Bonaccorso

Member
I'm going to try to get rid of item decay entirely - feel no need for this for a small server for 2-3 people.

Maybe you know what is a good option? So far I decided to try playing with items.cs.

One option that might (or might not) work is making public virtual bool DefaultDecaySetting => false;
Though I highly doubt it will really stop the decay.

I also found this solution in one old post:
C#:
[CommandProperty(AccessLevel.Decorator)]
public virtual bool Decays
{
    get
    {
        return false;
    }
}

Though so far none of those look good. Maybe we can somehow just get rid of the decay timer for all items?
 
Tested for 10 hours, so far this works!
C#:
[CommandProperty(AccessLevel.Decorator)]
public virtual bool Decays
{
    get
    {
        return false;
    }
}
 

Active Shards

  • Unchained
    Custom (Classic)
    • Players
    • 155 Online
    • 273 Peak
  • The Crossroads
    Mondain's Legacy
    • Players
    • 106 Online
    • 190 Peak
  • UO Eventine
    Custom (Classic)
    • Players
    • 80 Online
    • 137 Peak
  • Insane UO
    Endless Journey
    • Players
    • 73 Online
    • 105 Peak
  • UO: New Renaissance
    Custom (Classic)
    • Players
    • 25 Online
    • 85 Peak
  • UO Phoenix
    Custom (Classic)
    • Players
    • 19 Online
    • 48 Peak
  • Pandora
    Custom (Modern)
    • Players
    • 18 Online
    • 32 Peak
  • UO Enigma
    Custom (Modern)
    • Players
    • 17 Online
    • 172 Peak
  • Arth
    Custom (Modern)
    • Players
    • 16 Online
    • 34 Peak
  • CALYPSO
    Custom (Modern)
    • Players
    • 14 Online
    • 30 Peak

Donations

Total amount
$0.00
Goal
$500.00
Back