Valorian-Aeternum
Member
So after the last stuff got a bit out of hand I will try it again here cause I think there is a lot of potential going randomly lost in the aether right now.
I will just summon up what I know so far of stuff I faced in Centred+ and same for Fiddler (Hopefully not there with Fiddler+ after the translation- m309 started one, I stepped in and got lost, so I think we need to do this more focused. And of course we could need some help with bugfixing from people from the community.)
I honestly collected what I think is necessary to get this stuff running properly and I marked what I think is top level stuff (But it concerns more graphics and not the rest, so it is my top list and I would be glad to add more stuff..)
Critical
Less critical
Known bugs in Centred+
Known Fiddler issues:
I will just summon up what I know so far of stuff I faced in Centred+ and same for Fiddler (Hopefully not there with Fiddler+ after the translation- m309 started one, I stepped in and got lost, so I think we need to do this more focused. And of course we could need some help with bugfixing from people from the community.)
I honestly collected what I think is necessary to get this stuff running properly and I marked what I think is top level stuff (But it concerns more graphics and not the rest, so it is my top list and I would be glad to add more stuff..)
Critical
Less critical
Known bugs in Centred+
- Random encounters of this: "Access violation, Press "ok" to contiunue and risk data corruption press "Cancel" to close. ??? Did not figure out what triggers this stuff :-/
- Creepy add area button "the green plus" it is so hard to find the right spot.. (The best is to try it after a bottle or wine^^)
- Loading of areas and stuff (Zoom out zoom in) takes like and aeon to go. (And come on, I have a render machine running, so I don't think it is a memory limitation problem of my machine...)
- .uop support (For the rest of the community ^^)
- Smooth draw for height or tile transitions
- More tile transitions available
- Set non static tiles (I know this is hard, but anyway, it would be AWESOME!!!!)
Known Fiddler issues:
- Limited items an textures, etc... (texidx.mul, artidx.mul, etc) -> Open slot limits for all files
- No proper read out and save for the more of items (Crashes randomly :-( )
- No proper loading and saving times (Feels like an aeon^^)