Chucl

Member
so light level is client side and can be bypassed easy.

I need ideas to add some sense of darkness to my shard. Already added some stuff to torchs but yeah the gameworld has full light.

Can anyone come with custom ideas? Thanks
 
I'm not sure if the version you are running has it or not but you can enable and edit Assistants.cs to disable the light filter in razor/uosteam ect...
 
For me, the only way is to build your map on centreD in the dark and think about lights from the start of your design. UO with the lights is beautiful. Unfortunately, for you the one who manages the lights the best etc ... is orion.
 
You might check out Morexton's Time System. It has a lighting sub system with some interesting features.

 
Hello. Well that script does nothing. Light is client sided so it can be bypassed. Example (classic uo, orion, etc)
 

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