D4rkh0bb1T

Member
RunUO
How does it work, and why it is not working?
I can't get the spell to be harmful. There are no damage toward the attacker.
The code uses public static void Initialize(), PlayerEvent is in another .cs file.
Please help I would like to use this in my shard ...
C#:
using System;
using System.Collections;
using Server.Targeting;
using Server.Network;
using Server.Mobiles;
using Server.Items;
using Server.Spells;

namespace Server.ACC.CSS.Systems.Cleric
{
    public class ClericTrialByFireSpell : ClericSpell
    {
        private static SpellInfo m_Info = new SpellInfo(
                                                        "Trial by Fire", "Temptatio Exsuscito",
                                                        //SpellCircle.Third,
                                                        212,
                                                        9041
                                                       );

        public override SpellCircle Circle
        {
            get { return SpellCircle.Third; }
        }

        public override int RequiredTithing{ get{ return 25; } }
        public override double RequiredSkill{ get{ return 45.0; } }
        public override int RequiredMana{ get{ return 9; } }

        public static void Initialize()
        {
            PlayerEvent.HitByWeapon += new PlayerEvent.OnWeaponHit( InternalCallback );
        }

        public ClericTrialByFireSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
        {
        }

        public override bool CheckCast()
        {
            if ( !base.CheckCast() )
                return false;

            if ( !Caster.CanBeginAction( typeof(ClericTrialByFireSpell) ))
            {
                Caster.SendLocalizedMessage( 501775 ); // This spell is already in effect
                return false;
            }

            return true;
        }

        public override void OnCast()
        {
            if ( CheckSequence() )
            {
                Caster.SendMessage( "Your body is covered by holy flames." );
                Caster.BeginAction( typeof( ClericTrialByFireSpell ) );

                Caster.FixedParticles( 0x3709, 10, 30, 5052, 0x480, 0, EffectLayer.LeftFoot );
                Caster.PlaySound( 0x208 );

                DateTime Expire = DateTime.Now + TimeSpan.FromSeconds( Caster.Skills[SkillName.DetectHidden].Value / 7.0 );
                new InternalTimer( Caster, Expire ).Start();

            }
            FinishSequence();
        }

        private static void InternalCallback( Mobile attacker, Mobile defender, int damage, WeaponAbility a )
        {
            if ( !defender.CanBeginAction( typeof( ClericTrialByFireSpell ) ) && Utility.RandomBool() )
            {
                defender.DoHarmful( attacker );

                double scale = 1.0;

                scale += defender.Skills[SkillName.DetectHidden].Value * 0.001;

                if ( defender.Player )
                {
                    scale += defender.Int * 0.001;
                    scale += AosAttributes.GetValue( defender, AosAttribute.SpellDamage ) * 0.01;
                }

                int baseDamage = 6 + (int)(defender.Skills[SkillName.DetectHidden].Value / 5.0);

                double firedmg = Utility.RandomMinMax( baseDamage, baseDamage + 3 ) * ClericDivineFocusSpell.GetScalar( defender );

                firedmg *= scale;

                SpellHelper.Damage( TimeSpan.Zero, attacker, defender, firedmg, 0, 100, 0, 0, 0 );

                attacker.FixedParticles( 0x3709, 10, 30, 5052, 0x480, 0, EffectLayer.LeftFoot );
                attacker.PlaySound( 0x208 );
                attacker.SendMessage( "TESTING" );
                defender.SendMessage( "TESTING" );
            }
        }

        private class InternalTimer : Timer
        {
            private Mobile Source;
            private DateTime Expire;

            public InternalTimer( Mobile from, DateTime end ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.1 ) )
            {
                Source = from;
                Expire = end;
            }

            protected override void OnTick()
            {
                if ( DateTime.Now >= Expire || !Source.CheckAlive() )
                {
                    Source.EndAction( typeof( ClericTrialByFireSpell ) );
                    Stop();
                    Source.SendMessage( "The holy fire around you fades." );
                }
            }
        }
    }
}
C#:
using System;
using Server;
using Server.Mobiles;
using Server.Items;
using Server.ACC.CSS.Systems.Cleric;

namespace Server.ACC.CSS.Systems.Cleric
{
    public class PlayerEvent
    {
        public delegate void OnWeaponHit( Mobile attacker, Mobile defender, int damage, WeaponAbility a );
        public static event OnWeaponHit HitByWeapon;

        public static void InvokeHitByWeapon( Mobile attacker, Mobile defender, int damage, WeaponAbility a )
        {
            if ( HitByWeapon != null )
                HitByWeapon( attacker, defender, damage, a );
        }
    }
}
 
Last edited:
I found the fix for my issue with the spells by browsing different versions of it.

it is not in the spell itself - it has to be added to baseweapon.cs is why
it does only happen when players are hit by weapons - so makes sense

at the top of baseweapon add this in:


Code:
using Server.ACC.CSS.Systems.Cleric;

than will be a line:
Code:
if ( a != null )

then mod as shown below:

Code:
if ( a != null )
a.OnHit( attacker, defender, damage );

// added for cleric spells by greywolf for fix for trial by fire
PlayerEvent.InvokeHitByWeapon(attacker, defender, damage, a);
// end added

if ( move != null )

and then it works great
 

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