Fireball
Member
Hi,
I want to add a handful of custom houses to my shard which will be available for purchase as a deed.
I am running RunUO Version 2.4, Build 5043.26759
I have installed UO Architect 2.7 final and using the Addon Generator from Nerun's Distro (CEO's 1.2)
When I ran RunUO I initially came up with an error for a missing Toxic Elemental in MobileSaver.cs so I commented this out:
// ConversionTable.Add( typeof( ToxicElemental ) );
There was also a warning about line 200 in orbserver.cs which I ignored.
The script then compiled OK.
Firstly, I created a custom 2 level house using the in-game facility for this, to create a stable. I then added a spawning stablemaster and a horse.
When I first tried [addongen with the test feature, this allowed me to create another copy of this stable and I was happy. I deleted this clone house as it was in town and then went to bed. It created a script in the TheBox folder which I deleted.
The next day when I tried this again it did not work. I have tried this again today after also placing a normal marble patio which I wanted to edit, but instead of creating a clone of the house, this time it just created the doors and a stone pillar!
I then ran up UO Architect and tried the same thing. This just created a preview of the doors and whatever rocks and flowers were on the ground. No other part of the building show in the preview. Creating the clone house just places the doors and I think the rocks and flowers!
I copied my live shard back onto my local computer, reinstalled UOAR and tried again with exactly the same result. I also tried this with a large house with patio and a castle. In all cases the only thing created is the doors, a large rectangular stone pillar which is not part of the house, and the rocks and flowers which are on the ground.
What am I doing wrong?
And what is the correct procedure for this? I can find very little information, but what I want to do is place a house, edit it, save it as a deed that people can buy and place. AddonGen would seem to do the last part to some extent. I presume I have to put the contents of the file created in TheBox folder into BaseHouses.cs? One of the buildings I want to create is the Fortress similar to the one found on UO Renaissance which is based on a castle. Is there a problem with this due to the size? Is there a tutorial somewhere for doing all this that someone could point me to?
Thanks in advance for your help.
FB
I want to add a handful of custom houses to my shard which will be available for purchase as a deed.
I am running RunUO Version 2.4, Build 5043.26759
I have installed UO Architect 2.7 final and using the Addon Generator from Nerun's Distro (CEO's 1.2)
When I ran RunUO I initially came up with an error for a missing Toxic Elemental in MobileSaver.cs so I commented this out:
// ConversionTable.Add( typeof( ToxicElemental ) );
There was also a warning about line 200 in orbserver.cs which I ignored.
The script then compiled OK.
Firstly, I created a custom 2 level house using the in-game facility for this, to create a stable. I then added a spawning stablemaster and a horse.
When I first tried [addongen with the test feature, this allowed me to create another copy of this stable and I was happy. I deleted this clone house as it was in town and then went to bed. It created a script in the TheBox folder which I deleted.
The next day when I tried this again it did not work. I have tried this again today after also placing a normal marble patio which I wanted to edit, but instead of creating a clone of the house, this time it just created the doors and a stone pillar!
I then ran up UO Architect and tried the same thing. This just created a preview of the doors and whatever rocks and flowers were on the ground. No other part of the building show in the preview. Creating the clone house just places the doors and I think the rocks and flowers!
I copied my live shard back onto my local computer, reinstalled UOAR and tried again with exactly the same result. I also tried this with a large house with patio and a castle. In all cases the only thing created is the doors, a large rectangular stone pillar which is not part of the house, and the rocks and flowers which are on the ground.
What am I doing wrong?
And what is the correct procedure for this? I can find very little information, but what I want to do is place a house, edit it, save it as a deed that people can buy and place. AddonGen would seem to do the last part to some extent. I presume I have to put the contents of the file created in TheBox folder into BaseHouses.cs? One of the buildings I want to create is the Fortress similar to the one found on UO Renaissance which is based on a castle. Is there a problem with this due to the size? Is there a tutorial somewhere for doing all this that someone could point me to?
Thanks in advance for your help.
FB