About 7 years ago, I bought some of Darkshard's maps and he used my FTP server to upload them to me. That was the launch of what became Ultima Odyssey. The Britannia map has been played for so many years that I wanted a change of venue so I bought maps that became Sosaria, Serpent Island, and Lodoria. I bought a couple more but never used them because there is only so much real-estate on the maps so I had to make a choice. Over those many years, I obtained content from wherever I could find it. I got some from uo-pixel.de or RunUO/ServUO forums. If someone had a free shard, that boasted custom maps, I downloaded their client and saw what they had. I was mainly interested in dungeons because some people make some great dungeons and I am not what I consider the best at it. I couldn’t even recall where much of the content I collected came from anymore.
That buy from Brazil was doing the animation/graphic overhaul patch, so I took his animations and loaded them as new monsters. When Rel Por went down, and their site was still up, I downloaded that client. I took the custom houses and loaded them on my game…but it wasn’t that simple. I had to do the scripting for all of those houses so they worked in the game. I took their custom dungeons and dumped them on my map. I saw the Rel Por water dungeon later appear in the Outlands client files. I wanted some larger dungeons to finish off the game so I swiped some of Outlands’ dungeons and tossed them in the mix. These custom clients had some new art items too, and I grabbed some as I found a use for them. Their hue file was really good too, and it helped me make the boats look more wood-grainy. It also helped me make the 146 different types of dragons, and the 146 different types of wyrms…with their own colors and breath attacks.
If one counts on the art/sounds/gumps/animations to make their server special, they are highly delusional as this is only a “temporary” eye-candy property that will slowly die like the Britannia map. You just get used to seeing them where they become normal. If a server wants to be special, their route needs to be the scripting…because that is easier to protect. If your server has scripted features unique to itself, then you have a better chance of shining. Since Outlands is the most recent large server launch…let’s use them as an example. You can download the client and use the entire graphic system and have a world just as pretty as Outlands. The part you are missing is the scripting they do to make their game very, very unique. Unless they get a rogue developer that puts the code out there on a torrent, that part they can protect and hold onto as “special”. So one can have a cookie-cutter, UO mechanic game on the Outlands map…but it won’t be as cool as Outlands is.
So when you go into that thread about “show off your world building”, and you see the screenshots of custom maps folks are working on…just know that if you release that client your maps will be used by someone…somewhere…for something else. They will think that they can take your maps and make something different/special with them. Either what monsters they populate them with, or a varying other style of scripted events that take place within them. It is “exactly” what we do with EA’s maps/art/sounds/gumps/animations. We take what we want from them and try to do something better or different. We make no apologies for that…and people that except apologies for having their stuff “stolen” do not apologize for the what they did.
I am in a more unique situation from others, where I don’t really care to run a server for the public. So I basically have given away the farm because you can get all of the art/maps/gumps/sounds/animations from my client…as well as all of the scripts that make it all work. You get it all, and I don’t care what you do for it…nor do I demand any type of credit for anything contained within. This isn’t my legacy…as it is just a hobby. I would consider my legacy to be how I raised my kids, how my career goes, and how well my wife and I can retire together. My life remains unaltered from anyone downloading my game and then saying that “they did this all by themselves”. If I quantify any type of accomplishment with Ultima Odyssey, is that I greatly reduced (or removed) the barrier of entry to those that want to get into a UO game or host their own server for friends. You literally download it and run it and you are done…if you choose to use the default setup.
Someone approached me about downloading Ultima Odyssey and telling me that they noticed I used some of their creations in it…and whether I gave them credit anywhere. Nope…I didn’t, because trying to give a thorough list of credits would be impossible since I can’t remember where I got much of it from. It would also be hypocritical of me to attempt giving credits since I swiped EA’s client and used their assets for a game I assembled that greatly differs from live UO. I think it is also a hypocritical to mention giving credit when the one asking for it is already violating trademarks and logos…and using EA’s client assets themselves. Did you create that Viking Sword graphic and animation yourself? I don’t think so.
I did create some of the dungeons myself (very few of them), adding plenty of my own art items, added sounds, and sometimes resurfaced dungeons to give them a new look. For example, although my world is very different than EA’s…I wanted the EA dungeons for a couple of reasons. For one…they are already built and two…I like going to the old nostalgic dungeons. Anyway, as far as I am concerned anyone can take the stuff “I” made myself and use it all day long. I can’t stop you nor do I care enough about the bragging rights for what is just a game…and just a hobby.