Spike

Initiate
ok so i have the everlasting and bandage self working now works great except now it treats the reg bandage like the everlasting and won't get rid of reg bandages how can i fix this
 
I assume you followed the last thread and did remove this part
C#:
if (BandageContext.BeginHeal(from, from) != null)
m_Bandage.Consume();

instead you should do
C#:
if (BandageContext.BeginHeal(from, from) != null && !(m_Bandage is EverlastingBandage) )
m_Bandage.Consume();

Also a side note, please keep the issue in one thread instead of multiple, makes it easier to see what happened :p
 
I assume you followed the last thread and did remove this part
C#:
if (BandageContext.BeginHeal(from, from) != null)
m_Bandage.Consume();

instead you should do
C#:
if (BandageContext.BeginHeal(from, from) != null && !(m_Bandage is EverlastingBandage) )
m_Bandage.Consume();

Also a side note, please keep the issue in one thread instead of multiple, makes it easier to see what happened :p
if thats in the bandage script i changed it to what someone told me i can send u the script if u would like
 
well in the first thread, you posted the whole script, you should have removed the lines (if you did). Rather change them to what I wrote here
 

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back