using System;
using Server;
using Server.Mobiles;
using Server.Misc;
using Server.Network;
namespace Server.Items
{
public class CriminalTile : Item
{
[Constructable]
public CriminalTile() : base(0x1BC3)
{
Movable = false;
Visible = false;
Name = "criminal tile";
}
public CriminalTile(Serial serial) : base(serial)
{
}
public override bool OnMoveOver( Mobile m )
{
if ( m is PlayerMobile )
{
m.CriminalAction( true );
}
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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