using System;
using Server;
using Server.Items;
using Server.Targeting;
using Server.Targets;
using Server.Multis;
using System.Collections;
using Server.Network;
using Server.Mobiles;
using Server.Gumps;
using Server.ContextMenus;
namespace Server.Items
{
public class BankStone : Item
{
[Constructable]
public BankStone() : base( 0x09AB )
{
Name = "bank chest";
Weight = 5.0;
}
public override void OnDoubleClick( Mobile from )
{
BankBox box = from.BankBox;
if ( box != null )
box.Open();
}
public BankStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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