//=================================================
//This script was created by Gizmo's Uo Quest Maker
//This script was created on 3/1/2020 6:04:23 PM
//=================================================
using System;
using Server;
namespace Server.Items
{
public class ScepterOfChaos : Scepter
{
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ScepterOfChaos()
{
Name = "Scepter Of Chaos";
//Name = "<BASEFONT COLOR=#FFA500>Scepter Of Chaos<BASEFONT COLOR=#FFA500>";
//Name = "<BASEFONT COLOR=#FFA500>\u0022Scepter Of Chaos\u0022<BASEFONT COLOR=#FFA500>";
Weight = 8;
Hue = 43;
MinDamage = 22;
MaxDamage = 26;
Attributes.WeaponDamage = 40;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
AosElementDamages.Chaos = 20;
WeaponAttributes.HitPoisonArea = 25;
WeaponAttributes.HitFatigue = 50;
WeaponAttributes.HitLeechStam = 50;
WeaponAttributes.HitLeechMana = 50;
WeaponAttributes.HitLeechHits = 50;
WeaponAttributes.HitLightning = 100;
WeaponAttributes.HitHarm = 100;
WeaponAttributes.HitManaDrain = 50;
//WeaponAttributes.HitPoisonArea = 25;
}
/*
//Error with Damage Types, phys,fire,cold,nrgy,pois all must add upto 100
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
phys = 80;
fire = 0;
cold = 0;
pois = 0;
nrgy = 0;
}
*/
public override void AddNameProperty(ObjectPropertyList list)
{
// base.AddNameProperty(list);
//list.Add(String.Format("<BASEFONT COLOR=#A335EE>{0}<BASEFONT COLOR=#FFFFFF>", this.Name)); purple
list.Add(String.Format("<BASEFONT COLOR=#FFA500>{0}<BASEFONT COLOR=#FFFFFF>", this.Name));
}
public ScepterOfChaos( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}