This is how i solved it when i made my deeds. i know this is dex but should work with just changing dex for the correct stam name.


C#:
using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using System.Collections;
using Server.Gumps;
using Server.Targeting;
using Server.Misc;
using Server.Accounting;
using System.Xml;
using Server.Mobiles;

namespace Server.Items
{
    public class MinorPetDexterityScroll : Item
    {
        [Constructable]
        public MinorPetDexterityScroll() : base( 0x14F0 )
        {
            base.Weight = 1.0;
            base.Name = "a Minor Companion Dexterity Scroll";
            base.Hue = 0x481;
            LootType = LootType.Cursed;
        }

        public override void OnDoubleClick( Mobile from )
        {
            if ( IsChildOf( from.Backpack ) )
            {
                from.Target = new Dex1Target(from, this);
            }
            else
            {
                from.SendMessage("That must be in your backpack for you to use it.");
            }
        }

        public MinorPetDexterityScroll( Serial serial ) : base( serial )
        {
        }

        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );

            writer.Write( (int) 0 ); // version
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();
        }

    }

        public class Dex1Target : Target
        {
            private Mobile m_From;
            private MinorPetDexterityScroll m_Deed;

            public Dex1Target( Mobile from, MinorPetDexterityScroll deed ) : base ( 3, false, TargetFlags.None )
            {
                m_Deed = deed;
                m_From = from;
                from.SendMessage("Select the companion you want to enhance.");

            }

            protected override void OnTarget( Mobile from, object targeted )
            {

                if (m_Deed.IsChildOf( m_From.Backpack ) )
                {
                    if ( targeted is Mobile )
                    {
                        if ( targeted is BaseCreature )
                        {
                            BaseCreature creature = (BaseCreature)targeted;
                            if( !creature.Tamable ){
                                from.SendMessage("This animal is not tame.");
                            }
                            else if( !creature.Controlled || creature.ControlMaster != from ){
                                from.SendMessage("This is not you animal.");
                            }
                            else if( creature.IsDeadPet ){
                                from.SendMessage("This animal is dead.");
                            }
                            else if( creature.Summoned ){
                                from.SendMessage("You can not enhance a summoned creature.");
                            }
                            else if( creature.Body.IsHuman ){
                                from.SendMessage("You can not enhance a human.");
                            }
                            else if( creature.IsBonded == false ){
                                from.SendMessage("You need to bond with your companion to use that.");
                            }
                            else if( from.Skills[SkillName.AnimalLore].Base < creature.MinTameSkill ){
                                from.SendMessage("You do not know enough about your companion to enhance it.");
                            }
                            else if( creature.Dex >= 300 ){
                                from.SendMessage("Your companion can not become any stronger.");
                            }
                            else{
                                    creature.Dex += 1;
                                    from.SendMessage("You companion seems enhanced.");
                                    m_Deed.Delete();
                                    
                                    Effects.SendLocationParticles( EffectItem.Create( from.Location, from.Map, EffectItem.DefaultDuration ), 0, 0, 0, 0, 0, 5060, 0 );
                                    Effects.PlaySound( from.Location, from.Map, 0x243 );
                                    Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
                                    Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 4, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
                                    Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 4, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
                                }
                        }
                    }
                }
            }
        }
}
 
When I use a control slot pot it works and reduces the follower control slot but my player control slot doesn't reduce until a server restart. Anyone else have this bug.
 
I dont think you need to restart the server. I think its just a display issue. :)

Stableing and unstabeling should show you the right value.

But you would just need to add a invalidate properties after the value is adjusted by the potion and you would see the real value right away
 
I dont think you need to restart the server. I think its just a display issue. :)

Stableing and unstabeling should show you the right value.

But you would just need to add a invalidate properties after the value is adjusted by the potion and you would see the real value right away
when i stable the pet my follower display will go down the amount that the pet is. Say it started at 4, display is at 4/5, then I use 3 potions to bring it down to 1. When stabled the display is at 3/5 and no other pets out.
 

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