TheDoc
Member
I have a set of switches where when 3 of them are in the correct state it sets the combination
lock "match" to true. Verified this..
On my combination lock i have targeted an xmlspawner in the "targetitem" property that should activate the spawner and spawn a teleporter and moongate that will allow the player to enter the Doom Lamp Room solo...
I set the "targetproperty" on the combination lock to /Set/DoRespawn/True and have also tried DoRespawn/True and every other combination I can think of to activate the spawner but it doesn't work..
Anyone know what I'm missing?? I usually just script things but would like to learn a little more on working
with xmlspawners... thanks.
lock "match" to true. Verified this..
On my combination lock i have targeted an xmlspawner in the "targetitem" property that should activate the spawner and spawn a teleporter and moongate that will allow the player to enter the Doom Lamp Room solo...
I set the "targetproperty" on the combination lock to /Set/DoRespawn/True and have also tried DoRespawn/True and every other combination I can think of to activate the spawner but it doesn't work..
Anyone know what I'm missing?? I usually just script things but would like to learn a little more on working
with xmlspawners... thanks.