The int in the brackets defines the hue.
In your case it's 0x480, just change it to the color you want.

upload_2018-5-24_8-0-35.png

upload_2018-5-24_8-1-9.png
 
Sadly the VoidMobile.BoltEffect(int hue) blocks are blocking the code so I cannot see your response.
 
They're there intetnionally :)
m.BoltEffect(150); <- 150 would be the new color. You can enter the hue number either in hex or decimal, it doesn't matter.
 
I tried that but it didnt change the hue
[doublepost=1527145681][/doublepost]i am using runuo 2.6
 
But lightning is a gump, isnt it?
So If you open uofiddler extract the lightning gump, edit it, then put it back, i think that should do the trick
 
Ohhh, if it's a gump, the change is easy as long as you know what you're doing.
I remember changing the lightning animation using just UO Fiddler.
 
sadly I don't know uo fiddler what is it?
[doublepost=1527175173][/doublepost]I have seen people have these spell hue deeds on their shards..I wonder how they do that?
 
Lightning is a series of gump images, not an animated static like all the other effects.

The BoltEffect packet is a copy of a hued effect packet, but lightning uses a different flag within that packet.
When the client interprets the packet, it ignores the hue part of the data.

All the other spell effects can be hued fine because they are statics.

The BoltEffect method has a hue argument because it wants to taunt you with what could have been.
 
Okay, are you saying that had I chose, lets say the flame-strike animation instead of the lighting bolt, I could hue that? And if the answer is yes how would I change the above code to that?
 

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