reifus
Member
- ServUO Version
- Publish 58
- Ultima Expansion
- Mondain's Legacy
Hi evyerone
I've been searching and all I found is how to delete "trammel". What I would like to do is get rid of all facets and keep only Malas.
This is what I did so far:
PublicMoongate.cs
MapDefinition.cs
In MapDefinition.cs I deleted all the lines and changed the first 3 parameters to 0 for the Malas Map.
This is the error I get:
Regions: Loading...Error during the creation of region type 'Server.Regions.GuardedRegion': System.Reflection.TargetInvocationException:
Is there anything I am missing?
What I did at the end is just leave the maps as they were in MapDefinition.cs (I don't need facets to be removed, just disabled or not be able to travel to them)
Then edited character creation starting point and Help Stuck Menu both to Malas. There's no way of escaping from malas anyway so that worked for me.
I've been searching and all I found is how to delete "trammel". What I would like to do is get rid of all facets and keep only Malas.
This is what I did so far:
PublicMoongate.cs
C#:
public static readonly PMList[] Lists = { Malas };
public static readonly PMList[] ListsYoung = { Malas };
public static readonly PMList[] RedLists = { Malas };
public static readonly PMList[] SigilLists = { Malas };
public static readonly PMList[] AllLists = { Malas };
MapDefinition.cs
C#:
RegisterMap(0, 0, 0, 2560, 2048, 1, "Malas", MapRules.TrammelRules);
In MapDefinition.cs I deleted all the lines and changed the first 3 parameters to 0 for the Malas Map.
This is the error I get:
Regions: Loading...Error during the creation of region type 'Server.Regions.GuardedRegion': System.Reflection.TargetInvocationException:
Is there anything I am missing?
What I did at the end is just leave the maps as they were in MapDefinition.cs (I don't need facets to be removed, just disabled or not be able to travel to them)
Then edited character creation starting point and Help Stuck Menu both to Malas. There's no way of escaping from malas anyway so that worked for me.
Last edited: