Zane
Member
Hello everyone. I'm a hobbyist C# developer who enjoys working with old games and their data formats. I like UO because there's **so much** data in the client directory, all in formats that are very easily understandable and parseable, even for amateurs like me.
I've worked on a lot of projects, but I'm particularly proud of my work on a C#/XNA client for UO which stalled at about 80% completion some years ago. I've revived that project and put a lot of work into it over the past month (about 200 commits and 8000 added sloc). If you're interested in keeping up to date with that work, you can view the project at: https://github.com/ZaneDubya/UltimaXNA (and star the project too !). I'd also gladly accept help with the project itself - I've accepted pull requests from three people in the past few weeks, and can definitely use all the help I can get tracking down bugs and adding features.
I'm here because I noticed some interesting posts about how the server and client interact. Those posts have pictures and attachments - but I can't access either without being a verified member. Verify me, and I'll get back to work!
I've worked on a lot of projects, but I'm particularly proud of my work on a C#/XNA client for UO which stalled at about 80% completion some years ago. I've revived that project and put a lot of work into it over the past month (about 200 commits and 8000 added sloc). If you're interested in keeping up to date with that work, you can view the project at: https://github.com/ZaneDubya/UltimaXNA (and star the project too !). I'd also gladly accept help with the project itself - I've accepted pull requests from three people in the past few weeks, and can definitely use all the help I can get tracking down bugs and adding features.
I'm here because I noticed some interesting posts about how the server and client interact. Those posts have pictures and attachments - but I can't access either without being a verified member. Verify me, and I'll get back to work!
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