Vert-I-Go

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Has anyone ever done a ballista addon? would like to know want to make a multi out of it have catapults and cannons done just need ballista and its a pain to assemble if haven't really seen one lol
 
There is definitely a pattern to the way OSI's tools export/slice images into individual tiles. You can usually apply that pattern to reconstruct most things.

I think it works like this;
Code:
while(z++ < depth)
    while(x++ < width)
        while(y++ < height)
            [x, y, z] = component

At least this seems to be true since they added the Garden Shed addon.
 
ay! i was looking for ballistas also. I saw this post from 2016 and also warped around looking for one and couldnt find one. I decided to sit down with it and it looks like its all on the same z level.
 

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I made the multis for it but also wanted to kick it up a notch because they all have 2 states. One is ready to fire and one is fired. The problem is the bolt never leaves the tiles (probably because UO never really used them) so I made custom tiles for the "fired" form so it can be used in game.
[doublepost=1537298061][/doublepost]Like the above pic, then it can look at least like it's being loaded. May do the same for the catapult and put a rock in the sling etc
 
The white line down the center isn't the bolt that is the stretched cloth. There is no bolt art of this.
 
Why does it look so weird? Maybe I'll make a bolt for it then? I just like to try and be accurate with these things as much as possible...
[doublepost=1537299882][/doublepost]Any time i look at a ballista, I dont see cloth.. just the actual bow and a bolt..
[doublepost=1537300094][/doublepost]Ballista-3d-model-max-obj-fbx.jpg
 

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