What I am trying to do is edit all spawners at once on the Felucca map so they will spawn paragons without it affecting any other map, and then changing the value of how often paragons will be spawned to a much higher rate. Basically what I am aiming for is to make Felucca the hardest map and have a higher reward for players who are able to take it on.


Using the [findxml command I was able to single out all spawners within felucca but am trying to attempt to add xmlparagon to all spawners except ones that have npc's.

I went ahead and just removed all NPC's from felucca to make it feel more abandoned and overrun by monsters. The command [facet addatt xmlparagon added the chance for a paragon to be spawned on all spawners in Felucca, working on how to change the convertfactor for paragon chance on all spawners with one command.
 
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Sounds good. What I need is a way to Build each map 1 at a time. ( my first 4 maps are custom, and get garbage from Build)
 

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