public override void AlterMeleeDamageTo( Mobile to, ref int damage )
{
if ( to is PlayerMobile )
{
int negfactor = Utility.Random(100);
damage /= 2;
}
}
public override void AlterSpellDamageTo( Mobile to, ref int damage )
{
if ( to is PlayerMobile )
{
int negfactor = Utility.Random(100);
damage /= 2;
}
}
public override void AlterMeleeDamageTo( Mobile to, ref int damage )
{
if ( to is PlayerMobile )
{
if ( damage >= 35 )
damage = 35;
}
}
public override void AlterSpellDamageTo( Mobile to, ref int damage )
{
if ( to is PlayerMobile )
{
if ( damage >= 35 )
damage = 35;
}
}
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