paulo sergio dias Initiate Apr 1, 2018 #1 Animate dead now occupy slot or is it bug? I remember I did not occupy.
Neshoba Member Apr 2, 2018 #2 this is trial and error I have not tested it ,, in animate deadspell cs look for if (summoned is BaseCreature) { BaseCreature bc = (BaseCreature)summoned; // to be sure bc.Tamable = false; if (bc is BaseMount) bc.ControlSlots = 1; /////////// this number here and change to 0 else bc.ControlSlots = 0; Remember always make a copy before testing just in case
this is trial and error I have not tested it ,, in animate deadspell cs look for if (summoned is BaseCreature) { BaseCreature bc = (BaseCreature)summoned; // to be sure bc.Tamable = false; if (bc is BaseMount) bc.ControlSlots = 1; /////////// this number here and change to 0 else bc.ControlSlots = 0; Remember always make a copy before testing just in case
Anon the Felon Member Apr 5, 2018 #5 I believe the mount has always occupied a control slot, but none of the other animates do. This is to prevent necromancers from having access to a free, control slot free, mount. As this would be quite unbalanced.
I believe the mount has always occupied a control slot, but none of the other animates do. This is to prevent necromancers from having access to a free, control slot free, mount. As this would be quite unbalanced.