Hello Raph,
very nice to meet you. Let me introduce ourselves. We are a group of hardcore players and developers - right now aprox. 8 people. We have a history of playing UO since around 2000, playing on official and several other custom shards as well as actively playing most of modern MMOs. As for developement - until recently we have been working mainly on the custom Czech server Endor, where we have been behind such works as the tribute Diablo dungeon series (link for the official trailer here
).
But Endor is a very old, very outdated game that we are not the owners of so for some time now we have moved on.
And that brings us here. Let me now introduce our server - Tales of Tasartir, or as we call it: ToT for short. (it has not been officialy introduced yet anywhere).
What is ToT? Its a fully custom server in making (we had our one year anniversary in august). Lorewise its based on a fantasy novel that I am working on for several years now (hence my nickname - Tasartiran meaning of Tasartir).
What are the most important planned features of the server?
-Total sandbox. Basicaly the player can go anywhere he wants, do anything he chooses, become anyone and reach the total limit of his abilities if he wants. Become the cruelest and most respected player killer or the most skilled hero in terms of running dungeons, or an RP player, or just run around the forest in search of horses and other realms. What you are into you can do at ToT.
-Modern up to date technologies. This includes running on the most modern emulator (servuo). And we have a custom client for our use - a custom client that one of our friends (also ex-dev of Endor) is developing. This all should give us total control over what we want and what we need and should really make it so nothing is impossible from a technical point of view. Buff/debuff bars? Done, Action bars? Done, cast bars? Done, Build in tutorial? Done. We also have one of the latest versions of the muls so we have a lot of space for all of our custom toys (art, npcs, spells etc.)
-Experience system - we have experience with the classic UO systems and alternative experience systems and for me I must say - experience is the way to go. We have planned an experience system in which you can level by pvm or pvp. New player will reach a balanced, competetive level in an acceptable time but everyone can level indefinately for a small extra bonus if they are into it. In other words the developement of the character is endless but players which can devote only limited time can and will be competetive.
-Class system - we really like when there are defined classes. A paladin is warrior of holy light and should not be able to cast curses and summon demons. We want a lot of diverse classes and class specs with a class-only quest chains and other features that will let you customise your class to the last bit.
-Balanced and diverse PvP - balancing our PvP is a priority because PvP is all present in the world of ToT. Everybody must watch their back and that is why there is even now a team of old school PvPers waiting for an PvP testing phase so we can really work hard on balancing it. As for the formats, we will have PKs, we will have a PvP league (anyone in the league can kill anyone else) that can have territorial wars and town wars etc. and when another map comes we are planning a faction conqueror system for that map. We also want automated events like arenas.
-Fun and challenging PvM - sure, when you die you drop all of your stuff so PvM cant be that hardcore as for example WoW PvE but that doesnt mean it will have to be boring. We will have many non-linear dungeons that will test parties coherency and skill with glorious rewards and also systems like time-challenge: the quickest clears of dungeons will be automaticaly recorded on the main page and ingame for even more fame to the players. We also even now have some very solid ideas for fun boss encounters.
-Custom map/s - we are working on an all custom map, but in time all of our maps will be custom. We do not want a small world (after all its based on a whole fantasy world) but that is not the reason. We believe that our shard can grow and be succesful and sustain a large map. And that is what are builders are working on.
-This all mades up a custom system never seen anywhere in any game.
-And last but not least - a professional GM team - that is one of the most important aspects. It is important to be respectful and polite inside the GM team to each other and also to the players.
I may have forgotten something in which case feel free to ask and we can discuss the topics. Our family is open to anyone that wants to become a part of this project and lend a hand to the cause of showing the world that UO can be a good and modern game even in 2016. And dont worry - we may be working on this for a year now but anyones ideas and opinions are taken into consideration, if you are active, you will have as much say into what goes and what doesnt go into the game as any other active member. We are spending a lot of time discussing and planning on ts3/skype every week and good ideas are never declined.
My skype is patriarch1107, ICQ 338325486 and facebook Ivan Zahradka if you want to contact me anywhere else.
Have a good night, I hope we sparked a spark of interest in you
Ivan / Tasartiran