Voxpire

Vita-Nex
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Voxpire submitted a new resource:

Deviants and Deviations - An ultra-boss and ability system designed to destroy your players in the most stylish ways possible.

Deviants and Deviations

View attachment 21689




View attachment 21690



Deviants are creatures that have strayed from the natural path of evolution to acquire great power, allowing them to unleash devastating abilities upon the world.
These abilities arise from the many possible Deviations that embody the creatures' design and environment.



TL,DR; This package is a sand-boxed ultra-boss system that contains creatures and...

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Absolutely love these for a high-end end-game content boss!

One question that you may know the answer to off the top of your head versus me digging for hours through the code. Could a DeviantAbility be used with a pet? Meaning, could you give say a white wyrm (that's tamed) the ability to do Hailstorm or IceWeave, or would the AI for targeting damage players instead of enemies?
 
Absolutely love these for a high-end end-game content boss!

One question that you may know the answer to off the top of your head versus me digging for hours through the code. Could a DeviantAbility be used with a pet? Meaning, could you give say a white wyrm (that's tamed) the ability to do Hailstorm or IceWeave, or would the AI for targeting damage players instead of enemies?
I should pay more attention to these threads.
I know it's been a while and we've discussed things since then, but I'll clarify still for anyone else with a similar queestion;

The abilities provided by this package are designed to work with the BaseDeviant class.

In theory, you could merge the logic and mechanics of BaseDeviant into BaseCreature to make them available to all creatures, removing BaseDeviant as a result of the merge.

The damage processing should be using indirect target logic, meaning that AOE abilities should not affect anyone who is not actively engaged in the fight, as like with SpellHelper.ValidIndirectTarget.
 

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