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What kind of things do you like and admire in a custom server?
Custom Facets? Custom Skills? Custom what...?
Custom Facets? Custom Skills? Custom what...?
What Huntress has laid out sounds perfect, an updated version of UO, with an intuitive, simple method of modifying the world, would be ideal. And it need not have cutting edge graphics, just improved, with more options included, and the opportunity to easily create and import more. Bigger maps. Yes indeed, a rewrite with that old nostalgic feel.
I have not played on a great many private shards, more dabbled, but for me less is more. I prefer the simple, muted tone of old school UO, pre-AoS. The closer to the original the better. I am immediately put off by bright/neon colors, and by inconsistent elements. I also like consistency, and feel that the look of UO has steadily become less consistent and more gaudy with each release, especially AoS and beyond. While I have not played on a shard with this level of detail, the videos kartman posted are beautiful, and preserve the aesthetic that I prefer.
I am more a light roleplayer than someone drawn to the more “gamist” elements. The more it becomes about collecting the best items, or about numbers and stats, for example, the more put off I am by it. As Valorian-Aeternum points out, UO has so much potential and depth.
What I do like is systems that facilitate immersion in an organic manner; systems that operate in the background, in such a manner that one does not notice them. I like the world to seem alive, with as much interactivity as possible, but presented in such as manner that it does not break the immersion; a world that pulls me in and allows me to feel a part of it, and which organically fosters roleplaying. It is often the little touches that accomplish this. Rather than forcing RP, roleplaying a situation for the sake of roleplaying, I prefer to simply remain in character as I do whatever it is I am doing in game, and to interact with others doing the same. In this way, stories and shared stories develop naturally. Also, while I love UO's open-ended skill-based system (and do not like level-based systems), I also prefer to be forced to make some choices. I like somewhat restrictive skill-caps, and having to specialize. And the more choices the better. Also, not being given everything; having to work for those skill gains and such.
P.S. Who actually likes the loading screen ???
I mean...when we all think of Ultima Online don't we think about giant turtles and weird dinosaurs.
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