FaceMelter
Member
I've been digging though hundreds of posts and tutorials all day trying to get the proper syntax for this to work. If it's wrong, the spawner will give you error, but I've had multiple variations check out without errors and I still can't get it to attach to a player. So, I'm testing this with a player character and have tried:
etc...
I've also set up a Proximity Message so that I know when the spawner is being triggerd properly, so the property settings are correct.
It's been a while, but I seem to remember this is possible. What is the syntax to add and XmlValue to a player via an XmlSpawner?
SETONTRIGMOB/ATTACHMENT,XmlValue,X,1/
ATTACH/<XmlValue/X,1/>
SETONTRIGMOB/<ATTACH, XmlValue, X, 1/>
SETONTRIGMOB/<ATTACHEMENT, XmlValue, X, 1>
etc...
I've also set up a Proximity Message so that I know when the spawner is being triggerd properly, so the property settings are correct.
It's been a while, but I seem to remember this is possible. What is the syntax to add and XmlValue to a player via an XmlSpawner?