Drake11
Member
Here is what I am doing: creating a large dungeon with mltiple boss encounters requiring a group of people to complete. I have most of the boss encounters done so far, just needs testing and a little fine tuning. I had this thought that perhaps one could alter the difficulty of the dungeon by giving a better loot table should fewer people kill the boss. I do not know if this is possible, but I believe it to be, and curious if anyone has seen it done, done it, or perhaps have been looking to attempt the same thing?
Basic example: Boss A is killed by a group of 8 players, the boss checks combatants maybe? and finds more than 5 players and rewards them with a loot table. The same boss, is killed with 5 players in another group, the boss does the check before it dies, finds only 5 players, then rewards them with an improved loot table based on the fact that the group only had 5 members.
I have not begun to really explore this option yet as I'm still finishing up boss encounters (making them do exactly what I want can be complicated lol).
Basic example: Boss A is killed by a group of 8 players, the boss checks combatants maybe? and finds more than 5 players and rewards them with a loot table. The same boss, is killed with 5 players in another group, the boss does the check before it dies, finds only 5 players, then rewards them with an improved loot table based on the fact that the group only had 5 members.
I have not begun to really explore this option yet as I'm still finishing up boss encounters (making them do exactly what I want can be complicated lol).