Jawn Dough
Member
- ServUO Version
- Publish 57
- Ultima Expansion
- Endless Journey
How come hatchets and axes in general do not display uses remaining like other tools such as the pickaxe do? Even after adding UsesRemaining and ShowUsesRemaining = true to an axe type weapon, it will show the uses, but upon using it for lumberjacking it does not remove a use as mining would with a pickaxe.
How would I go about fixing this?
How would I go about fixing this?