Piotr
Member
Hey guys,
Would you happen to know how to make a crafted item not to retain its resource color?
Let's say "Longsword" would always create itself with 0x000 hue, no matter which material you use.
I tried overriding the hue itself in Longsword.cs, but doesn't seem to work.
I also tried this in DefBlacksmithy.cs - no luck there either.
Would you happen to know how to make a crafted item not to retain its resource color?
Let's say "Longsword" would always create itself with 0x000 hue, no matter which material you use.
I tried overriding the hue itself in Longsword.cs, but doesn't seem to work.
I also tried this in DefBlacksmithy.cs - no luck there either.
Code:
public override bool RetainsColorFrom(CraftItem item, Type type)
{
return false;
}
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