Bonaccorso
Member
I'm going to try to get rid of item decay entirely - feel no need for this for a small server for 2-3 people.
Maybe you know what is a good option? So far I decided to try playing with items.cs.
One option that might (or might not) work is making public virtual bool DefaultDecaySetting => false;
Though I highly doubt it will really stop the decay.
I also found this solution in one old post:
Though so far none of those look good. Maybe we can somehow just get rid of the decay timer for all items?
Maybe you know what is a good option? So far I decided to try playing with items.cs.
One option that might (or might not) work is making public virtual bool DefaultDecaySetting => false;
Though I highly doubt it will really stop the decay.
I also found this solution in one old post:
C#:
[CommandProperty(AccessLevel.Decorator)]
public virtual bool Decays
{
get
{
return false;
}
}
Though so far none of those look good. Maybe we can somehow just get rid of the decay timer for all items?