this is trial and error I have not tested it ,, in animate deadspell cs look for

if (summoned is BaseCreature)
{
BaseCreature bc = (BaseCreature)summoned;

// to be sure
bc.Tamable = false;

if (bc is BaseMount)
bc.ControlSlots = 1; /////////// this number here and change to 0
else
bc.ControlSlots = 0;

Remember always make a copy before testing just in case
 
I believe the mount has always occupied a control slot, but none of the other animates do.

This is to prevent necromancers from having access to a free, control slot free, mount. As this would be quite unbalanced.
 

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