                        pm.AutoStablePets(); /* autostable checks summons, et al: no need here */
                    }
                }
            }
        }

        public override void OnSkillInvalidated( Skill skill )
        {
            if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
                UpdateResistances();
        }

        public override int GetMaxResistance( ResistanceType type )
        {
            if ( AccessLevel > AccessLevel.Player )
                return int.MaxValue;

            int max = base.GetMaxResistance( type );

            if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
                max = 60;

            if( Core.ML && this.Race == Race.Elf && type == ResistanceType.Energy )
                max += 5; //Intended to go after the 60 max from curse

            return max;
        }

        protected override void OnRaceChange( Race oldRace )
        {
            ValidateEquipment();
            UpdateResistances();
        }

        public override int MaxWeight { get { return (((Core.ML && this.Race == Race.Human) ? 100 : 40) + (int)(3.5 * this.Str)); } }

        private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;

        public override void OnNetStateChanged()
        {
            m_LastGlobalLight = -1;
            m_LastPersonalLight = -1;
        }

        public override void ComputeBaseLightLevels( out int global, out int personal )
        {
            global = LightCycle.ComputeLevelFor( this );

            bool racialNightSight = (Core.ML && this.Race == Race.Elf);

            if ( this.LightLevel < 21 && ( AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 || racialNightSight ))
                personal = 21;
            else
                personal = this.LightLevel;
        }

        public override void CheckLightLevels( bool forceResend )
        {
            NetState ns = this.NetState;

            if ( ns == null )
                return;

            int global, personal;

            ComputeLightLevels( out global, out personal );

            if ( !forceResend )
                forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );

            if ( !forceResend )
                return;

            m_LastGlobalLight = global;
            m_LastPersonalLight = personal;

            ns.Send( GlobalLightLevel.Instantiate( global ) );
            ns.Send( new PersonalLightLevel( this, personal ) );
        }

        public override int GetMinResistance( ResistanceType type )
        {
            int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
            int min = int.MinValue;

            if ( magicResist >= 1000 )
                min = 40 + ((magicResist - 1000) / 50);
            else if ( magicResist >= 400 )
                min = (magicResist - 400) / 15;

            if ( min > MaxPlayerResistance )
                min = MaxPlayerResistance;

            int baseMin = base.GetMinResistance( type );

            if ( min < baseMin )
                min = baseMin;

            return min;
        }

        public override void OnManaChange(int oldValue)
        {
            base.OnManaChange(oldValue);
            if (m_ExecutesLightningStrike > 0)
            {
                if (Mana < m_ExecutesLightningStrike)
                {
                    LightningStrike.ClearCurrentMove(this);
                }
            }
        }

        private static void OnLogin( LoginEventArgs e )
        {
            Mobile from = e.Mobile;

            CheckAtrophies( from );

            if ( AccountHandler.LockdownLevel > AccessLevel.Player )
            {
                string notice;

                Accounting.Account acct = from.Account as Accounting.Account;

                if ( acct == null || !acct.HasAccess( from.NetState ) )
                {
                    if ( from.AccessLevel == AccessLevel.Player )
                        notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
                    else
                        notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";

                    Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
                }
                else if ( from.AccessLevel >= AccessLevel.Administrator )
                {
                    notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
                }
                else
                {
                    notice = "The server is currently under lockdown. You have sufficient access level to connect.";
                }

                from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
                return;
            }

            if( from is PlayerMobile )
                ((PlayerMobile)from).ClaimAutoStabledPets();
        }

        private bool m_NoDeltaRecursion;

        public void ValidateEquipment()
        {
            if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
                return;

            if ( this.Items == null )
                return;

            m_NoDeltaRecursion = true;
            Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
        }

        private void ValidateEquipment_Sandbox()
        {
            try
            {
                if ( Map == null || Map == Map.Internal )
                    return;

                List<Item> items = this.Items;

                if ( items == null )
                    return;

                bool moved = false;

                int str = this.Str;
                int dex = this.Dex;
                int intel = this.Int;

                #region Factions
                int factionItemCount = 0;
                #endregion

                Mobile from = this;

                #region Ethics
                Ethics.Ethic ethic = Ethics.Ethic.Find( from );
                #endregion

                for ( int i = items.Count - 1; i >= 0; --i )
                {
                    if ( i >= items.Count )
                        continue;

                    Item item = items[i];

                    #region Ethics
                    if ( ( item.SavedFlags & 0x100 ) != 0 )
                    {
                        if ( item.Hue != Ethics.Ethic.Hero.Definition.PrimaryHue )
                        {
                            item.SavedFlags &= ~0x100;
                        }
                        else if ( ethic != Ethics.Ethic.Hero )
                        {
                            from.AddToBackpack( item );
                            moved = true;
                            continue;
                        }
                    }
                    else if ( ( item.SavedFlags & 0x200 ) != 0 )
                    {
                        if ( item.Hue != Ethics.Ethic.Evil.Definition.PrimaryHue )
                        {
                            item.SavedFlags &= ~0x200;
                        }
                        else if ( ethic != Ethics.Ethic.Evil )
                        {
                            from.AddToBackpack( item );
                            moved = true;
                            continue;
                        }
                    }
                    #endregion

                    if ( item is BaseWeapon )
                    {
                        BaseWeapon weapon = (BaseWeapon)item;

                        bool drop = false;

                        if( dex < weapon.DexRequirement )
                            drop = true;
                        else if( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
                            drop = true;
                        else if( intel < weapon.IntRequirement )
                            drop = true;
                        else if( weapon.RequiredRace != null && weapon.RequiredRace != this.Race )
                            drop = true;

                        if ( drop )
                        {
                            string name = weapon.Name;

                            if ( name == null )
                                name = String.Format( "#{0}", weapon.LabelNumber );

                            from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
                            from.AddToBackpack( weapon );
                            moved = true;
                        }
                    }
                    else if ( item is BaseArmor )
                    {
                        BaseArmor armor = (BaseArmor)item;

                        bool drop = false;

                        if ( !armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if ( !armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if( armor.RequiredRace != null && armor.RequiredRace != this.Race )
                        {
                            drop = true;
                        }
                        else
                        {
                            int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
                            int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
                            int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );

                            if( dex < dexReq || (dex + dexBonus) < 1 )
                                drop = true;
                            else if( str < strReq || (str + strBonus) < 1 )
                                drop = true;
                            else if( intel < intReq || (intel + intBonus) < 1 )
                                drop = true;
                        }

                        if ( drop )
                        {
                            string name = armor.Name;

                            if ( name == null )
                                name = String.Format( "#{0}", armor.LabelNumber );

                            if ( armor is BaseShield )
                                from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
                            else
                                from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~

                            from.AddToBackpack( armor );
                            moved = true;
                        }
                    }
                    else if ( item is BaseClothing )
                    {
                        BaseClothing clothing = (BaseClothing)item;

                        bool drop = false;

                        if ( !clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if ( !clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if( clothing.RequiredRace != null && clothing.RequiredRace != this.Race )
                        {
                            drop = true;
                        }
                        else
                        {
                            int strBonus = clothing.ComputeStatBonus( StatType.Str );
                            int strReq = clothing.ComputeStatReq( StatType.Str );

                            if( str < strReq || (str + strBonus) < 1 )
                                drop = true;
                        }

                        if ( drop )
                        {
                            string name = clothing.Name;

                            if ( name == null )
                                name = String.Format( "#{0}", clothing.LabelNumber );

                            from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~

                            from.AddToBackpack( clothing );
                            moved = true;
                        }
                    }

                    FactionItem factionItem = FactionItem.Find( item );

                    if ( factionItem != null )
                    {
                        bool drop = false;

                        Faction ourFaction = Faction.Find( this );

                        if ( ourFaction == null || ourFaction != factionItem.Faction )
                            drop = true;
                        else if ( ++factionItemCount > FactionItem.GetMaxWearables( this ) )
                            drop = true;

                        if ( drop )
                        {
                            from.AddToBackpack( item );
                            moved = true;
                        }
                    }
                }

                if ( moved )
                    from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
            }
            catch ( Exception e )
            {
                Console.WriteLine( e );
            }
            finally
            {
                m_NoDeltaRecursion = false;
            }
        }

        public override void Delta( MobileDelta flag )
        {
            base.Delta( flag );

            if ( (flag & MobileDelta.Stat) != 0 )
                ValidateEquipment();

            if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 )
                InvalidateMyRunUO();
        }

        private static void Disconnect( object state )
        {
            NetState ns = ((Mobile)state).NetState;

            if ( ns != null )
                ns.Dispose();
        }

        private static void OnLogout( LogoutEventArgs e )
        {
            if( e.Mobile is PlayerMobile )
                ((PlayerMobile)e.Mobile).AutoStablePets();
        }

        private static void EventSink_Connected( ConnectedEventArgs e )
        {
            PlayerMobile pm = e.Mobile as PlayerMobile;

            if ( pm != null )
            {
                pm.m_SessionStart = DateTime.Now;

                if ( pm.m_Quest != null )
                    pm.m_Quest.StartTimer();

                pm.BedrollLogout = false;
                pm.LastOnline = DateTime.Now;
            }

            DisguiseTimers.StartTimer( e.Mobile );

            Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ClearSpecialMovesCallback ), e.Mobile );
        }

        private static void ClearSpecialMovesCallback( object state )
        {
            Mobile from = (Mobile)state;

            SpecialMove.ClearAllMoves( from );
        }

        private static void EventSink_Disconnected( DisconnectedEventArgs e )
        {
            Mobile from = e.Mobile;
            DesignContext context = DesignContext.Find( from );

            if ( context != null )
            {
                /* Client disconnected
                 *  - Remove design context
                 *  - Eject all from house
                 *  - Restore relocated entities
                 */

                // Remove design context
                DesignContext.Remove( from );

                // Eject all from house
                from.RevealingAction();

                foreach ( Item item in context.Foundation.GetItems() )
                    item.Location = context.Foundation.BanLocation;

                foreach ( Mobile mobile in context.Foundation.GetMobiles() )
                    mobile.Location = context.Foundation.BanLocation;

                // Restore relocated entities
                context.Foundation.RestoreRelocatedEntities();
            }

            PlayerMobile pm = e.Mobile as PlayerMobile;

            if ( pm != null )
            {
                pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);

                if ( pm.m_Quest != null )
                    pm.m_Quest.StopTimer();

                pm.m_SpeechLog = null;
                pm.LastOnline = DateTime.Now;
            }

            DisguiseTimers.StopTimer( from );
        }

        public override void RevealingAction()
        {
            if ( m_DesignContext != null )
                return;

            Spells.Sixth.InvisibilitySpell.RemoveTimer( this );

            base.RevealingAction();

            m_IsStealthing = false; // IsStealthing should be moved to Server.Mobiles
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override bool Hidden
        {
            get
            {
                return base.Hidden;
            }
            set
            {
                base.Hidden = value;

                RemoveBuff( BuffIcon.Invisibility );    //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set

                if( !Hidden )
                {
                    RemoveBuff( BuffIcon.HidingAndOrStealth );
                }
                else// if( !InvisibilitySpell.HasTimer( this ) )
                {
                    BuffInfo.AddBuff( this, new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );    //Hidden/Stealthing & You Are Hidden
                }
            }
        }

        public override void OnSubItemAdded( Item item )
        {
            if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
            {
                int maxWeight = WeightOverloading.GetMaxWeight( this );
                int curWeight = Mobile.BodyWeight + this.TotalWeight;

                if ( curWeight > maxWeight )
                    this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
            }
        }

        public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
        {
            if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
                return false;

            if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
            {
                if ( message )
                {
                    if ( target.Title == null )
                        SendMessage( "{0} the vendor cannot be harmed.", target.Name );
                    else
                        SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
                }

                return false;
            }

            return base.CanBeHarmful( target, message, ignoreOurBlessedness );
        }

        public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
        {
            if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
                return false;

            return base.CanBeBeneficial( target, message, allowDead );
        }

        public override bool CheckContextMenuDisplay( IEntity target )
        {
            return ( m_DesignContext == null );
        }

        public override void OnItemAdded( Item item )
        {
            base.OnItemAdded( item );

            if ( item is BaseArmor || item is BaseWeapon )
            {
                Hits=Hits; Stam=Stam; Mana=Mana;
            }

            if ( this.NetState != null )
                CheckLightLevels( false );

            InvalidateMyRunUO();
        }

        public override void OnItemRemoved( Item item )
        {
            base.OnItemRemoved( item );

            if ( item is BaseArmor || item is BaseWeapon )
            {
                Hits=Hits; Stam=Stam; Mana=Mana;
            }

            if ( this.NetState != null )
                CheckLightLevels( false );

            InvalidateMyRunUO();
        }

        public override double ArmorRating
        {
            get
            {
                //BaseArmor ar;
                double rating = 0.0;

                AddArmorRating( ref rating, NeckArmor );
                AddArmorRating( ref rating, HandArmor );
                AddArmorRating( ref rating, HeadArmor );
                AddArmorRating( ref rating, ArmsArmor );
                AddArmorRating( ref rating, LegsArmor );
                AddArmorRating( ref rating, ChestArmor );
                AddArmorRating( ref rating, ShieldArmor );

                return VirtualArmor + VirtualArmorMod + rating;
            }
        }

        private void AddArmorRating( ref double rating, Item armor )
        {
            BaseArmor ar = armor as BaseArmor;

            if( ar != null && ( !Core.AOS || ar.ArmorAttributes.MageArmor == 0 ))
                rating += ar.ArmorRatingScaled;
        }

        #region [Stats]Max
        [CommandProperty( AccessLevel.GameMaster )]
        public override int HitsMax
        {
            get
            {
                int strBase;
                int strOffs = GetStatOffset( StatType.Str );

                if ( Core.AOS )
                {
                    strBase = this.Str;    //this.Str already includes GetStatOffset/str
                    strOffs = AosAttributes.GetValue( this, AosAttribute.BonusHits );

                    if ( Core.ML && strOffs > 25 && AccessLevel <= AccessLevel.Player )
                        strOffs = 25;

                    if ( AnimalForm.UnderTransformation( this, typeof( BakeKitsune ) ) || AnimalForm.UnderTransformation( this, typeof( GreyWolf ) ) )
                        strOffs += 20;
                }
                else
                {
                    strBase = this.RawStr;
                }

                return (strBase / 2) + 50 + strOffs;
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override int StamMax
        {
            get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override int ManaMax
        {
            get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ) + ((Core.ML && Race == Race.Elf) ? 20 : 0); }
        }
        #endregion

        #region Stat Getters/Setters

        [CommandProperty( AccessLevel.GameMaster )]
        public override int Str
        {
            get
            {
                if( Core.ML && this.AccessLevel == AccessLevel.Player )
                    return Math.Min( base.Str, 150 );

                return base.Str;
            }
            set
            {
                base.Str = value;
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override int Int
        {
            get
            {
                if( Core.ML && this.AccessLevel == AccessLevel.Player )
                    return Math.Min( base.Int, 150 );

                return base.Int;
            }
            set
            {
                base.Int = value;
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override int Dex
        {
            get
            {
                if( Core.ML && this.AccessLevel == AccessLevel.Player )
                    return Math.Min( base.Dex, 150 );

                return base.Dex;
            }
            set
            {
                base.Dex = value;
            }
        }

        #endregion

        public override bool Move( Direction d )
        {
            NetState ns = this.NetState;

            if ( ns != null )
            {
                if ( HasGump( typeof( ResurrectGump ) ) ) {
                    if ( Alive ) {
                        CloseGump( typeof( ResurrectGump ) );
                    } else {
                        SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
                        return false;
                    }
                }
            }

            TimeSpan speed = ComputeMovementSpeed( d );

            bool res;

            if ( !Alive )
                Server.Movement.MovementImpl.IgnoreMovableImpassables = true;

            res = base.Move( d );

            Server.Movement.MovementImpl.IgnoreMovableImpassables = false;

            if ( !res )
                return false;

            m_NextMovementTime += speed;

            return true;
        }

        public override bool CheckMovement( Direction d, out int newZ )
        {
            DesignContext context = m_DesignContext;

            if ( context == null )
                return base.CheckMovement( d, out newZ );

            HouseFoundation foundation = context.Foundation;

            newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );

            int newX = this.X, newY = this.Y;
            Movement.Movement.Offset( d, ref newX, ref newY );

            int startX = foundation.X + foundation.Components.Min.X + 1;
            int startY = foundation.Y + foundation.Components.Min.Y + 1;
            int endX = startX + foundation.Components.Width - 1;
            int endY = startY + foundation.Components.Height - 2;

            return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
        }

        public override bool AllowItemUse( Item item )
        {
            #region Dueling
            if ( m_DuelContext != null && !m_DuelContext.AllowItemUse( this, item ) )
                return false;
            #endregion

            return DesignContext.Check( this );
        }

        public SkillName[] AnimalFormRestrictedSkills{ get{ return m_AnimalFormRestrictedSkills; } }

        private SkillName[] m_AnimalFormRestrictedSkills = new SkillName[]
        {
            SkillName.ArmsLore,    SkillName.Begging, SkillName.Discordance, SkillName.Forensics,
            SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking,
            SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,
            SkillName.TasteID
        };

        public override bool AllowSkillUse( SkillName skill )
        {
            if ( AnimalForm.UnderTransformation( this ) )
            {
                for( int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++ )
                {
                    if( m_AnimalFormRestrictedSkills[i] == skill )
                    {
                        SendLocalizedMessage( 1070771 ); // You cannot use that skill in this form.
                        return false;
                    }
                }
            }

            #region Dueling
            if ( m_DuelContext != null && !m_DuelContext.AllowSkillUse( this, skill ) )
                return false;
            #endregion

            return DesignContext.Check( this );
        }

        private bool m_LastProtectedMessage;
        private int m_NextProtectionCheck = 10;

        public virtual void RecheckTownProtection()
        {
            m_NextProtectionCheck = 10;

            Regions.GuardedRegion reg = (Regions.GuardedRegion) this.Region.GetRegion( typeof( Regions.GuardedRegion ) );
            bool isProtected = ( reg != null && !reg.IsDisabled() );

            if ( isProtected != m_LastProtectedMessage )
            {
                if ( isProtected )
                    SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
                else
                    SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.

                m_LastProtectedMessage = isProtected;
            }
        }

        public override void MoveToWorld( Point3D loc, Map map )
        {
            base.MoveToWorld( loc, map );

            RecheckTownProtection();
        }

        public override void SetLocation( Point3D loc, bool isTeleport )
        {
            if ( !isTeleport && AccessLevel == AccessLevel.Player )
            {
                // moving, not teleporting
                int zDrop = ( this.Location.Z - loc.Z );

                if ( zDrop > 20 ) // we fell more than one story
                    Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
            }

            base.SetLocation( loc, isTeleport );

            if ( isTeleport || --m_NextProtectionCheck == 0 )
                RecheckTownProtection();
        }

        public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
        {
            base.GetContextMenuEntries( from, list );

            if ( from == this )
            {
                if ( m_Quest != null )
                    m_Quest.GetContextMenuEntries( list );

                if ( Alive && InsuranceEnabled )
                {
                    list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );

                    if ( AutoRenewInsurance )
                        list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
                    else
                        list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
                }

                BaseHouse house = BaseHouse.FindHouseAt( this );

                if ( house != null )
                {
                    if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) )
                        list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) );

                    if ( house.IsAosRules && !Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) ) // Dueling
                        list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
                }

                if ( m_JusticeProtectors.Count > 0 )
                    list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );

                if( Alive )
                    list.Add( new CallbackEntry( 6210, new ContextCallback( ToggleChampionTitleDisplay ) ) );
            }
            if ( from != this )
            {
                if ( Alive && Core.Expansion >= Expansion.AOS )
                {
                    Party theirParty = from.Party as Party;
                    Party ourParty = this.Party as Party;

                    if ( theirParty == null && ourParty == null ) {
                        list.Add( new AddToPartyEntry( from, this ) );
                    } else if ( theirParty != null && theirParty.Leader == from ) {
                        if ( ourParty == null ) {
                            list.Add( new AddToPartyEntry( from, this ) );
                        } else if ( ourParty == theirParty ) {
                            list.Add( new RemoveFromPartyEntry( from, this ) );
                        }
                    }
                }

                BaseHouse curhouse = BaseHouse.FindHouseAt( this );

                if( curhouse != null )
                {
                    if ( Alive && Core.Expansion >= Expansion.AOS && curhouse.IsAosRules && curhouse.IsFriend( from ) )
                        list.Add( new EjectPlayerEntry( from, this ) );
                }
            }
        }

        private void CancelProtection()
        {
            for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
            {
                Mobile prot = m_JusticeProtectors[i];

                string args = String.Format( "{0}\t{1}", this.Name, prot.Name );

                prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
                this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
            }

            m_JusticeProtectors.Clear();
        }

        #region Insurance

        private void ToggleItemInsurance()
        {
            if ( !CheckAlive() )
                return;

            BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
            SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
        }

        private bool CanInsure( Item item )
        {
            if ( (( item is Container) && !(item is BaseQuiver)) || item is BagOfSending || item is KeyRing )
                return false;

            if ( (item is Spellbook && item.LootType == LootType.Blessed)|| item is Runebook || item is PotionKeg || item is Sigil )
                return false;

            if ( item.Stackable )
                return false;

            if ( item.LootType == LootType.Cursed )
                return false;

            if ( item.ItemID == 0x204E ) // death shroud
                return false;

            return true;
        }

        private void ToggleItemInsurance_Callback( Mobile from, object obj )
        {
            if ( !CheckAlive() )
                return;

            Item item = obj as Item;

            if ( item == null || !item.IsChildOf( this ) )
            {
                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
            }
            else if ( item.Insured )
            {
                item.Insured = false;

                SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item

                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
            }
            else if ( !CanInsure( item ) )
            {
                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
            }
            else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
            {
                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
                SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
            }
            else
            {
                if ( !item.PayedInsurance )
                {
                    if ( Banker.Withdraw( from, 600 ) )
                    {
                        SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
                        item.PayedInsurance = true;
                    }
                    else
                    {
                        SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
                        return;
                    }
                }

                item.Insured = true;

                SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item

                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
            }
        }

        private void AutoRenewInventoryInsurance()
        {
            if ( !CheckAlive() )
                return;

            SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
            AutoRenewInsurance = true;
        }

        private void CancelRenewInventoryInsurance()
        {
            if ( !CheckAlive() )
                return;

            if( Core.SE )
            {
                if( !HasGump( typeof( CancelRenewInventoryInsuranceGump ) ) )
                    SendGump( new CancelRenewInventoryInsuranceGump( this ) );
            }
            else
            {
                SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
                AutoRenewInsurance = false;
            }
        }

        private class CancelRenewInventoryInsuranceGump : Gump
        {
            private PlayerMobile m_Player;

            public CancelRenewInventoryInsuranceGump( PlayerMobile player ) : base( 250, 200 )
            {
                m_Player = player;

                AddBackground( 0, 0, 240, 142, 0x13BE );
                AddImageTiled( 6, 6, 228, 100, 0xA40 );
                AddImageTiled( 6, 116, 228, 20, 0xA40 );
                AddAlphaRegion( 6, 6, 228, 142 );

                AddHtmlLocalized( 8, 8, 228, 100, 1071021, 0x7FFF, false, false ); // You are about to disable inventory insurance auto-renewal.

                AddButton( 6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
                AddHtmlLocalized( 40, 118, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL

                AddButton( 114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
                AddHtmlLocalized( 148, 118, 450, 20, 1071022, 0x7FFF, false, false ); // DISABLE IT!
            }

            public override void OnResponse( NetState sender, RelayInfo info )
            {
                if ( !m_Player.CheckAlive() )
                    return;

                if ( info.ButtonID == 1 )
                {
                    m_Player.SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
                    m_Player.AutoRenewInsurance = false;
                }
                else
                {
                    m_Player.SendLocalizedMessage( 1042021 ); // Cancelled.
                }
            }
        }

        #endregion

        private void GetVendor()
        {
            BaseHouse house = BaseHouse.FindHouseAt( this );

            if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 )
            {
                CloseGump( typeof( ReclaimVendorGump ) );
                SendGump( new ReclaimVendorGump( house ) );
            }
        }

        private void LeaveHouse()
        {
            BaseHouse house = BaseHouse.FindHouseAt( this );

            if ( house != null )
                this.Location = house.BanLocation;
        }

        private delegate void ContextCallback();

        private class CallbackEntry : ContextMenuEntry
        {
            private ContextCallback m_Callback;

            public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
            {
            }

            public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
            {
                m_Callback = callback;
            }

            public override void OnClick()
            {
                if ( m_Callback != null )
                    m_Callback();
            }
        }

        public override void DisruptiveAction()
        {
            if( Meditating )
            {
                RemoveBuff( BuffIcon.ActiveMeditation );
            }

            base.DisruptiveAction();
        }

        public override void OnDoubleClick( Mobile from )
        {
            if ( this == from && !Warmode )
            {
                IMount mount = Mount;

                if ( mount != null && !DesignContext.Check( this ) )
                    return;
            }

            base.OnDoubleClick( from );
        }

        public override void DisplayPaperdollTo( Mobile to )
        {
            if ( DesignContext.Check( this ) )
                base.DisplayPaperdollTo( to );
        }

        private static bool m_NoRecursion;

        public override bool CheckEquip( Item item )
        {
            if ( !base.CheckEquip( item ) )
                return false;

            #region Dueling
            if ( m_DuelContext != null && !m_DuelContext.AllowItemEquip( this, item ) )
                return false;
            #endregion

            #region Factions
            FactionItem factionItem = FactionItem.Find( item );

            if ( factionItem != null )
            {
                Faction faction = Faction.Find( this );

                if ( faction == null )
                {
                    SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
                    return false;
                }
                else if ( faction != factionItem.Faction )
                {
                    SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
                    return false;
                }
                else
                {
                    int maxWearables = FactionItem.GetMaxWearables( this );

                    for ( int i = 0; i < Items.Count; ++i )
                    {
                        Item equiped = Items[i];

                        if ( item != equiped && FactionItem.Find( equiped ) != null )
                        {
                            if ( --maxWearables == 0 )
                            {
                                SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
                                return false;
                            }
                        }
                    }
                }
            }
            #endregion

            if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
            {
                BounceInfo bounce = item.GetBounce();

                if ( bounce != null )
                {
                    if ( bounce.m_Parent is Item )
                    {
                        Item parent = (Item) bounce.m_Parent;

                        if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
                            return true;
                    }
                    else if ( bounce.m_Parent == this )
                    {
                        return true;
                    }
                }

                SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
                return false;
            }

            return true;
        }

        public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
        {
            int msgNum = 0;

            if ( cont == null )
            {
                if ( to.Holding != null )
                    msgNum = 1062727; // You cannot trade with someone who is dragging something.
                else if ( this.HasTrade )
                    msgNum = 1062781; // You are already trading with someone else!
                else if ( to.HasTrade )
                    msgNum = 1062779; // That person is already involved in a trade
            }

            if ( msgNum == 0 )
            {
                if ( cont != null )
                {
                    plusItems += cont.TotalItems;
                    plusWeight += cont.TotalWeight;
                }

                if ( this.Backpack == null || !this.Backpack.CheckHold( this, item, false, checkItems, plusItems, plusWeight ) )
                    msgNum = 1004040; // You would not be able to hold this if the trade failed.
                else if ( to.Backpack == null || !to.Backpack.CheckHold( to, item, false, checkItems, plusItems, plusWeight ) )
                    msgNum = 1004039; // The recipient of this trade would not be able to carry this.
                else
                    msgNum = CheckContentForTrade( item );
            }

            if ( msgNum != 0 )
            {
                if ( message )
                    this.SendLocalizedMessage( msgNum );

                return false;
            }

            return true;
        }

        private static int CheckContentForTrade( Item item )
        {
            if ( item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None )
                return 1004044; // You may not trade trapped items.

            if ( SkillHandlers.StolenItem.IsStolen( item ) )
                return 1004043; // You may not trade recently stolen items.

            if ( item is Container )
            {
                foreach ( Item subItem in item.Items )
                {
                    int msg = CheckContentForTrade( subItem );

                    if ( msg != 0 )
                        return msg;
                }
            }

            return 0;
        }

        public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
        {
            if ( !base.CheckNonlocalDrop( from, item, target ) )
                return false;

            if ( from.AccessLevel >= AccessLevel.GameMaster )
                return true;

            Container pack = this.Backpack;
            if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) )
            {
                BounceInfo bounce = item.GetBounce();

                if ( bounce != null && bounce.m_Parent is Item )
                {
                    Item parent = (Item) bounce.m_Parent;

                    if ( parent == pack || parent.IsChildOf( pack ) )
                        return true;
                }

                SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending.
                return false;
            }

            return true;
        }

        protected override void OnLocationChange( Point3D oldLocation )
        {
            CheckLightLevels( false );

            #region Dueling
            if ( m_DuelContext != null )
                m_DuelContext.OnLocationChanged( this );
            #endregion

            DesignContext context = m_DesignContext;

            if ( context == null || m_NoRecursion )
                return;

            m_NoRecursion = true;

            HouseFoundation foundation = context.Foundation;

            int newX = this.X, newY = this.Y;
            int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );

            int startX = foundation.X + foundation.Components.Min.X + 1;
            int startY = foundation.Y + foundation.Components.Min.Y + 1;
            int endX = startX + foundation.Components.Width - 1;
            int endY = startY + foundation.Components.Height - 2;

            if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
            {
                if ( Z != newZ )
                    Location = new Point3D( X, Y, newZ );

                m_NoRecursion = false;
                return;
            }

            Location = new Point3D( foundation.X, foundation.Y, newZ );
            Map = foundation.Map;

            m_NoRecursion = false;
        }

        public override bool OnMoveOver( Mobile m )
        {
            if ( m is BaseCreature && !((BaseCreature)m).Controlled )
                return ( !Alive || !m.Alive || IsDeadBondedPet || m.IsDeadBondedPet ) || ( Hidden && AccessLevel > AccessLevel.Player );

            #region Dueling
            if ( Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) && m is PlayerMobile )
            {
                PlayerMobile pm = (PlayerMobile) m;

                if ( pm.DuelContext == null || pm.DuelPlayer == null || !pm.DuelContext.Started || pm.DuelContext.Finished || pm.DuelPlayer.Eliminated )
                    return true;
            }
            #endregion

            return base.OnMoveOver( m );
        }

        public override bool CheckShove( Mobile shoved )
        {
            if( m_IgnoreMobiles || TransformationSpellHelper.UnderTransformation( shoved, typeof( WraithFormSpell ) ) )
                return true;
            else
                return base.CheckShove( shoved );
        }

        protected override void OnMapChange( Map oldMap )
        {
            if ( (Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet) )
                InvalidateProperties();

            #region Dueling
            if ( m_DuelContext != null )
                m_DuelContext.OnMapChanged( this );
            #endregion

            DesignContext context = m_DesignContext;

            if ( context == null || m_NoRecursion )
                return;

            m_NoRecursion = true;

            HouseFoundation foundation = context.Foundation;

            if ( Map != foundation.Map )
                Map = foundation.Map;

            m_NoRecursion = false;
        }

        public override void OnBeneficialAction( Mobile target, bool isCriminal )
        {
            if ( m_SentHonorContext != null )
                m_SentHonorContext.OnSourceBeneficialAction( target );

            base.OnBeneficialAction( target, isCriminal );
        }

        public override void OnDamage( int amount, Mobile from, bool willKill )
        {
            int disruptThreshold;

            if ( !Core.AOS )
                disruptThreshold = 0;
            else if ( from != null && from.Player )
                disruptThreshold = 18;
            else
                disruptThreshold = 25;

            if ( amount > disruptThreshold )
            {
                BandageContext c = BandageContext.GetContext( this );

                if ( c != null )
                    c.Slip();
            }

            if( Confidence.IsRegenerating( this ) )
                Confidence.StopRegenerating( this );

            WeightOverloading.FatigueOnDamage( this, amount );

            if ( m_ReceivedHonorContext != null )
                m_ReceivedHonorContext.OnTargetDamaged( from, amount );
            if ( m_SentHonorContext != null )
                m_SentHonorContext.OnSourceDamaged( from, amount );

            if ( willKill && from is PlayerMobile )
                Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( ((PlayerMobile) from).RecoverAmmo ) );

            base.OnDamage( amount, from, willKill );
        }

        public override void Resurrect()
        {
            bool wasAlive = this.Alive;

            base.Resurrect();

            if ( this.Alive && !wasAlive )
            {
                //Item deathRobe = new DeathRobe();

                //if ( !EquipItem( deathRobe ) )
                    //deathRobe.Delete();
                if ( this.AccessLevel < AccessLevel.GameMaster )
                    new RKProtect( this, 60.0).Start();
                
                int amount = Utility.RandomMinMax(3, 5);
            
              for (int i = 0; i < amount; i++)
                    {
                        HealthOrb orb = new HealthOrb();
                        bool validLocation = false;
                        Point3D loc = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = this.X + Utility.Random(6) - 1;
                        int y = this.Y + Utility.Random(6) - 1;
                        int z = this.Map.GetAverageZ(x, y);

                    if (validLocation = (this.Map.CanFit(x, y, this.Z, 16, false, false) && this.InLOS(new Point3D(x, y, this.Z))))
                    loc = new Point3D(x, y, this.Z);
                    else if (validLocation = (this.Map.CanFit(x, y, z, 16, false, false) && this.InLOS(new Point3D(x, y, z))))
                    loc = new Point3D(x, y, z);
                    }

                        new HealthOrb().MoveToWorld(loc, this.Map);
                    }
            }
        }

        public override double RacialSkillBonus
        {
            get
            {
                if( Core.ML && this.Race == Race.Human )
                    return 20.0;

                return 0;
            }
        }

        public override void OnWarmodeChanged()
        {
            if ( !Warmode )
                Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( RecoverAmmo ) );
        }

        private Mobile m_InsuranceAward;
        private int m_InsuranceCost;
        private int m_InsuranceBonus;

        private List<Item> m_EquipSnapshot;

        public List<Item> EquipSnapshot
        {
            get { return m_EquipSnapshot; }
        }

        private bool FindItems_Callback(Item item)
        {
            if (!item.Deleted && (item.LootType == LootType.Blessed || item.Insured))
            {
                if (this.Backpack != item.ParentEntity)
                {
                    return true;
                }
            }
            return false;
        }

        public override bool OnBeforeDeath()
        {
            NetState state = NetState;

            if ( state != null )
                state.CancelAllTrades();

            DropHolding();

            if (Core.AOS && Backpack != null && !Backpack.Deleted)
            {
                List<Item> ilist = Backpack.FindItemsByType<Item>(FindItems_Callback);

                for (int i = 0; i < ilist.Count; i++)
                {
                    Backpack.AddItem(ilist[i]);
                }
            }

            m_EquipSnapshot = new List<Item>( this.Items );

            m_NonAutoreinsuredItems = 0;
            m_InsuranceCost = 0;
            m_InsuranceAward = base.FindMostRecentDamager( false );

            if ( m_InsuranceAward is BaseCreature )
            {
                Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();

                if ( master != null )
                    m_InsuranceAward = master;
            }

            if ( m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this) )
                m_InsuranceAward = null;

            if ( m_InsuranceAward is PlayerMobile )
                ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;

            if ( m_ReceivedHonorContext != null )
                m_ReceivedHonorContext.OnTargetKilled();
            if ( m_SentHonorContext != null )
                m_SentHonorContext.OnSourceKilled();

            RecoverAmmo();

            return base.OnBeforeDeath();
        }

        private bool CheckInsuranceOnDeath( Item item )
        {
            if ( InsuranceEnabled && item.Insured )
            {
                #region Dueling
                if ( m_DuelPlayer != null && m_DuelContext != null && m_DuelContext.Registered && m_DuelContext.Started && !m_DuelPlayer.Eliminated )
                    return true;
                #endregion

                if ( AutoRenewInsurance )
                {
                    int cost = ( m_InsuranceAward == null ? 600 : 300 );

                    if ( Banker.Withdraw( this, cost ) )
                    {
                        m_InsuranceCost += cost;
                        item.PayedInsurance = true;
                        SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
                    }
                    else
                    {
                        SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
                        item.PayedInsurance = false;
                        item.Insured = false;
                        m_NonAutoreinsuredItems++;
                    }
                }
                else
                {
                    item.PayedInsurance = false;
                    item.Insured = false;
                }

                if ( m_InsuranceAward != null )
                {
                    if ( Banker.Deposit( m_InsuranceAward, 300 ) )
                    {
                        if ( m_InsuranceAward is PlayerMobile )
                            ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
                    }
                }

                return true;
            }

            return false;
        }

        public override DeathMoveResult GetParentMoveResultFor( Item item )
        {
            if ( CheckInsuranceOnDeath( item ) )
                return DeathMoveResult.MoveToBackpack;

            DeathMoveResult res = base.GetParentMoveResultFor( item );

            // Items remain equipped if possible
            if ( (res != DeathMoveResult.MoveToCorpse && item.Movable) || this.Young )
                res = DeathMoveResult.RemainEquiped;
            else if ( this.AccessLevel >= AccessLevel.GameMaster )
                res = DeathMoveResult.RemainEquiped;

            return res;
        }

        public override DeathMoveResult GetInventoryMoveResultFor( Item item )
        {
            if ( CheckInsuranceOnDeath( item ) )
                return DeathMoveResult.MoveToBackpack;

            DeathMoveResult res = base.GetInventoryMoveResultFor( item );

            if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
                res = DeathMoveResult.MoveToBackpack;

            return res;
        }

        public override void OnDeath( Container c )
        {
            if (m_NonAutoreinsuredItems > 0)
            {
                SendLocalizedMessage(1061115);
            }

            base.OnDeath(c);

            m_EquipSnapshot = null;

            HueMod = -1;
            NameMod = null;
            SavagePaintExpiration = TimeSpan.Zero;

            SetHairMods( -1, -1 );

            PolymorphSpell.StopTimer( this );
            IncognitoSpell.StopTimer( this );
            DisguiseTimers.RemoveTimer( this );

            EndAction( typeof( PolymorphSpell ) );
            EndAction( typeof( IncognitoSpell ) );

            MeerMage.StopEffect( this, false );

            SkillHandlers.StolenItem.ReturnOnDeath( this, c );

            if ( m_PermaFlags.Count > 0 )
            {
                m_PermaFlags.Clear();

                if ( c is Corpse )
                    ((Corpse)c).Criminal = true;

                if ( SkillHandlers.Stealing.ClassicMode )
                    Criminal = true;
            }

            if ( this.Kills >= 5 && DateTime.Now >= m_NextJustAward )
            {
                Mobile m = FindMostRecentDamager( false );

                if( m is BaseCreature )
                    m = ((BaseCreature)m).GetMaster();

                if ( m != null && m is PlayerMobile && m != this )
                {
                    bool gainedPath = false;

                    int pointsToGain = 0;

                    pointsToGain += (int) Math.Sqrt( this.GameTime.TotalSeconds * 4 );
                    pointsToGain *= 5;
                    pointsToGain += (int) Math.Pow( this.Skills.Total / 250, 2 );

                    if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) )
                    {
                        if ( gainedPath )
                            m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice!
                        else
                            m.SendLocalizedMessage( 1049363 ); // You have gained in Justice.

                        m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
                        m.PlaySound( 0x1F7 );

                        m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes( pointsToGain / 3 );
                    }
                }
            }

            if ( m_InsuranceAward is PlayerMobile )
            {
                PlayerMobile pm = (PlayerMobile)m_InsuranceAward;

                if ( pm.m_InsuranceBonus > 0 )
                    pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
            }

            Mobile killer = this.FindMostRecentDamager( true );

            if ( killer is BaseCreature )
            {
                BaseCreature bc = (BaseCreature)killer;

                Mobile master = bc.GetMaster();
                if( master != null )
                    killer = master;
            }

            if ( this.Young && m_DuelContext == null )
            {
                if ( YoungDeathTeleport() )
                    Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendYoungDeathNotice ) );
            }

            if ( m_DuelContext == null || !m_DuelContext.Registered || !m_DuelContext.Started || m_DuelPlayer == null || m_DuelPlayer.Eliminated )
                Faction.HandleDeath( this, killer );

            Server.Guilds.Guild.HandleDeath( this, killer );

            #region Dueling
            if ( m_DuelContext != null )
                m_DuelContext.OnDeath( this, c );
            #endregion

            if( m_BuffTable != null )
            {
                List<BuffInfo> list = new List<BuffInfo>();

                foreach( BuffInfo buff in m_BuffTable.Values )
                {
                    if( !buff.RetainThroughDeath )
                    {
                        list.Add( buff );
                    }
                }

                for( int i = 0; i < list.Count; i++ )
                {
                    RemoveBuff( list[i] );
                }
            }
        }

        private List<Mobile> m_PermaFlags;
        private List<Mobile> m_VisList;
        private Hashtable m_AntiMacroTable;
        private TimeSpan m_GameTime;
        private TimeSpan m_ShortTermElapse;
        private TimeSpan m_LongTermElapse;
        private DateTime m_SessionStart;
        private DateTime m_LastEscortTime;
        private DateTime m_LastPetBallTime;
        private DateTime m_NextSmithBulkOrder;
        private DateTime m_NextTailorBulkOrder;
        private DateTime m_SavagePaintExpiration;
        private SkillName m_Learning = (SkillName)(-1);

        public SkillName Learning
        {
            get{ return m_Learning; }
            set{ m_Learning = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan SavagePaintExpiration
        {
            get
            {
                TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;

                if ( ts < TimeSpan.Zero )
                    ts = TimeSpan.Zero;

                return ts;
            }
            set
            {
                m_SavagePaintExpiration = DateTime.Now + value;
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan NextSmithBulkOrder
        {
            get
            {
                TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;

                if ( ts < TimeSpan.Zero )
                    ts = TimeSpan.Zero;

                return ts;
            }
            set
            {
                try{ m_NextSmithBulkOrder = DateTime.Now + value; }
                catch{}
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan NextTailorBulkOrder
        {
            get
            {
                TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;

                if ( ts < TimeSpan.Zero )
                    ts = TimeSpan.Zero;

                return ts;
            }
            set
            {
                try{ m_NextTailorBulkOrder = DateTime.Now + value; }
                catch{}
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastEscortTime
        {
            get{ return m_LastEscortTime; }
            set{ m_LastEscortTime = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastPetBallTime
        {
            get{ return m_LastPetBallTime; }
            set{ m_LastPetBallTime = value; }
        }

        public PlayerMobile()
        {
            m_AutoStabled = new List<Mobile>();

            m_VisList = new List<Mobile>();
            m_PermaFlags = new List<Mobile>();
            m_AntiMacroTable = new Hashtable();
            m_RecentlyReported = new List<Mobile>();

            m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            m_GameTime = TimeSpan.Zero;
            m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
            m_LongTermElapse = TimeSpan.FromHours( 40.0 );

            m_JusticeProtectors = new List<Mobile>();
            m_GuildRank = Guilds.RankDefinition.Lowest;

            m_ChampionTitles = new ChampionTitleInfo();

            InvalidateMyRunUO();
        }

        public override bool MutateSpeech( List<Mobile> hears, ref string text, ref object context )
        {
            if ( Alive )
                return false;

            if ( Core.ML && Skills[SkillName.SpiritSpeak].Value >= 100.0 )
                return false;

            if ( Core.AOS )
            {
                for ( int i = 0; i < hears.Count; ++i )
                {
                    Mobile m = hears[i];

                    if ( m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0 )
                        return false;
                }
            }

            return base.MutateSpeech( hears, ref text, ref context );
        }

        public override void DoSpeech( string text, int[] keywords, MessageType type, int hue )
        {
            if( Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance) )
            {
                Guilds.Guild g = this.Guild as Guilds.Guild;
                if( g == null )
                {
                    SendLocalizedMessage( 1063142 ); // You are not in a guild!
                }
                else if( type == MessageType.Alliance )
                {
                    if( g.Alliance != null && g.Alliance.IsMember( g ) )
                    {
                        //g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", this.Name, text );
                        g.Alliance.AllianceChat( this, text );
                        SendToStaffMessage( this, "[Alliance]: {0}", text );

                        m_AllianceMessageHue = hue;
                    }
                    else
                    {
                        SendLocalizedMessage( 1071020 ); // You are not in an alliance!
                    }
                }
                else    //Type == MessageType.Guild
                {
                    m_GuildMessageHue = hue;

                    g.GuildChat( this, text );
                    SendToStaffMessage( this, "[Guild]: {0}", text );
                }
            }
            else
            {
                base.DoSpeech( text, keywords, type, hue );
            }
        }

        private static void SendToStaffMessage( Mobile from, string text )
        {
            Packet p = null;

            foreach( NetState ns in from.GetClientsInRange( 8 ) )
            {
                Mobile mob = ns.Mobile;

                if( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel )
                {
                    if( p == null )
                        p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );

                    ns.Send( p );
                }
            }

            Packet.Release( p );
        }

        private static void SendToStaffMessage( Mobile from, string format, params object[] args )
        {
            SendToStaffMessage( from, String.Format( format, args ) );
        }

        public override void Damage( int amount, Mobile from )
        {
            if ( Spells.Necromancy.EvilOmenSpell.TryEndEffect( this ) )
                amount = (int)(amount * 1.25);

            Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );

                /* Per EA's UO Herald Pub48 (ML):
                 * ((resist spellsx10)/20 + 10=percentage of damage resisted)
                 */

            if ( oath == this )
            {
                amount = (int)(amount * 1.1);

                if( amount > 35 && from is PlayerMobile )  /* capped @ 35, seems no expansion */
                {
                    amount = 35;
                }

                if( Core.ML )
                {
                    from.Damage( (int)(amount * ( 1 - ((( from.Skills.MagicResist.Value * .5 ) + 10) / 100 ))), this );
                }
                else
                {
                    from.Damage( amount, this );
                }
            }

            if ( from != null && Talisman is BaseTalisman )
            {
                BaseTalisman talisman = (BaseTalisman) Talisman;

                if ( talisman.Protection != null && talisman.Protection.Type != null )
                {
                    Type type = talisman.Protection.Type;

                    if ( type.IsAssignableFrom( from.GetType() ) )
                        amount = (int)( amount * ( 1 - (double)talisman.Protection.Amount / 100 ) );
                }
            }

            base.Damage( amount, from );
        }

        #region Poison

        public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
        {
            if ( !Alive )
                return ApplyPoisonResult.Immune;

            if ( Spells.Necromancy.EvilOmenSpell.TryEndEffect( this ) )
                poison = PoisonImpl.IncreaseLevel( poison );

            ApplyPoisonResult result = base.ApplyPoison( from, poison );

            if ( from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer )
                (PoisonTimer as PoisonImpl.PoisonTimer).From = from;

            return result;
        }

        public override bool CheckPoisonImmunity( Mobile from, Poison poison )
        {
            if ( this.Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished) )
                return true;

            return base.CheckPoisonImmunity( from, poison );
        }

        public override void OnPoisonImmunity( Mobile from, Poison poison )
        {
            if ( this.Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished) )
                SendLocalizedMessage( 502808 ); // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
            else
                base.OnPoisonImmunity( from, poison );
        }

        #endregion

        public PlayerMobile( Serial s ) : base( s )
        {
            m_VisList = new List<Mobile>();
            m_AntiMacroTable = new Hashtable();
            InvalidateMyRunUO();
        }

        public List<Mobile> VisibilityList
        {
            get{ return m_VisList; }
        }

        public List<Mobile> PermaFlags
        {
            get{ return m_PermaFlags; }
        }

        public override int Luck{ get{ return AosAttributes.GetValue( this, AosAttribute.Luck ); } }

        public override bool IsHarmfulCriminal( Mobile target )
        {
            if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0 )
            {
                int noto = Notoriety.Compute( this, target );

                if ( noto == Notoriety.Innocent )
                    target.Delta( MobileDelta.Noto );

                return false;
            }

            if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled )
                return false;

            if ( Core.ML && target is BaseCreature && ((BaseCreature)target).Controlled && this == ((BaseCreature)target).ControlMaster )
                return false;

            return base.IsHarmfulCriminal( target );
        }

        public bool AntiMacroCheck( Skill skill, object obj )
        {
            if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player )
                return true;

            Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
            if ( tbl == null )
                m_AntiMacroTable[skill] = tbl = new Hashtable();

            CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
            if ( count != null )
            {
                if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
                {
                    count.Count = 1;
                    return true;
                }
                else
                {
                    ++count.Count;
                    if ( count.Count <= SkillCheck.Allowance )
                        return true;
                    else
                        return false;
                }
            }
            else
            {
                tbl[obj] = count = new CountAndTimeStamp();
                count.Count = 1;

                return true;
            }
        }

        private void RevertHair()
        {
            SetHairMods( -1, -1 );
        }

        private Engines.BulkOrders.BOBFilter m_BOBFilter;

        public Engines.BulkOrders.BOBFilter BOBFilter
        {
            get{ return m_BOBFilter; }
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            int version = reader.ReadInt();

            switch ( version )
            {
                case 28:
                {
                    m_PeacedUntil = reader.ReadDateTime();

                    goto case 27;
                }
                case 27:
                {
                    m_AnkhNextUse = reader.ReadDateTime();

                    goto case 26;
                }
                case 26:
                {
                    m_AutoStabled = reader.ReadStrongMobileList();

                    goto case 25;
                }
                case 25:
                {
                    int recipeCount = reader.ReadInt();

                    if( recipeCount > 0 )
                    {
                        m_AcquiredRecipes = new Dictionary<int, bool>();

                        for( int i = 0; i < recipeCount; i++ )
                        {
                            int r = reader.ReadInt();
                            if( reader.ReadBool() )    //Don't add in recipies which we haven't gotten or have been removed
                                m_AcquiredRecipes.Add( r, true );
                        }
                    }
                    goto case 24;
                }
                case 24:
                {
                    m_LastHonorLoss = reader.ReadDeltaTime();
                    goto case 23;
                }
                case 23:
                {
                    m_ChampionTitles = new ChampionTitleInfo( reader );
                    goto case 22;
                }
                case 22:
                {
                    m_LastValorLoss = reader.ReadDateTime();
                    goto case 21;
                }
                case 21:
                {
                    m_ToTItemsTurnedIn = reader.ReadEncodedInt();
                    m_ToTTotalMonsterFame = reader.ReadInt();
                    goto case 20;
                }
                case 20:
                {
                    m_AllianceMessageHue = reader.ReadEncodedInt();
                    m_GuildMessageHue = reader.ReadEncodedInt();

                    goto case 19;
                }
                case 19:
                {
                    int rank = reader.ReadEncodedInt();
                    int maxRank = Guilds.RankDefinition.Ranks.Length -1;
                    if( rank > maxRank )
                        rank = maxRank;

                    m_GuildRank = Guilds.RankDefinition.Ranks[rank];
                    m_LastOnline = reader.ReadDateTime();
                    goto case 18;
                }
                case 18:
                {
                    m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();

                    goto case 17;
                }
                case 17: // changed how DoneQuests is serialized
                case 16:
                {
                    m_Quest = QuestSerializer.DeserializeQuest( reader );

                    if ( m_Quest != null )
                        m_Quest.From = this;

                    int count = reader.ReadEncodedInt();

                    if ( count > 0 )
                    {
                        m_DoneQuests = new List<QuestRestartInfo>();

                        for ( int i = 0; i < count; ++i )
                        {
                            Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
                            DateTime restartTime;

                            if ( version < 17 )
                                restartTime = DateTime.MaxValue;
                            else
                                restartTime = reader.ReadDateTime();

                            m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
                        }
                    }

                    m_Profession = reader.ReadEncodedInt();
                    goto case 15;
                }
                case 15:
                {
                    m_LastCompassionLoss = reader.ReadDeltaTime();
                    goto case 14;
                }
                case 14:
                {
                    m_CompassionGains = reader.ReadEncodedInt();

                    if ( m_CompassionGains > 0 )
                        m_NextCompassionDay = reader.ReadDeltaTime();

                    goto case 13;
                }
                case 13: // just removed m_PayedInsurance list
                case 12:
                {
                    m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
                    goto case 11;
                }
                case 11:
                {
                    if ( version < 13 )
                    {
                        List<Item> payed = reader.ReadStrongItemList();

                        for ( int i = 0; i < payed.Count; ++i )
                            payed[i].PayedInsurance = true;
                    }

                    goto case 10;
                }
                case 10:
                {
                    if ( reader.ReadBool() )
                    {
                        m_HairModID = reader.ReadInt();
                        m_HairModHue = reader.ReadInt();
                        m_BeardModID = reader.ReadInt();
                        m_BeardModHue = reader.ReadInt();
                    }

                    goto case 9;
                }
                case 9:
                {
                    SavagePaintExpiration = reader.ReadTimeSpan();

                    if ( SavagePaintExpiration > TimeSpan.Zero )
                    {
                        BodyMod = ( Female ? 184 : 183 );
                        HueMod = 0;
                    }

                    goto case 8;
                }
                case 8:
                {
                    m_NpcGuild = (NpcGuild)reader.ReadInt();
                    m_NpcGuildJoinTime = reader.ReadDateTime();
                    m_NpcGuildGameTime = reader.ReadTimeSpan();
                    goto case 7;
                }
                case 7:
                {
                    m_PermaFlags = reader.ReadStrongMobileList();
                    goto case 6;
                }
                case 6:
                {
                    NextTailorBulkOrder = reader.ReadTimeSpan();
                    goto case 5;
                }
                case 5:
                {
                    NextSmithBulkOrder = reader.ReadTimeSpan();
                    goto case 4;
                }
                case 4:
                {
                    m_LastJusticeLoss = reader.ReadDeltaTime();
                    m_JusticeProtectors = reader.ReadStrongMobileList();
                    goto case 3;
                }
                case 3:
                {
                    m_LastSacrificeGain = reader.ReadDeltaTime();
                    m_LastSacrificeLoss = reader.ReadDeltaTime();
                    m_AvailableResurrects = reader.ReadInt();
                    goto case 2;
                }
                case 2:
                {
                    m_Flags = (PlayerFlag)reader.ReadInt();
                    goto case 1;
                }
                case 1:
                {
                    m_LongTermElapse = reader.ReadTimeSpan();
                    m_ShortTermElapse = reader.ReadTimeSpan();
                    m_GameTime = reader.ReadTimeSpan();
                    goto case 0;
                }
                case 0:
                {
                    if( version < 26 )
                        m_AutoStabled = new List<Mobile>();
                    break;
                }
            }

            if (m_RecentlyReported == null)
                m_RecentlyReported = new List<Mobile>();

            // Professions weren't verified on 1.0 RC0
            if ( !CharacterCreation.VerifyProfession( m_Profession ) )
                m_Profession = 0;

            if ( m_PermaFlags == null )
                m_PermaFlags = new List<Mobile>();

            if ( m_JusticeProtectors == null )
                m_JusticeProtectors = new List<Mobile>();

            if ( m_BOBFilter == null )
                m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            if( m_GuildRank == null )
                m_GuildRank = Guilds.RankDefinition.Member;    //Default to member if going from older version to new version (only time it should be null)

            if( m_LastOnline == DateTime.MinValue && Account != null )
                m_LastOnline = ((Account)Account).LastLogin;

            if( m_ChampionTitles == null )
                m_ChampionTitles = new ChampionTitleInfo();

            if ( AccessLevel > AccessLevel.Player )
                m_IgnoreMobiles = true;

            List<Mobile> list = this.Stabled;

            for ( int i = 0; i < list.Count; ++i )
            {
                BaseCreature bc = list[i] as BaseCreature;

                if ( bc != null )
                {
                    bc.IsStabled = true;
                    bc.StabledBy = this;
                }
            }

            CheckAtrophies( this );

            if( Hidden )    //Hiding is the only buff where it has an effect that's serialized.
                AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );
        }

        public override void Serialize( GenericWriter writer )
        {
            //cleanup our anti-macro table
            foreach ( Hashtable t in m_AntiMacroTable.Values )
            {
                ArrayList remove = new ArrayList();
                foreach ( CountAndTimeStamp time in t.Values )
                {
                    if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
                        remove.Add( time );
                }

                for (int i=0;i<remove.Count;++i)
                    t.Remove( remove[i] );
            }

            CheckKillDecay();

            CheckAtrophies( this );

            base.Serialize( writer );

            writer.Write( (int) 28 ); // version

            writer.Write( (DateTime) m_PeacedUntil );
            writer.Write( (DateTime) m_AnkhNextUse );
            writer.Write( m_AutoStabled, true );

            if( m_AcquiredRecipes == null )
            {
                writer.Write( (int)0 );
            }
            else
            {
                writer.Write( m_AcquiredRecipes.Count );

                foreach( KeyValuePair<int, bool> kvp in m_AcquiredRecipes )
                {
                    writer.Write( kvp.Key );
                    writer.Write( kvp.Value );
                }
            }

            writer.WriteDeltaTime( m_LastHonorLoss );

            ChampionTitleInfo.Serialize( writer, m_ChampionTitles );

            writer.Write( m_LastValorLoss );
            writer.WriteEncodedInt( m_ToTItemsTurnedIn );
            writer.Write( m_ToTTotalMonsterFame );    //This ain't going to be a small #.

            writer.WriteEncodedInt( m_AllianceMessageHue );
            writer.WriteEncodedInt( m_GuildMessageHue );

            writer.WriteEncodedInt( m_GuildRank.Rank );
            writer.Write( m_LastOnline );

            writer.WriteEncodedInt( (int) m_SolenFriendship );

            QuestSerializer.Serialize( m_Quest, writer );

            if ( m_DoneQuests == null )
            {
                writer.WriteEncodedInt( (int) 0 );
            }
            else
            {
                writer.WriteEncodedInt( (int) m_DoneQuests.Count );

                for ( int i = 0; i < m_DoneQuests.Count; ++i )
                {
                    QuestRestartInfo restartInfo = m_DoneQuests[i];

                    QuestSerializer.Write( (Type) restartInfo.QuestType, QuestSystem.QuestTypes, writer );
                    writer.Write( (DateTime) restartInfo.RestartTime );
                }
            }

            writer.WriteEncodedInt( (int) m_Profession );

            writer.WriteDeltaTime( m_LastCompassionLoss );

            writer.WriteEncodedInt( m_CompassionGains );

            if ( m_CompassionGains > 0 )
                writer.WriteDeltaTime( m_NextCompassionDay );

            m_BOBFilter.Serialize( writer );

            bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 );

            writer.Write( useMods );

            if ( useMods )
            {
                writer.Write( (int) m_HairModID );
                writer.Write( (int) m_HairModHue );
                writer.Write( (int) m_BeardModID );
                writer.Write( (int) m_BeardModHue );
            }

            writer.Write( SavagePaintExpiration );

            writer.Write( (int) m_NpcGuild );
            writer.Write( (DateTime) m_NpcGuildJoinTime );
            writer.Write( (TimeSpan) m_NpcGuildGameTime );

            writer.Write( m_PermaFlags, true );

            writer.Write( NextTailorBulkOrder );

            writer.Write( NextSmithBulkOrder );

            writer.WriteDeltaTime( m_LastJusticeLoss );
            writer.Write( m_JusticeProtectors, true );

            writer.WriteDeltaTime( m_LastSacrificeGain );
            writer.WriteDeltaTime( m_LastSacrificeLoss );
            writer.Write( m_AvailableResurrects );

            writer.Write( (int) m_Flags );

            writer.Write( m_LongTermElapse );
            writer.Write( m_ShortTermElapse );
            writer.Write( this.GameTime );
        }

        public static void CheckAtrophies( Mobile m )
        {
            SacrificeVirtue.CheckAtrophy( m );
            JusticeVirtue.CheckAtrophy( m );
            CompassionVirtue.CheckAtrophy( m );
            ValorVirtue.CheckAtrophy( m );

            if( m is PlayerMobile )
                ChampionTitleInfo.CheckAtrophy( (PlayerMobile)m );
        }

        public void CheckKillDecay()
        {
            if ( m_ShortTermElapse < this.GameTime )
            {
                m_ShortTermElapse += TimeSpan.FromHours( 8 );
                if ( ShortTermMurders > 0 )
                    --ShortTermMurders;
            }

            if ( m_LongTermElapse < this.GameTime )
            {
                m_LongTermElapse += TimeSpan.FromHours( 40 );
                if ( Kills > 0 )
                    --Kills;
            }
        }

        public void ResetKillTime()
        {
            m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 );
            m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 );
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime SessionStart
        {
            get{ return m_SessionStart; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan GameTime
        {
            get
            {
                if ( NetState != null )
                    return m_GameTime + (DateTime.Now - m_SessionStart);
                else
                    return m_GameTime;
            }
        }

        public override bool CanSee( Mobile m )
        {
            if ( m is CharacterStatue )
                ((CharacterStatue) m).OnRequestedAnimation( this );

            if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) )
                return true;

            if ( m_DuelContext != null && m_DuelPlayer != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null && !m_DuelPlayer.Eliminated )
            {
                Mobile owner = m;

                if ( owner is BaseCreature )
                {
                    BaseCreature bc = (BaseCreature)owner;

                    Mobile master = bc.GetMaster();

                    if( master != null )
                        owner = master;
                }

                if ( m.AccessLevel == AccessLevel.Player && owner is PlayerMobile && ((PlayerMobile)owner).DuelContext != m_DuelContext )
                    return false;
            }

            return base.CanSee( m );
        }

        public override bool CanSee( Item item )
        {
            if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
                return false;

            return base.CanSee( item );
        }

        public override void OnAfterDelete()
        {
            base.OnAfterDelete();

            Faction faction = Faction.Find( this );

            if ( faction != null )
                faction.RemoveMember( this );

            BaseHouse.HandleDeletion( this );

            DisguiseTimers.RemoveTimer( this );
        }

        public override bool NewGuildDisplay { get { return Server.Guilds.Guild.NewGuildSystem; } }

        public override void GetProperties( ObjectPropertyList list )
        {
            base.GetProperties( list );

            if ( Map == Faction.Facet )
            {
                PlayerState pl = PlayerState.Find( this );

                if ( pl != null )
                {
                    Faction faction = pl.Faction;

                    if ( faction.Commander == this )
                        list.Add( 1042733, faction.Definition.PropName ); // Commanding Lord of the ~1_FACTION_NAME~
                    else if ( pl.Sheriff != null )
                        list.Add( 1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName ); // The Sheriff of  ~1_CITY~, ~2_FACTION_NAME~
                    else if ( pl.Finance != null )
                        list.Add( 1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName ); // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
                    else if ( pl.MerchantTitle != MerchantTitle.None )
                        list.Add( 1060776, "{0}\t{1}", MerchantTitles.GetInfo( pl.MerchantTitle ).Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
                    else
                        list.Add( 1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
                }
            }

            if ( Core.ML )
            {
                for ( int i = AllFollowers.Count - 1; i >= 0; i-- )
                {
                    BaseCreature c = AllFollowers[ i ] as BaseCreature;

                    if ( c != null && c.ControlOrder == OrderType.Guard )
                    {
                        list.Add( 501129 ); // guarded
                        break;
                    }
                }
            }
        }

        public override void OnSingleClick( Mobile from )
        {
            if ( Map == Faction.Facet )
            {
                PlayerState pl = PlayerState.Find( this );

                if ( pl != null )
                {
                    string text;
                    bool ascii = false;

                    Faction faction = pl.Faction;

                    if ( faction.Commander == this )
                        text = String.Concat( this.Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")" );
                    else if ( pl.Sheriff != null )
                        text = String.Concat( "(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
                    else if ( pl.Finance != null )
                        text = String.Concat( "(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
                    else
                    {
                        ascii = true;

                        if ( pl.MerchantTitle != MerchantTitle.None )
                            text = String.Concat( "(", MerchantTitles.GetInfo( pl.MerchantTitle ).Title.String, ", ", faction.Definition.FriendlyName, ")" );
                        else
                            text = String.Concat( "(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")" );
                    }

                    int hue = ( Faction.Find( from ) == faction ? 98 : 38 );

                    PrivateOverheadMessage( MessageType.Label, hue, ascii, text, from.NetState );
                }
            }

            base.OnSingleClick( from );
        }

        protected override bool OnMove( Direction d )
        {
            /*if( !Core.SE )
                return base.OnMove( d );*/

            if( AccessLevel != AccessLevel.Player )
                return true;

            if( Hidden && DesignContext.Find( this ) == null )    //Hidden & NOT customizing a house
            {
                if( !Mounted && Skills.Stealth.Value >= 25.0 )
                {
                    bool running = (d & Direction.Running) != 0;

                    if( running )
                    {
                        if( (AllowedStealthSteps -= 2) <= 0 )
                            RevealingAction();
                    }
                    else if( AllowedStealthSteps-- <= 0 )
                    {
                        Server.SkillHandlers.Stealth.OnUse( this );
                    }
                }
                else
                {
                    RevealingAction();
                }
            }

            return true;
        }

        private bool m_BedrollLogout;

        public bool BedrollLogout
        {
            get{ return m_BedrollLogout; }
            set{ m_BedrollLogout = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public override bool Paralyzed
        {
            get
            {
                return base.Paralyzed;
            }
            set
            {
                base.Paralyzed = value;

                if( value )
                    AddBuff( new BuffInfo( BuffIcon.Paralyze, 1075827 ) );    //Paralyze/You are frozen and can not move
                else
                    RemoveBuff( BuffIcon.Paralyze );
            }
        }

        #region Ethics
        private Ethics.Player m_EthicPlayer;

        [CommandProperty( AccessLevel.GameMaster )]
        public Ethics.Player EthicPlayer
        {
            get { return m_EthicPlayer; }
            set { m_EthicPlayer = value; }
        }
        #endregion

        #region Factions
        private PlayerState m_FactionPlayerState;

        public PlayerState FactionPlayerState
        {
            get{ return m_FactionPlayerState; }
            set{ m_FactionPlayerState = value; }
        }
        #endregion

        #region Dueling
        private Engines.ConPVP.DuelContext m_DuelContext;
        private Engines.ConPVP.DuelPlayer m_DuelPlayer;

        public Engines.ConPVP.DuelContext DuelContext
        {
            get{ return m_DuelContext; }
        }

        public Engines.ConPVP.DuelPlayer DuelPlayer
        {
            get{ return m_DuelPlayer; }
            set
            {
                bool wasInTourny = ( m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null );

                m_DuelPlayer = value;

                if ( m_DuelPlayer == null )
                    m_DuelContext = null;
                else
                    m_DuelContext = m_DuelPlayer.Participant.Context;

                bool isInTourny = ( m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null );

                if ( wasInTourny != isInTourny )
                    SendEverything();
            }
        }
        #endregion

        #region Quests
        private QuestSystem m_Quest;
        private List<QuestRestartInfo> m_DoneQuests;
        private SolenFriendship m_SolenFriendship;

        public QuestSystem Quest
        {
            get{ return m_Quest; }
            set{ m_Quest = value; }
        }

        public List<QuestRestartInfo> DoneQuests
        {
            get{ return m_DoneQuests; }
            set{ m_DoneQuests = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public SolenFriendship SolenFriendship
        {
            get{ return m_SolenFriendship; }
            set{ m_SolenFriendship = value; }
        }
        #endregion

        #region MyRunUO Invalidation
        private bool m_ChangedMyRunUO;

        public bool ChangedMyRunUO
        {
            get{ return m_ChangedMyRunUO; }
            set{ m_ChangedMyRunUO = value; }
        }

        public void InvalidateMyRunUO()
        {
            if ( !Deleted && !m_ChangedMyRunUO )
            {
                m_ChangedMyRunUO = true;
                Engines.MyRunUO.MyRunUO.QueueMobileUpdate( this );
            }
        }

        public override void OnKillsChange( int oldValue )
        {
            if ( this.Young && this.Kills > oldValue )
            {
                Account acc = this.Account as Account;

                if ( acc != null )
                    acc.RemoveYoungStatus( 0 );
            }

            InvalidateMyRunUO();
        }

        public override void OnGenderChanged( bool oldFemale )
        {
            InvalidateMyRunUO();
        }

        public override void OnGuildChange( Server.Guilds.BaseGuild oldGuild )
        {
            InvalidateMyRunUO();
        }

        public override void OnGuildTitleChange( string oldTitle )
        {
            InvalidateMyRunUO();
        }

        public override void OnKarmaChange( int oldValue )
        {
            InvalidateMyRunUO();
        }

        public override void OnFameChange( int oldValue )
        {
            InvalidateMyRunUO();
        }

        public override void OnSkillChange( SkillName skill, double oldBase )
        {
            if ( this.Young && this.SkillsTotal >= 4500 )
            {
                Account acc = this.Account as Account;

                if ( acc != null )
                    acc.RemoveYoungStatus( 1019036 ); // You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
            }

            InvalidateMyRunUO();
        }

        public override void OnAccessLevelChanged( AccessLevel oldLevel )
        {
            if ( AccessLevel == AccessLevel.Player )
                IgnoreMobiles = false;
            else
                IgnoreMobiles = true;

            InvalidateMyRunUO();
        }

        public override void OnRawStatChange( StatType stat, int oldValue )
        {
            InvalidateMyRunUO();
        }

        public override void OnDelete()
        {
            if ( m_ReceivedHonorContext != null )
                m_ReceivedHonorContext.Cancel();
            if ( m_SentHonorContext != null )
                m_SentHonorContext.Cancel();

            InvalidateMyRunUO();
        }

        #endregion

        #region Fastwalk Prevention
        private static bool FastwalkPrevention = false; // Is fastwalk prevention enabled?
        private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds( 0.4 ); // Fastwalk prevention will become active after 0.4 seconds

        private DateTime m_NextMovementTime;

        public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.Counselor ); } }

        public override TimeSpan ComputeMovementSpeed( Direction dir, bool checkTurning )
        {
            if ( checkTurning && (dir & Direction.Mask) != (this.Direction & Direction.Mask) )
                return Mobile.RunMount;    // We are NOT actually moving (just a direction change)

            TransformContext context = TransformationSpellHelper.GetContext( this );

            if ( context != null && context.Type == typeof( ReaperFormSpell ) )
                return Mobile.WalkFoot;

            bool running = ( (dir & Direction.Running) != 0 );

            bool onHorse = ( this.Mount != null );

            AnimalFormContext animalContext = AnimalForm.GetContext( this );

            if( onHorse || (animalContext != null && animalContext.SpeedBoost) )
                return ( running ? Mobile.RunMount : Mobile.WalkMount );

            return ( running ? Mobile.RunFoot : Mobile.WalkFoot );
        }

        public static bool MovementThrottle_Callback( NetState ns )
        {
            PlayerMobile pm = ns.Mobile as PlayerMobile;

            if ( pm == null || !pm.UsesFastwalkPrevention )
                return true;

            if ( pm.m_NextMovementTime == DateTime.MinValue )
            {
                // has not yet moved
                pm.m_NextMovementTime = DateTime.Now;
                return true;
            }

            TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;

            if ( ts < TimeSpan.Zero )
            {
                // been a while since we've last moved
                pm.m_NextMovementTime = DateTime.Now;
                return true;
            }

            return ( ts < FastwalkThreshold );
        }

        #endregion

        #region Enemy of One
        private Type m_EnemyOfOneType;
        private bool m_WaitingForEnemy;

        public Type EnemyOfOneType
        {
            get{ return m_EnemyOfOneType; }
            set
            {
                Type oldType = m_EnemyOfOneType;
                Type newType = value;

                if ( oldType == newType )
                    return;

                m_EnemyOfOneType = value;

                DeltaEnemies( oldType, newType );
            }
        }

        public bool WaitingForEnemy
        {
            get{ return m_WaitingForEnemy; }
            set{ m_WaitingForEnemy = value; }
        }

        private void DeltaEnemies( Type oldType, Type newType )
        {
            foreach ( Mobile m in this.GetMobilesInRange( 18 ) )
            {
                Type t = m.GetType();

                if ( t == oldType || t == newType ) {
                    NetState ns = this.NetState;

                    if ( ns != null ) {
                        if ( ns.StygianAbyss ) {
                            ns.Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) );
                        } else {
                            ns.Send( new MobileMovingOld( m, Notoriety.Compute( this, m ) ) );
                        }
                    }
                }
            }
        }

        #endregion

        #region Hair and beard mods
        private int m_HairModID = -1, m_HairModHue;
        private int m_BeardModID = -1, m_BeardModHue;

        public void SetHairMods( int hairID, int beardID )
        {
            if ( hairID == -1 )
                InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue );
            else if ( hairID != -2 )
                InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue );

            if ( beardID == -1 )
                InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue );
            else if ( beardID != -2 )
                InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue );
        }

        private void CreateHair( bool hair, int id, int hue )
        {
            if( hair )
            {
                //TODO Verification?
                HairItemID = id;
                HairHue = hue;
            }
            else
            {
                FacialHairItemID = id;
                FacialHairHue = hue;
            }
        }

        private void InternalRestoreHair( bool hair, ref int id, ref int hue )
        {
            if ( id == -1 )
                return;

            if ( hair )
                HairItemID = 0;
            else
                FacialHairItemID = 0;

            //if( id != 0 )
            CreateHair( hair, id, hue );

            id = -1;
            hue = 0;
        }

        private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
        {
            if ( storeID == -1 )
            {
                storeID = hair ? HairItemID : FacialHairItemID;
                storeHue = hair ? HairHue : FacialHairHue;
            }
            CreateHair( hair, id, 0 );
        }

        #endregion

        #region Virtues
        private DateTime m_LastSacrificeGain;
        private DateTime m_LastSacrificeLoss;
        private int m_AvailableResurrects;

        public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } }
        public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } }

        [CommandProperty( AccessLevel.GameMaster )]
        public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } }

        private DateTime m_NextJustAward;
        private DateTime m_LastJusticeLoss;
        private List<Mobile> m_JusticeProtectors;

        public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } }
        public List<Mobile> JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } }

        private DateTime m_LastCompassionLoss;
        private DateTime m_NextCompassionDay;
        private int m_CompassionGains;

        public DateTime LastCompassionLoss{ get{ return m_LastCompassionLoss; } set{ m_LastCompassionLoss = value; } }
        public DateTime NextCompassionDay{ get{ return m_NextCompassionDay; } set{ m_NextCompassionDay = value; } }
        public int CompassionGains{ get{ return m_CompassionGains; } set{ m_CompassionGains = value; } }

        private DateTime m_LastValorLoss;

        public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } }

        private DateTime m_LastHonorLoss;
        private DateTime m_LastHonorUse;
        private bool m_HonorActive;
        private HonorContext m_ReceivedHonorContext;
        private HonorContext m_SentHonorContext;
        public DateTime m_hontime;

        public DateTime LastHonorLoss{ get{ return m_LastHonorLoss; } set{ m_LastHonorLoss = value; } }
        public DateTime LastHonorUse{ get{ return m_LastHonorUse; } set{ m_LastHonorUse = value; } }
        public bool HonorActive{ get{ return m_HonorActive; } set{ m_HonorActive = value; } }
        public HonorContext ReceivedHonorContext{ get{ return m_ReceivedHonorContext; } set{ m_ReceivedHonorContext = value; } }
        public HonorContext SentHonorContext{ get{ return m_SentHonorContext; } set{ m_SentHonorContext = value; } }
        #endregion

        #region Young system
        [CommandProperty( AccessLevel.GameMaster )]
        public bool Young
        {
            get{ return GetFlag( PlayerFlag.Young ); }
            set{ SetFlag( PlayerFlag.Young, value ); InvalidateProperties(); }
        }

        public override string ApplyNameSuffix( string suffix )
        {
            if ( Young )
            {
                if ( suffix.Length == 0 )
                    suffix = "(Young)";
                else
                    suffix = String.Concat( suffix, " (Young)" );
            }

            #region Ethics
            if ( m_EthicPlayer != null )
            {
                if ( suffix.Length == 0 )
                    suffix = m_EthicPlayer.Ethic.Definition.Adjunct.String;
                else
                    suffix = String.Concat( suffix, " ", m_EthicPlayer.Ethic.Definition.Adjunct.String );
            }
            #endregion

            if ( Core.ML && this.Map == Faction.Facet )
            {
                Faction faction = Faction.Find( this );

                if ( faction != null )
                {
                    string adjunct = String.Format( "[{0}]", faction.Definition.Abbreviation );
                    if ( suffix.Length == 0 )
                        suffix = adjunct;
                    else
                        suffix = String.Concat( suffix, " ", adjunct );
                }
            }

            return base.ApplyNameSuffix( suffix );
        }

        public override TimeSpan GetLogoutDelay()
        {
            if ( Young || BedrollLogout || TestCenter.Enabled )
                return TimeSpan.Zero;

            return base.GetLogoutDelay();
        }

        private DateTime m_LastYoungMessage = DateTime.MinValue;

        public bool CheckYoungProtection( Mobile from )
        {
            if ( !this.Young )
                return false;

            if ( Region is BaseRegion && !((BaseRegion)Region).YoungProtected )
                return false;

            if( from is BaseCreature && ((BaseCreature)from).IgnoreYoungProtection )
                return false;

            if ( this.Quest != null && this.Quest.IgnoreYoungProtection( from ) )
                return false;

            if ( DateTime.Now - m_LastYoungMessage > TimeSpan.FromMinutes( 1.0 ) )
            {
                m_LastYoungMessage = DateTime.Now;
                SendLocalizedMessage( 1019067 ); // A monster looks at you menacingly but does not attack.  You would be under attack now if not for your status as a new citizen of Britannia.
            }

            return true;
        }

        private DateTime m_LastYoungHeal = DateTime.MinValue;

        public bool CheckYoungHealTime()
        {
            if ( DateTime.Now - m_LastYoungHeal > TimeSpan.FromMinutes( 5.0 ) )
            {
                m_LastYoungHeal = DateTime.Now;
                return true;
            }

            return false;
        }

        private static Point3D[] m_TrammelDeathDestinations = new Point3D[]
            {
                new Point3D( 1481, 1612, 20 ),
                new Point3D( 2708, 2153,  0 ),
                new Point3D( 2249, 1230,  0 ),
                new Point3D( 5197, 3994, 37 ),
                new Point3D( 1412, 3793,  0 ),
                new Point3D( 3688, 2232, 20 ),
                new Point3D( 2578,  604,  0 ),
                new Point3D( 4397, 1089,  0 ),
                new Point3D( 5741, 3218, -2 ),
                new Point3D( 2996, 3441, 15 ),
                new Point3D(  624, 2225,  0 ),
                new Point3D( 1916, 2814,  0 ),
                new Point3D( 2929,  854,  0 ),
                new Point3D(  545,  967,  0 ),
                new Point3D( 3665, 2587,  0 )
            };

        private static Point3D[] m_IlshenarDeathDestinations = new Point3D[]
            {
                new Point3D( 1216,  468, -13 ),
                new Point3D(  723, 1367, -60 ),
                new Point3D(  745,  725, -28 ),
                new Point3D(  281, 1017,   0 ),
                new Point3D(  986, 1011, -32 ),
                new Point3D( 1175, 1287, -30 ),
                new Point3D( 1533, 1341,  -3 ),
                new Point3D(  529,  217, -44 ),
                new Point3D( 1722,  219,  96 )
            };

        private static Point3D[] m_MalasDeathDestinations = new Point3D[]
            {
                new Point3D( 2079, 1376, -70 ),
                new Point3D(  944,  519, -71 )
            };

        private static Point3D[] m_TokunoDeathDestinations = new Point3D[]
            {
                new Point3D( 1166,  801, 27 ),
                new Point3D(  782, 1228, 25 ),
                new Point3D(  268,  624, 15 )
            };

        public bool YoungDeathTeleport()
        {
            if ( this.Region.IsPartOf( typeof( Jail ) )
                || this.Region.IsPartOf( "Samurai start location" )
                || this.Region.IsPartOf( "Ninja start location" )
                || this.Region.IsPartOf( "Ninja cave" ) )
                return false;

            Point3D loc;
            Map map;

            DungeonRegion dungeon = (DungeonRegion) this.Region.GetRegion( typeof( DungeonRegion ) );
            if ( dungeon != null && dungeon.EntranceLocation != Point3D.Zero )
            {
                loc = dungeon.EntranceLocation;
                map = dungeon.EntranceMap;
            }
            else
            {
                loc = this.Location;
                map = this.Map;
            }

            Point3D[] list;

            if ( map == Map.Trammel )
                list = m_TrammelDeathDestinations;
            else if ( map == Map.Ilshenar )
                list = m_IlshenarDeathDestinations;
            else if ( map == Map.Malas )
                list = m_MalasDeathDestinations;
            else if ( map == Map.Tokuno )
                list = m_TokunoDeathDestinations;
            else
                return false;

            Point3D dest = Point3D.Zero;
            int sqDistance = int.MaxValue;

            for ( int i = 0; i < list.Length; i++ )
            {
                Point3D curDest = list[i];

                int width = loc.X - curDest.X;
                int height = loc.Y - curDest.Y;
                int curSqDistance = width * width + height * height;

                if ( curSqDistance < sqDistance )
                {
                    dest = curDest;
                    sqDistance = curSqDistance;
                }
            }

            this.MoveToWorld( dest, map );
            return true;
        }

        private void SendYoungDeathNotice()
        {
            this.SendGump( new YoungDeathNotice() );
        }

        #endregion

        #region Speech log
        private SpeechLog m_SpeechLog;

        public SpeechLog SpeechLog{ get{ return m_SpeechLog; } }

        public override void OnSpeech( SpeechEventArgs e )
        {
            if ( SpeechLog.Enabled && this.NetState != null )
            {
                if ( m_SpeechLog == null )
                    m_SpeechLog = new SpeechLog();

                m_SpeechLog.Add( e.Mobile, e.Speech );
            }
        }

        #endregion

        #region Champion Titles
        [CommandProperty( AccessLevel.GameMaster )]
        public bool DisplayChampionTitle
        {
            get { return GetFlag( PlayerFlag.DisplayChampionTitle ); }
            set { SetFlag( PlayerFlag.DisplayChampionTitle, value ); }
        }

        private ChampionTitleInfo m_ChampionTitles;

        [CommandProperty( AccessLevel.GameMaster )]
        public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } }

        private void ToggleChampionTitleDisplay()
        {
            if( !CheckAlive() )
                return;

            if( DisplayChampionTitle )
                SendLocalizedMessage( 1062419, "", 0x23 ); // You have chosen to hide your monster kill title.
            else
                SendLocalizedMessage( 1062418, "", 0x23 ); // You have chosen to display your monster kill title.

            DisplayChampionTitle = !DisplayChampionTitle;
        }

        [PropertyObject]
        public class ChampionTitleInfo
        {
            public static TimeSpan LossDelay = TimeSpan.FromDays( 1.0 );
            public const int LossAmount = 90;

            private class TitleInfo
            {
                private int m_Value;
                private DateTime m_LastDecay;

                public int Value { get { return m_Value; } set { m_Value = value; } }
                public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } }

                public TitleInfo()
                {
                }

                public TitleInfo( GenericReader reader )
                {
                    int version = reader.ReadEncodedInt();

                    switch( version )
                    {
                        case 0:
                        {
                            m_Value = reader.ReadEncodedInt();
                            m_LastDecay = reader.ReadDateTime();
                            break;
                        }
                    }
                }

                public static void Serialize( GenericWriter writer, TitleInfo info )
                {
                    writer.WriteEncodedInt( (int)0 ); // version

                    writer.WriteEncodedInt( info.m_Value );
                    writer.Write( info.m_LastDecay );
                }
            }

            private TitleInfo[] m_Values;

            private int m_Harrower;    //Harrower titles do NOT decay

            public int GetValue( ChampionSpawnType type )
            {
                return GetValue( (int)type );
            }

            public void SetValue( ChampionSpawnType type, int value )
            {
                SetValue( (int)type, value );
            }

            public void Award( ChampionSpawnType type, int value )
            {
                Award( (int)type, value );
            }

            public int GetValue( int index )
            {
                if( m_Values == null || index < 0 || index >= m_Values.Length )
                    return 0;

                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();

                return m_Values[index].Value;
            }

            public DateTime GetLastDecay( int index )
            {
                if( m_Values == null || index < 0 || index >= m_Values.Length )
                    return DateTime.MinValue;

                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();

                return m_Values[index].LastDecay;
            }

            public void SetValue( int index, int value )
            {
                if( m_Values == null )
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                if( value < 0 )
                    value = 0;

                if( index < 0 || index >= m_Values.Length )
                    return;

                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();

                m_Values[index].Value = value;
            }

            public void Award( int index, int value )
            {
                if( m_Values == null )
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                if( index < 0 || index >= m_Values.Length || value <= 0 )
                    return;

                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();

                m_Values[index].Value += value;
            }

            public void Atrophy( int index, int value )
            {
                if( m_Values == null )
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                if( index < 0 || index >= m_Values.Length || value <= 0 )
                    return;

                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();

                int before = m_Values[index].Value;

                if( (m_Values[index].Value - value) < 0 )
                    m_Values[index].Value = 0;
                else
                    m_Values[index].Value -= value;

                if( before != m_Values[index].Value )
                    m_Values[index].LastDecay = DateTime.Now;
            }

            public override string ToString()
            {
                return "...";
            }

            [CommandProperty(AccessLevel.GameMaster)]
            public int Pestilence { get { return GetValue(ChampionSpawnType.Pestilence); } set { SetValue(ChampionSpawnType.Pestilence, value); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int Abyss { get { return GetValue( ChampionSpawnType.Abyss ); } set { SetValue( ChampionSpawnType.Abyss, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int Arachnid { get { return GetValue( ChampionSpawnType.Arachnid ); } set { SetValue( ChampionSpawnType.Arachnid, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int ColdBlood { get { return GetValue( ChampionSpawnType.ColdBlood ); } set { SetValue( ChampionSpawnType.ColdBlood, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int ForestLord { get { return GetValue( ChampionSpawnType.ForestLord ); } set { SetValue( ChampionSpawnType.ForestLord, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int SleepingDragon { get { return GetValue( ChampionSpawnType.SleepingDragon ); } set { SetValue( ChampionSpawnType.SleepingDragon, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int UnholyTerror { get { return GetValue( ChampionSpawnType.UnholyTerror ); } set { SetValue( ChampionSpawnType.UnholyTerror, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int VerminHorde { get { return GetValue( ChampionSpawnType.VerminHorde ); } set { SetValue( ChampionSpawnType.VerminHorde, value ); } }

            [CommandProperty( AccessLevel.GameMaster )]
            public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }

            public ChampionTitleInfo()
            {
            }

            public ChampionTitleInfo( GenericReader reader )
            {
                int version = reader.ReadEncodedInt();

                switch( version )
                {
                    case 0:
                    {
                        m_Harrower = reader.ReadEncodedInt();

                        int length = reader.ReadEncodedInt();
                        m_Values = new TitleInfo[length];

                        for( int i = 0; i < length; i++ )
                        {
                            m_Values[i] = new TitleInfo( reader );
                        }

                        if( m_Values.Length != ChampionSpawnInfo.Table.Length )
                        {
                            TitleInfo[] oldValues = m_Values;
                            m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                            for( int i = 0; i < m_Values.Length && i < oldValues.Length; i++ )
                            {
                                m_Values[i] = oldValues[i];
                            }
                        }
                        break;
                    }
                }
            }

            public static void Serialize( GenericWriter writer, ChampionTitleInfo titles )
            {
                writer.WriteEncodedInt( (int)0 ); // version

                writer.WriteEncodedInt( titles.m_Harrower );

                int length = titles.m_Values.Length;
                writer.WriteEncodedInt( length );

                for( int i = 0; i < length; i++ )
                {
                    if( titles.m_Values[i] == null )
                        titles.m_Values[i] = new TitleInfo();

                    TitleInfo.Serialize( writer, titles.m_Values[i] );
                }
            }

            public static void CheckAtrophy( PlayerMobile pm )
            {
                ChampionTitleInfo t = pm.m_ChampionTitles;
                if( t == null )
                    return;

                if( t.m_Values == null )
                    t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                for( int i = 0; i < t.m_Values.Length; i++ )
                {
                    if( (t.GetLastDecay( i ) + LossDelay) < DateTime.Now )
                    {
                        t.Atrophy( i, LossAmount );
                    }
                }
            }

            public static void AwardHarrowerTitle( PlayerMobile pm )    //Called when killing a harrower.  Will give a minimum of 1 point.
            {
                ChampionTitleInfo t = pm.m_ChampionTitles;
                if( t == null )
                    return;

                if( t.m_Values == null )
                    t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                int count = 1;

                for( int i = 0; i < t.m_Values.Length; i++ )
                {
                    if( t.m_Values[i].Value > 900 )
                        count++;
                }

                t.m_Harrower = Math.Max( count, t.m_Harrower );    //Harrower titles never decay.
            }
        }

        #endregion

        #region Recipes

        private Dictionary<int, bool> m_AcquiredRecipes;

        public virtual bool HasRecipe( Recipe r )
        {
            if( r == null )
                return false;

            return HasRecipe( r.ID );
        }

        public virtual bool HasRecipe( int recipeID )
        {
            if( m_AcquiredRecipes != null && m_AcquiredRecipes.ContainsKey( recipeID ) )
                return m_AcquiredRecipes[recipeID];

            return false;
        }

        public virtual void AcquireRecipe( Recipe r )
        {
            if( r != null )
                AcquireRecipe( r.ID );
        }

        public virtual void AcquireRecipe( int recipeID )
        {
            if( m_AcquiredRecipes == null )
                m_AcquiredRecipes = new Dictionary<int, bool>();

            m_AcquiredRecipes[recipeID] = true;
        }

        public virtual void ResetRecipes()
        {
            m_AcquiredRecipes = null;
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public int KnownRecipes
        {
            get
            {
                if( m_AcquiredRecipes == null )
                    return 0;

                return m_AcquiredRecipes.Count;
            }
        }

        #endregion

        #region Buff Icons

        public void ResendBuffs()
        {
            if( !BuffInfo.Enabled || m_BuffTable == null )
                return;

            NetState state = this.NetState;

            if( state != null && state.BuffIcon )
            {
                foreach( BuffInfo info in m_BuffTable.Values )
                {
                    state.Send( new AddBuffPacket( this, info ) );
                }
            }
        }

        private Dictionary<BuffIcon, BuffInfo> m_BuffTable;

        public void AddBuff( BuffInfo b )
        {
            if( !BuffInfo.Enabled || b == null )
                return;

            RemoveBuff( b );    //Check & subsequently remove the old one.

            if( m_BuffTable == null )
                m_BuffTable = new Dictionary<BuffIcon, BuffInfo>();

            m_BuffTable.Add( b.ID, b );

            NetState state = this.NetState;

            if( state != null && state.BuffIcon )
            {
                state.Send( new AddBuffPacket( this, b ) );
            }
        }

        public void RemoveBuff( BuffInfo b )
        {
            if( b == null )
                return;

            RemoveBuff( b.ID );
        }

        public void RemoveBuff( BuffIcon b )
        {
            if( m_BuffTable == null || !m_BuffTable.ContainsKey( b ) )
                return;

            BuffInfo info = m_BuffTable[b];

            if( info.Timer != null && info.Timer.Running )
                info.Timer.Stop();

            m_BuffTable.Remove( b );

            NetState state = this.NetState;

            if( state != null && state.BuffIcon )
            {
                state.Send( new RemoveBuffPacket( this, b ) );
            }

            if( m_BuffTable.Count <= 0 )
                m_BuffTable = null;
        }

        #endregion

        public void AutoStablePets()
        {
            if ( Core.SE && AllFollowers.Count > 0 )
            {
                for ( int i = m_AllFollowers.Count - 1; i >= 0; --i )
                {
                    BaseCreature pet = AllFollowers[i] as BaseCreature;

                    if (pet == null || pet.ControlMaster == null)
                        continue;

                    if (pet.Summoned)
                    {
                        if (pet.Map != Map)
                        {
                            pet.PlaySound( pet.GetAngerSound() );
                            Timer.DelayCall( TimeSpan.Zero, new TimerCallback( pet.Delete ) );
                        }
                        continue;
                    }

                    if ( pet is IMount && ((IMount)pet).Rider != null )
                        continue;

                    if ( (pet is PackLlama || pet is PackHorse || pet is Beetle ) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
                        continue;

                    if ( pet is BaseEscortable )
                        continue;

                    pet.ControlTarget = null;
                    pet.ControlOrder = OrderType.Stay;
                    pet.Internalize();

                    pet.SetControlMaster( null );
                    pet.SummonMaster = null;

                    pet.IsStabled = true;
                    pet.StabledBy = this;

                    pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully happy

                    Stabled.Add( pet );
                    m_AutoStabled.Add( pet );
                }
            }
        }

        public void ClaimAutoStabledPets()
        {
            if ( !Core.SE || m_AutoStabled.Count <= 0 )
                return;

            if ( !Alive )
            {
                SendLocalizedMessage( 1076251 ); // Your pet was unable to join you while you are a ghost.  Please re-login once you have ressurected to claim your pets.
                return;
            }

            for ( int i = m_AutoStabled.Count - 1; i >= 0; --i )
            {
                BaseCreature pet = m_AutoStabled[i] as BaseCreature;

                if ( pet == null || pet.Deleted )
                {
                    pet.IsStabled = false;
                    pet.StabledBy = null;

                    if ( Stabled.Contains( pet ) )
                        Stabled.Remove( pet );

                    continue;
                }

                if ( (Followers + pet.ControlSlots) <= FollowersMax )
                {
                    pet.SetControlMaster( this );

                    if ( pet.Summoned )
                        pet.SummonMaster = this;

                    pet.ControlTarget = this;
                    pet.ControlOrder = OrderType.Follow;

                    pet.MoveToWorld( Location, Map );

                    pet.IsStabled = false;
                    pet.StabledBy = null;

                    pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy

                    if ( Stabled.Contains( pet ) )
                        Stabled.Remove( pet );
                }
                else
                {
                    SendLocalizedMessage( 1049612, pet.Name ); // ~1_NAME~ remained in the stables because you have too many followers.
                }
            }

            m_AutoStabled.Clear();
        }
    }
}
Post automatically merged:

When you removed the vampire files did you put the files you edited back to normal?
Yes. Deleted vampire system from custom folder + CTRL+Z on the 4 files. As if nothing was changed.
 
Last edited:
Sorry m8, i cant help you then. It seems those vampire files has changed things but we dont know what has been changed. Hopefully 1 of the Pro Coders might be able to help you. Lesson of the day Back up whole server folder.
 
Yeah, lesson of the day indeed... omg its downing
So now, after a couple of attempt, when its ask to delete the object and all that type, if i say yes, upon rebooting the server a new crash occurs, its about shrink system now. Looks like something had changed in one of my test character and the server cannot bring it back, even if the codes are like before, the mobile is not and there is no way i know of to delete this without bugging the entire world load....

C#:
RunUO - [www.runuo.com] Version 2.2, Build 4782.3756
Core: Running on .NET Framework Version 2.0.50727
Core: Running with arguments: -debug
Core: Optimizing for 12 64-bit processors
Scripts: Compiling C# scripts...done (cached)
Scripts: Skipping VB.NET Scripts...done (use -vb to enable)
Scripts: Verifying...done (4255 items, 838 mobiles) (0.66 seconds)
ACC Registered: Server.ACC.CM.CentralMemory
ACC Registered: Server.ACC.CSS.CSS
Regions: Loading...done
World: Loading...failed
Error: Type 'Server.Items.VampirismPotion' was not found. Delete all of those types? (y/n)
World: Loading...failed
Error: Type 'Server.Items.VampirismCurePotion' was not found. Delete all of those types? (y/n)
World: Loading...failed
Error: Type 'Server.Items.LycanthropePotion' was not found. Delete all of those types? (y/n)
World: Loading...failed
Error: Type 'Server.Items.LycanthropeCurePotion' was not found. Delete all of those types? (y/n)
World: Loading...An error was encountered while loading a saved object
- Type: Xanthos.ShrinkSystem.ShrinkItem
- Serial: 0x4000111D
Delete the object? (y/n)
After pressing return an exception will be thrown and the server will terminate.

Error:
System.Exception: Load failed (items=True, mobiles=False, guilds=False, type=Xanthos.ShrinkSystem.ShrinkItem, serial=0x4000111D) ---> System.InvalidCastException: Impossible d'effectuer un cast d'un objet de type 'Server.Mobiles.Impaler' en type 'Server.Mobiles.PlayerMobile'.
   à Xanthos.ShrinkSystem.ShrinkItem.Deserialize(GenericReader reader) dans c:\Users\D4rkH0bb1T\Desktop\My Server+Clients\Server\2.3 Stable\Scripts\Customs\Shrink System\ShrinkItem.cs:ligne 327
   à Server.World.Load()
   --- Fin de la trace de la pile d'exception interne ---
   à Server.World.Load()
   à Server.Core.Main(String[] args)
This exception is fatal, press return to exit

C#:
#region AuthorHeader
//
//    Shrink System version 2.1, by Xanthos
//
//
#endregion AuthorHeader
using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
using System.Collections;
using System.Collections.Generic;
using Server.ContextMenus;
using Xanthos.Utilities;
using Xanthos.Interfaces;
using Server.Regions;

namespace Xanthos.ShrinkSystem
{
    public class ShrinkItem : Item, IShrinkItem
    {
        // Persisted
        private bool m_IsStatuette;
        private bool m_Locked;
        private Mobile m_Owner;
        private BaseCreature m_Pet;

        // Not persisted; lazy loaded.
        private bool m_PropsLoaded;
        private string m_Breed;
        private string m_Gender;
        private bool m_IsBonded;
        private string m_Name;
        private int m_RawStr;
        private int m_RawDex;
        private int m_RawInt;
        private double m_Wrestling;
        private double m_Tactics;
        private double m_Anatomy;
        private double m_Poisoning;
        private double m_Magery;
        private double m_EvalInt;
        private double m_MagicResist;
        private double m_Meditation;
        private double m_Archery;
        private double m_Fencing;
        private double m_Macing;
        private double m_Swords;
        private double m_Parry;
        private int m_EvoEp;
        private int m_EvoStage;

        private bool m_IgnoreLockDown;    // Is only ever changed by staff

        [CommandProperty( AccessLevel.GameMaster )]
        public bool IsStatuette
        {
            get { return m_IsStatuette; }
            set
            {
                if ( null == ShrunkenPet )
                {
                    ItemID = 0xFAA;
                    Name = "unlinked shrink item!";
                }
                else if ( m_IsStatuette = value )
                {
                    ItemID = ShrinkTable.Lookup( m_Pet );
                    Name = "a shrunken pet";
                }
                else
                {
                    ItemID = 0x14EF;
                    Name = "a pet deed";
                }
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool IgnoreLockDown
        {
            get { return m_IgnoreLockDown; }
            set { m_IgnoreLockDown = value; InvalidateProperties(); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool Locked
        {
            get { return m_Locked; }
            set { m_Locked = value; InvalidateProperties(); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public Mobile Owner
        {
            get { return m_Owner; }
            set { m_Owner = value; InvalidateProperties(); }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public BaseCreature ShrunkenPet
        {
            get { return m_Pet; }
            set { m_Pet = value; InvalidateProperties(); }
        }

        public ShrinkItem() : base()
        {
        }

        public ShrinkItem( Serial serial ) : base( serial )
        {
        }

        public ShrinkItem( BaseCreature pet ) : this()
        {
            ShrinkPet( pet );
            IsStatuette = ShrinkConfig.PetAsStatuette;
            m_IgnoreLockDown = false; // This is only used to allow GMs to bypass the lockdown, one pet at a time.
            Weight = ShrinkConfig.ShrunkenWeight;

            if ( !(m_Pet is IEvoCreature) || ((IEvoCreature)m_Pet).CanHue )
                Hue = m_Pet.Hue;
        }

        public override void OnDoubleClick( Mobile from )
        {
            if ( !m_PropsLoaded )
                PreloadProperties();

            if ( !IsChildOf( from.Backpack ) )
                from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.

            else if ( m_Pet == null || m_Pet.Deleted || ItemID == 0xFAA )
                from.SendMessage( "Due to unforseen circumstances your pet is lost forever." );

            else if ( m_Locked && m_Owner != from )
            {
                from.SendMessage( "This is locked and only the owner can claim this pet while locked." );
                from.SendMessage( "This item is now being returned to its owner." );
                m_Owner.AddToBackpack( this );
                m_Owner.SendMessage( "Your pet {0} has been returned to you because it was locked and {1} was trying to claim it.", m_Breed, from.Name );
            }
            else if ( from.Followers + m_Pet.ControlSlots > from.FollowersMax )
                from.SendMessage( "You have to many followers to claim this pet." );

            else if ( Server.Spells.SpellHelper.CheckCombat( from ) )
                from.SendMessage( "You cannot reclaim your pet while your fighting." );

            else if ( ShrinkCommands.LockDown == true && !m_IgnoreLockDown )
                from.SendMessage( 54, "The server is on a shrinkitem lockdown. You cannot unshrink your pet at this time." );

            else if ( !m_Pet.CanBeControlledBy( from ))
                from.SendMessage( "You do not have the required skills to control this pet.");

            else
                UnshrinkPet( from );
        }

        private void ShrinkPet( BaseCreature pet )
        {
            m_Pet = pet;
            m_Owner = pet.ControlMaster;
               
            if ( ShrinkConfig.LootStatus == ShrinkConfig.BlessStatus.All
                || ( m_Pet.IsBonded && ShrinkConfig.LootStatus == ShrinkConfig.BlessStatus.BondedOnly ))
                LootType = LootType.Blessed;
            else
                LootType = LootType.Regular;

            m_Pet.Internalize();
            m_Pet.SetControlMaster( null );
            m_Pet.ControlOrder = OrderType.Stay;
            m_Pet.SummonMaster = null;
            m_Pet.IsStabled = true;

            if ( pet is IEvoCreature )
                ((IEvoCreature)m_Pet).OnShrink( this );
        }

        private void UnshrinkPet( Mobile from )
        {
            m_Pet.SetControlMaster( from );
            m_Pet.IsStabled = false;
            m_Pet.MoveToWorld( from.Location, from.Map );
            if ( from != m_Owner )
                m_Pet.IsBonded = false;

            m_Pet = null;
            this.Delete();
        }

        // Summoning ball was used so dispose of the shrink item
        public void OnPetSummoned()
        {
            m_Pet = null;
            Delete();
        }

        public override void Delete()
        {
            if ( m_Pet != null )    // Don't orphan pets on the internal map
                m_Pet.Delete();

            base.Delete();
        }

        public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
        {
            base.GetContextMenuEntries( from, list );

            if (( ShrinkConfig.AllowLocking || m_Locked == true ) && from.Alive && m_Owner == from )
            {
                if ( m_Locked == false )
                    list.Add( new LockShrinkItem( from, this ) );
                else
                    list.Add( new UnLockShrinkItem( from, this ) );
            }
        }

        public override void AddNameProperties( ObjectPropertyList list )
        {
            base.AddNameProperties( list );

            if ( null == m_Pet || m_Pet.Deleted )
                return;

            if ( !m_PropsLoaded )
                PreloadProperties();

            if ( m_IsBonded && ShrinkConfig.BlessStatus.None == ShrinkConfig.LootStatus )    // Only show bonded when the item is not blessed
                list.Add( 1049608 );

            if ( ShrinkConfig.AllowLocking || m_Locked )    // Only show lock status when locking enabled or already locked
                list.Add( 1049644, ( m_Locked == true ) ? "Locked" : "Unlocked" );
       
            if ( ShrinkConfig.ShowPetDetails )
            {
                list.Add( 1060663, "Name\t{0} Breed: {1} Gender: {2}", m_Name, m_Breed, m_Gender );
                list.Add( 1061640, ( null == m_Owner ) ? "nobody (WILD)" : m_Owner.Name ); // Owner: ~1_OWNER~
                list.Add( 1060659, "Stats\tStrength {0}, Dexterity {1}, Intelligence {2}", m_RawStr, m_RawDex, m_RawInt );
                list.Add( 1060660, "Combat Skills\tWrestling {0}, Tactics {1}, Anatomy {2}, Poisoning {3}", m_Wrestling, m_Tactics, m_Anatomy, m_Poisoning );
                list.Add( 1060661, "Magic Skills\tMagery {0}, Eval Intel {1}, Magic Resist {2}, Meditation {3}", m_Magery, m_EvalInt, m_MagicResist, m_Meditation );
                if ( !( 0 == m_Parry && 0 == m_Archery ))
                    list.Add( 1060661, "Weapon Skills\tArchery {0}, Fencing {1}, Macing {2}, Parry {3}, Swords {4}", m_Archery, m_Fencing, m_Macing, m_Parry, m_Swords );
                if ( m_EvoEp > 0 )
                    list.Add( 1060662, "EP\t{0}, Stage: {1}", m_EvoEp, m_EvoStage + 1 );
            }
            else
                list.Add( 1060663, "Name\t{0}", m_Name );
        }

        private void PreloadProperties()
        {
            if ( null == m_Pet )
                return;

            m_IsBonded = m_Pet.IsBonded;
            m_Name = m_Pet.Name;
           
            m_Gender = (m_Pet.Female ? "Female" : "Male");
            m_Breed = Xanthos.Utilities.Misc.GetFriendlyClassName( m_Pet.GetType().Name );
            m_RawStr = m_Pet.RawStr;
            m_RawDex = m_Pet.RawDex;
            m_RawInt = m_Pet.RawInt;
            m_Wrestling = m_Pet.Skills[SkillName.Wrestling].Base;
            m_Tactics = m_Pet.Skills[SkillName.Tactics].Base;
            m_Anatomy = m_Pet.Skills[SkillName.Anatomy].Base;
            m_Poisoning = m_Pet.Skills[SkillName.Poisoning].Base;
            m_Magery = m_Pet.Skills[SkillName.Magery].Base;
            m_EvalInt = m_Pet.Skills[SkillName.EvalInt].Base;
            m_MagicResist = m_Pet.Skills[SkillName.MagicResist].Base;
            m_Meditation = m_Pet.Skills[SkillName.Meditation].Base;
            m_Parry = m_Pet.Skills[SkillName.Parry].Base;
            m_Archery = m_Pet.Skills[SkillName.Archery].Base;
            m_Fencing = m_Pet.Skills[SkillName.Fencing].Base;
            m_Swords = m_Pet.Skills[SkillName.Swords].Base;
            m_Macing = m_Pet.Skills[SkillName.Macing].Base;

            IEvoCreature evo = m_Pet as IEvoCreature;

            if ( null != evo )
            {
                m_EvoEp = evo.Ep;
                m_EvoStage = evo.Stage;
            }

            m_PropsLoaded = true;
        }

        public static bool IsPackAnimal( BaseCreature pet )
        {
            if ( null == pet || pet.Deleted )
                return false;

            Type breed = pet.GetType();

            foreach ( Type packBreed in ShrinkConfig.PackAnimals )
                if ( packBreed == breed )
                    return true;
   
            return false;
        }

        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );

            writer.Write( (int)0 ); // version
            writer.Write( m_IsStatuette );
            writer.Write( m_Locked );
            writer.Write( (Mobile)m_Owner );
            writer.Write( (Mobile)m_Pet );
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            switch ( reader.ReadInt() )
            {
                case 0:
                {
                    m_IsStatuette = reader.ReadBool();
                    m_Locked = reader.ReadBool();
                    m_Owner = (PlayerMobile)reader.ReadMobile();
                    m_Pet = (BaseCreature)reader.ReadMobile();

                    if (null != m_Pet )
                        m_Pet.IsStabled = true;

                    break;
                }
            }
        }
    }

    public class LockShrinkItem : ContextMenuEntry
    {
        private Mobile m_From;
        private ShrinkItem m_ShrinkItem;

        public LockShrinkItem( Mobile from, ShrinkItem shrink ) : base( 2029, 5 )
        {
            m_From = from;
            m_ShrinkItem = shrink;
        }

        public override void OnClick()
        {
            m_ShrinkItem.Locked = true;
            m_From.SendMessage( 38, "You have locked this shrunken pet so only you can reclaim it." );
        }
    }

    public class UnLockShrinkItem : ContextMenuEntry
    {
        private Mobile m_From;
        private ShrinkItem m_ShrinkItem;

        public UnLockShrinkItem( Mobile from, ShrinkItem shrink ) : base( 2033, 5 )
        {
            m_From = from;
            m_ShrinkItem = shrink;
        }

        public override void OnClick()
        {
            m_ShrinkItem.Locked = false;
            m_From.SendMessage( 38, "You have unlocked this shrunken pet, now anyone can reclaim it as theirs." );
        }
    }
}
After all of this the server will run, but empty, no account, no owner.
Sorry if its in french but this should be readable to you? Thanks for your time, really, now will see if someone can help!
Post automatically merged:

I took my corrupted backup, placed it in Saves folder and deleted the Mobiles folder.
I copied a Mobiles folder from the Crashed backup directory and pasted it in my Saves.
The shard is running back, mobiles are from 2 days ago. Nothing seems to have changed so far!
Copying from the crashed folder was the last thing I would imagine to do, but hell yeah... that seems to do the trick.

I'm sorry for all these post I just needed to fix that you know.
And thanks you for your patience, and time. See you on another topic :D
 
Last edited:

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