- ServUO Version
- Publish Unknown
- Ultima Expansion
- None
I think I have a problem with my BaseInstrunet Serialize. Keeps deleting any instrument I put down after saving which is wierd because I haven't changed anything and wasn't doing it before.
It is customized with custom woods but I have been using it for a long time with no problems so if someone could take a look at it would be of great help. I looked it over and I can't seem to find any problems.
its for RunUo 2.6
Only thing I have done since was I edited a different script a playermobile scipted added flags below but I don't think that should effect my BaseInstrument.cs
It is customized with custom woods but I have been using it for a long time with no problems so if someone could take a look at it would be of great help. I looked it over and I can't seem to find any problems.
its for RunUo 2.6
Only thing I have done since was I edited a different script a playermobile scipted added flags below but I don't think that should effect my BaseInstrument.cs
flags:
public enum GPlayerFlag
{
None = 0x00000000,
//None = 0x00000001,
//None = 0x00000002,
//None = 0x00000004,
//None = 0x00000008,
//None = 0x00000010,
//None = 0x00000020,
ManSlayer = 0x00000040,
UndeadSlayer = 0x00000080,
ElementalSlayer = 0x00000100,
ArachnidSlayer = 0x00000200,
DraconSlayer = 0x00000400,
FeySlayer = 0x00000800,
AbyssalSlayer = 0x00001000,
AncientJewelCraft = 0x00002000,
Archeology = 0x00004000,
ArticShoveling = 0x00008000,
Silenced = 0x00010000,
Lycanthrope = 0x00020000,
BareBackRiding = 0x00040000,
WaterBreathing = 0x00080000,
Corruption = 0x00100000,
Doom = 0x00200000,
Envigor = 0x00400000,
Enchanting = 0x00800000,
Transmutation = 0x01000000,
Pelting = 0x02000000,
Cursed = 0x04000000,
HeavensBoon = 0x08000000,
SpellFocus = 0x10000000,
MovingArch = 0x20000000,
Mithridatism = 0x40000000
}